Large language model (LLM) agents deployed in unknown environments must learn task structure at test time, but current approaches require thousands of interactions to form useful hypotheses. We present Sensi, an LLM agent architecture for the ARC-AGI-3 game-playing challenge that introduces structured test-time learning through three mechanisms: (1) a two-player architecture separating perception from action, (2) a curriculum-based learning system managed by an external state machine, and (3) a database-as-control-plane that makes the agents context window programmatically steerable. We further introduce an LLM-as-judge component with dynamically generated evaluation rubrics to determine when the agent has learned enough about one topic to advance to the next. We report results across two iterations: Sensi v1 solves 2 game levels using the two-player architecture alone, while Sensi v2 adds curriculum learning and solves 0 levels - but completes its entire learning curriculum in approximately 32 action attempts, achieving 50-94x greater sample efficiency than comparable systems that require 1600-3000 attempts. We precisely diagnose the failure mode as a self-consistent hallucination cascade originating in the perception layer, demonstrating that the architectural bottleneck has shifted from learning efficiency to perceptual grounding - a more tractable problem.
Helping people identify and pursue personally meaningful career goals at scale remains a key challenge in applied psychology. Career coaching can improve goal quality and attainment, but its cost and limited availability restrict access. Large language model (LLM)-based chatbots offer a scalable alternative, yet the psychological mechanisms by which they might support goal pursuit remain untested. Here we report a preregistered three-arm randomised controlled trial (N = 517) comparing an AI career coach ("Leon," powered by Claude Sonnet), a matched structured written questionnaire covering closely matched reflective topics, and a no-support control on goal progress at a two-week follow-up. The AI chatbot produced significantly higher goal progress than the control (d = 0.33, p = .016). Compared with the written-reflection condition, the AI did not significantly improve overall goal progress, but it increased perceived social accountability. In the preregistered mediation model, perceived accountability mediated the AI-over-questionnaire effect on goal progress (indirect effect = 0.15, 95% CI [0.04, 0.31]), whereas self-concordance did not. These findings suggest that AI-assisted goal setting can improve short-term goal progress, and that its clearest added value over structured self-reflection lies in increasing felt accountability.
While context embeddings produced by LLMs can be used to estimate conceptual change, these representations are often not interpretable nor time-aware. Moreover, bias augmentation in historical data poses a non-trivial risk to researchers in the Digital Humanities. Hence, to model reliable concept trajectories in evolving scholarship, in this work we develop a framework that represents prototypical concepts through complex networks based on topics. Utilizing the Royal Society Corpus, we analyzed two competing theories from the Chemical Revolution (phlogiston vs. oxygen) as a case study to show that onomasiological change is linked to higher entropy and topological density, indicating increased diversity of ideas and connectivity effort.
Large language models (LLMs) are largely motivated by their performance on popular topics and benchmarks at the time of their release. However, over time, contamination occurs due to significant exposure of benchmark data during training. This poses a risk of model performance inflation if testing is not carefully executed. To address this challenge, we present GRAFITE, a continuous LLM evaluation platform through a comprehensive system for maintaining and evaluating model issues. Our approach enables building a repository of model problems based on user feedback over time and offers a pipeline for assessing LLMs against these issues through quality assurance (QA) tests using LLM-as-a-judge. The platform enables side-by-side comparison of multiple models, facilitating regression detection across different releases. The platform is available at https://github.com/IBM/grafite. The demo video is available at www.youtube.com/watch?v=XFZyoleN56k.
Understanding the internal functional organization of Large Language Models (LLMs) is crucial for improving their trustworthiness and performance. However, how LLMs organize different functions into modules remains highly unexplored. To bridge this gap, we formulate a functional module discovery problem and propose an Unsupervised LLM Cross-layer MOdule Discovery (ULCMOD) framework that simultaneously disentangles the large set of neurons in the entire LLM into modules while discovering the topics of input samples related to these modules. Our framework introduces a novel objective function and an efficient Iterative Decoupling (IterD) algorithm. Extensive experiments show that our method discovers high-quality, disentangled modules that capture more meaningful semantic information and achieve superior performance in various downstream tasks. Moreover, our qualitative analysis reveals that the discovered modules show semantic coherence, correspond to interpretable specializations, and a clear spatial and hierarchical organization within the LLM. Our work provides a novel tool for interpreting the functional modules of LLMs, filling a critical blank in LLM's interpretability research.
Outliers in dynamic topic modeling are typically treated as noise, yet we show that some can serve as early signals of emerging topics. We introduce a temporal taxonomy of news-document trajectories that defines how documents relate to topic formation over time. It distinguishes anticipatory outliers, which precede the topics they later join, from documents that either reinforce existing topics or remain isolated. By capturing these trajectories, the taxonomy links weak-signal detection with temporal topic modeling and clarifies how individual articles anticipate, initiate, or drift within evolving clusters. We implement it in a cumulative clustering setting using document embeddings from eleven state-of-the-art language models and evaluate it retrospectively on HydroNewsFr, a French news corpus on the hydrogen economy. Inter-model agreement reveals a small, high-consensus subset of anticipatory outliers, increasing confidence in these labels. Qualitative case studies further illustrate these trajectories through concrete topic developments.
Evaluating AI-generated research ideas typically relies on LLM judges or human panels -- both subjective and disconnected from actual research impact. We introduce HindSight, a time-split evaluation framework that measures idea quality by matching generated ideas against real future publications and scoring them by citation impact and venue acceptance. Using a temporal cutoff~$T$, we restrict an idea generation system to pre-$T$ literature, then evaluate its outputs against papers published in the subsequent 30 months. Experiments across 10 AI/ML research topics reveal a striking disconnect: LLM-as-Judge finds no significant difference between retrieval-augmented and vanilla idea generation ($p{=}0.584$), while HindSight shows the retrieval-augmented system produces 2.5$\times$ higher-scoring ideas ($p{<}0.001$). Moreover, HindSight scores are \emph{negatively} correlated with LLM-judged novelty ($ρ{=}{-}0.29$, $p{<}0.01$), suggesting that LLMs systematically overvalue novel-sounding ideas that never materialize in real research.
With the advent of AI agents, automatic scientific discovery has become a tenable goal. Many recent works scaffold agentic systems that can perform machine learning research, but don't offer a principled way to train such agents -- and current LLMs often generate plausible-looking but ineffective ideas. To make progress on training agents that can learn from doing, we provide a novel synthetic environment generation pipeline targeting machine learning agents. Our pipeline automatically synthesizes machine learning challenges compatible with the SWE-agent framework, covering topic sampling, dataset proposal, and code generation. The resulting synthetic tasks are 1) grounded in real machine learning datasets, because the proposed datasets are verified against the Huggingface API and are 2) verified for higher quality with a self-debugging loop. To validate the effectiveness of our synthetic tasks, we tackle MLGym, a benchmark for machine learning tasks. From the synthetic tasks, we sample trajectories from a teacher model (GPT-5), then use the trajectories to train a student model (Qwen3-4B and Qwen3-8B). The student models trained with our synthetic tasks achieve improved performance on MLGym, raising the AUP metric by 9% for Qwen3-4B and 12% for Qwen3-8B.
Depth estimation and 3D reconstruction have been extensively studied as core topics in computer vision. Starting from rigid objects with relatively simple geometric shapes, such as vehicles, the research has expanded to address general objects, including challenging deformable objects, such as humans and animals. However, for the animal, in particular, the majority of existing models are trained based on datasets without metric scale, which can help validate image-only models. To address this limitation, we present WildDepth, a multimodal dataset and benchmark suite for depth estimation, behavior detection, and 3D reconstruction from diverse categories of animals ranging from domestic to wild environments with synchronized RGB and LiDAR. Experimental results show that the use of multi-modal data improves depth reliability by up to 10% RMSE, while RGB-LiDAR fusion enhances 3D reconstruction fidelity by 12% in Chamfer distance. By releasing WildDepth and its benchmarks, we aim to foster robust multimodal perception systems that generalize across domains.
Misinformation on social media undermines informed decision-making and public trust. Prebunking offers a proactive complement by helping users recognize manipulation tactics before they encounter them in the wild. We present CritiSense, a mobile media-literacy app that builds these skills through short, interactive challenges with instant feedback. It is the first multilingual (supporting nine languages) and modular platform, designed for rapid updates across topics and domains. We report a usability study with 93 users: 83.9% expressed overall satisfaction and 90.1% rated the app as easy to use. Qualitative feedback indicates that CritiSense helps improve digital literacy skills. Overall, it provides a multilingual prebunking platform and a testbed for measuring the impact of microlearning on misinformation resilience. Over 3+ months, we have reached 300+ active users. It is freely available to all users on the Apple App Store (https://apps.apple.com/us/app/critisense/id6749675792) and Google Play Store (https://play.google.com/store/apps/details?id=com.critisense&hl=en). Demo Video: https://shorturl.at/CDcdc