Facial recognition is an AI-based technique for identifying or confirming an individual's identity using their face. It maps facial features from an image or video and then compares the information with a collection of known faces to find a match.
Micro-expressions (MEs) are involuntary, low-intensity, and short-duration facial expressions that often reveal an individual's genuine thoughts and emotions. Most existing ME analysis methods rely on window-level classification with fixed window sizes and hard decisions, which limits their ability to capture the complex temporal dynamics of MEs. Although recent approaches have adopted video-level regression frameworks to address some of these challenges, interval decoding still depends on manually predefined, window-based methods, leaving the issue only partially mitigated. In this paper, we propose a prior-guided video-level regression method for ME analysis. We introduce a scalable interval selection strategy that comprehensively considers the temporal evolution, duration, and class distribution characteristics of MEs, enabling precise spotting of the onset, apex, and offset phases. In addition, we introduce a synergistic optimization framework, in which the spotting and recognition tasks share parameters except for the classification heads. This fully exploits complementary information, makes more efficient use of limited data, and enhances the model's capability. Extensive experiments on multiple benchmark datasets demonstrate the state-of-the-art performance of our method, with an STRS of 0.0562 on CAS(ME)$^3$ and 0.2000 on SAMMLV. The code is available at https://github.com/zizheng-guo/BoostingVRME.
Foundation Models (FMs) are rapidly transforming Affective Computing (AC), with Vision Language Models (VLMs) now capable of recognising emotions in zero shot settings. This paper probes a critical but underexplored question: what visual cues do these models rely on to infer affect, and are these cues psychologically grounded or superficially learnt? We benchmark varying scale VLMs on a teeth annotated subset of AffectNet dataset and find consistent performance shifts depending on the presence of visible teeth. Through structured introspection of, the best-performing model, i.e., GPT-4o, we show that facial attributes like eyebrow position drive much of its affective reasoning, revealing a high degree of internal consistency in its valence-arousal predictions. These patterns highlight the emergent nature of FMs behaviour, but also reveal risks: shortcut learning, bias, and fairness issues especially in sensitive domains like mental health and education.




Facial Expression Recognition (FER) systems based on deep learning have achieved impressive performance in recent years. However, these models often exhibit demographic biases, particularly with respect to age, which can compromise their fairness and reliability. In this work, we present a comprehensive study of age-related bias in deep FER models, with a particular focus on the elderly population. We first investigate whether recognition performance varies across age groups, which expressions are most affected, and whether model attention differs depending on age. Using Explainable AI (XAI) techniques, we identify systematic disparities in expression recognition and attention patterns, especially for "neutral", "sadness", and "anger" in elderly individuals. Based on these findings, we propose and evaluate three bias mitigation strategies: Multi-task Learning, Multi-modal Input, and Age-weighted Loss. Our models are trained on a large-scale dataset, AffectNet, with automatically estimated age labels and validated on balanced benchmark datasets that include underrepresented age groups. Results show consistent improvements in recognition accuracy for elderly individuals, particularly for the most error-prone expressions. Saliency heatmap analysis reveals that models trained with age-aware strategies attend to more relevant facial regions for each age group, helping to explain the observed improvements. These findings suggest that age-related bias in FER can be effectively mitigated using simple training modifications, and that even approximate demographic labels can be valuable for promoting fairness in large-scale affective computing systems.




While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D facial dataset based on AU-Blendshape representation for fine-grained facial expression manipulation across identities. AUBlendSet is a blendshape data collection based on 32 standard facial action units (AUs) across 500 identities, along with an additional set of facial postures annotated with detailed AUs. Based on AUBlendSet, we propose AUBlendNet to learn AU-Blendshape basis vectors for different character styles. AUBlendNet predicts, in parallel, the AU-Blendshape basis vectors of the corresponding style for a given identity mesh, thereby achieving stylized 3D emotional facial manipulation. We comprehensively validate the effectiveness of AUBlendSet and AUBlendNet through tasks such as stylized facial expression manipulation, speech-driven emotional facial animation, and emotion recognition data augmentation. Through a series of qualitative and quantitative experiments, we demonstrate the potential and importance of AUBlendSet and AUBlendNet in 3D facial animation tasks. To the best of our knowledge, AUBlendSet is the first dataset, and AUBlendNet is the first network for continuous 3D facial expression manipulation for any identity through facial AUs. Our source code is available at https://github.com/wslh852/AUBlendNet.git.
In recent years, affective computing and its applications have become a fast-growing research topic. Despite significant advancements, the lack of affective multi-modal datasets remains a major bottleneck in developing accurate emotion recognition systems. Furthermore, the use of contact-based devices during emotion elicitation often unintentionally influences the emotional experience, reducing or altering the genuine spontaneous emotional response. This limitation highlights the need for methods capable of extracting affective cues from multiple modalities without physical contact, such as remote physiological emotion recognition. To address this, we present the Contactless Affective States Through Physiological Signals Database (CAST-Phys), a novel high-quality dataset explicitly designed for multi-modal remote physiological emotion recognition using facial and physiological cues. The dataset includes diverse physiological signals, such as photoplethysmography (PPG), electrodermal activity (EDA), and respiration rate (RR), alongside high-resolution uncompressed facial video recordings, enabling the potential for remote signal recovery. Our analysis highlights the crucial role of physiological signals in realistic scenarios where facial expressions alone may not provide sufficient emotional information. Furthermore, we demonstrate the potential of remote multi-modal emotion recognition by evaluating the impact of individual and fused modalities, showcasing its effectiveness in advancing contactless emotion recognition technologies.
Emotion recognition through body movements has emerged as a compelling and privacy-preserving alternative to traditional methods that rely on facial expressions or physiological signals. Recent advancements in 3D skeleton acquisition technologies and pose estimation algorithms have significantly enhanced the feasibility of emotion recognition based on full-body motion. This survey provides a comprehensive and systematic review of skeleton-based emotion recognition techniques. First, we introduce psychological models of emotion and examine the relationship between bodily movements and emotional expression. Next, we summarize publicly available datasets, highlighting the differences in data acquisition methods and emotion labeling strategies. We then categorize existing methods into posture-based and gait-based approaches, analyzing them from both data-driven and technical perspectives. In particular, we propose a unified taxonomy that encompasses four primary technical paradigms: Traditional approaches, Feat2Net, FeatFusionNet, and End2EndNet. Representative works within each category are reviewed and compared, with benchmarking results across commonly used datasets. Finally, we explore the extended applications of emotion recognition in mental health assessment, such as detecting depression and autism, and discuss the open challenges and future research directions in this rapidly evolving field.




Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability to fully leverage the rapid visual innovations seen in 2D computer vision and graphics. We propose VisualSpeaker, a novel method that bridges this gap using photorealistic differentiable rendering, supervised by visual speech recognition, for improved 3D facial animation. Our contribution is a perceptual lip-reading loss, derived by passing photorealistic 3D Gaussian Splatting avatar renders through a pre-trained Visual Automatic Speech Recognition model during training. Evaluation on the MEAD dataset demonstrates that VisualSpeaker improves both the standard Lip Vertex Error metric by 56.1% and the perceptual quality of the generated animations, while retaining the controllability of mesh-driven animation. This perceptual focus naturally supports accurate mouthings, essential cues that disambiguate similar manual signs in sign language avatars.




Automatic real personality recognition (RPR) aims to evaluate human real personality traits from their expressive behaviours. However, most existing solutions generally act as external observers to infer observers' personality impressions based on target individuals' expressive behaviours, which significantly deviate from their real personalities and consistently lead to inferior recognition performance. Inspired by the association between real personality and human internal cognition underlying the generation of expressive behaviours, we propose a novel RPR approach that efficiently simulates personalised internal cognition from easy-accessible external short audio-visual behaviours expressed by the target individual. The simulated personalised cognition, represented as a set of network weights that enforce the personalised network to reproduce the individual-specific facial reactions, is further encoded as a novel graph containing two-dimensional node and edge feature matrices, with a novel 2D Graph Neural Network (2D-GNN) proposed for inferring real personality traits from it. To simulate real personality-related cognition, an end-to-end strategy is designed to jointly train our cognition simulation, 2D graph construction, and personality recognition modules.
Visual speech recognition is a technique to identify spoken content in silent speech videos, which has raised significant attention in recent years. Advancements in data-driven deep learning methods have significantly improved both the speed and accuracy of recognition. However, these deep learning methods can be effected by visual disturbances, such as lightning conditions, skin texture and other user-specific features. Data-driven approaches could reduce the performance degradation caused by these visual disturbances using models pretrained on large-scale datasets. But these methods often require large amounts of training data and computational resources, making them costly. To reduce the influence of user-specific features and enhance performance with limited data, this paper proposed a landmark guided visual feature extractor. Facial landmarks are used as auxiliary information to aid in training the visual feature extractor. A spatio-temporal multi-graph convolutional network is designed to fully exploit the spatial locations and spatio-temporal features of facial landmarks. Additionally, a multi-level lip dynamic fusion framework is introduced to combine the spatio-temporal features of the landmarks with the visual features extracted from the raw video frames. Experimental results show that this approach performs well with limited data and also improves the model's accuracy on unseen speakers.




Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present both non-real time and real time solutions which drive character expressions in a geometrically consistent and perceptually valid way. For the non-real time system, we propose a 3D emotion transfer network makes use of a 2D human image to generate a stylized 3D rig parameters. For the real time system, we propose a blendshape adaption network which generates the character rig parameter motions with geometric consistency and temporally stability. We demonstrate the effectiveness of our system by comparing to a commercial product Faceware. Results reveal that ratings of the recognition, intensity, and attractiveness of expressions depicted for animated characters via our systems are statistically higher than Faceware. Our results may be implemented into the animation pipeline, and provide animators with a system for creating the expressions they wish to use more quickly and accurately.