Object detection is a computer vision task in which the goal is to detect and locate objects of interest in an image or video. The task involves identifying the position and boundaries of objects in an image, and classifying the objects into different categories. It forms a crucial part of vision recognition, alongside image classification and retrieval.




Near-field perception is essential for the safe operation of autonomous mobile robots (AMRs) in manufacturing environments. Conventional ranging sensors such as light detection and ranging (LiDAR) and ultrasonic devices provide broad situational awareness but often fail to detect small objects near the robot base. To address this limitation, this paper presents a three-tier near-field perception framework. The first approach employs light-discontinuity detection, which projects a laser stripe across the near-field zone and identifies interruptions in the stripe to perform fast, binary cutoff sensing for obstacle presence. The second approach utilizes light-displacement measurement to estimate object height by analyzing the geometric displacement of a projected stripe in the camera image, which provides quantitative obstacle height information with minimal computational overhead. The third approach employs a computer vision-based object detection model on embedded AI hardware to classify objects, enabling semantic perception and context-aware safety decisions. All methods are implemented on a Raspberry Pi 5 system, achieving real-time performance at 25 or 50 frames per second. Experimental evaluation and comparative analysis demonstrate that the proposed hierarchy balances precision, computation, and cost, thereby providing a scalable perception solution for enabling safe operations of AMRs in manufacturing environments.
Grasping is one of the most fundamental challenging capabilities in robotic manipulation, especially in unstructured, cluttered, and semantically diverse environments. Recent researches have increasingly explored language-guided manipulation, where robots not only perceive the scene but also interpret task-relevant natural language instructions. However, existing language-conditioned grasping methods typically rely on shallow fusion strategies, leading to limited semantic grounding and weak alignment between linguistic intent and visual grasp reasoning.In this work, we propose Language-Guided Grasp Detection (LGGD) with a coarse-to-fine learning paradigm for robotic manipulation. LGGD leverages CLIP-based visual and textual embeddings within a hierarchical cross-modal fusion pipeline, progressively injecting linguistic cues into the visual feature reconstruction process. This design enables fine-grained visual-semantic alignment and improves the feasibility of the predicted grasps with respect to task instructions. In addition, we introduce a language-conditioned dynamic convolution head (LDCH) that mixes multiple convolution experts based on sentence-level features, enabling instruction-adaptive coarse mask and grasp predictions. A final refinement module further enhances grasp consistency and robustness in complex scenes.Experiments on the OCID-VLG and Grasp-Anything++ datasets show that LGGD surpasses existing language-guided grasping methods, exhibiting strong generalization to unseen objects and diverse language queries. Moreover, deployment on a real robotic platform demonstrates the practical effectiveness of our approach in executing accurate, instruction-conditioned grasp actions. The code will be released publicly upon acceptance.
While imitation learning has shown impressive results in single-task robot manipulation, scaling it to multi-task settings remains a fundamental challenge due to issues such as suboptimal demonstrations, trajectory noise, and behavioral multi-modality. Existing skill-based methods attempt to address this by decomposing actions into reusable abstractions, but they often rely on fixed-length segmentation or environmental priors that limit semantic consistency and cross-task generalization. In this work, we propose AtomSkill, a novel multi-task imitation learning framework that learns and leverages a structured Atomic Skill Space for composable robot manipulation. Our approach is built on two key technical contributions. First, we construct a Semantically Grounded Atomic Skill Library by partitioning demonstrations into variable-length skills using gripper-state keyframe detection and vision-language model annotation. A contrastive learning objective ensures the resulting skill embeddings are both semantically consistent and temporally coherent. Second, we propose an Action Generation module with Keypose Imagination, which jointly predicts a skill's long-horizon terminal keypose and its immediate action sequence. This enables the policy to reason about overarching motion goals and fine-grained control simultaneously, facilitating robust skill chaining. Extensive experiments in simulated and real-world environments show that AtomSkill consistently outperforms state-of-the-art methods across diverse manipulation tasks.




Text-to-image retrieval in remote sensing (RS) has advanced rapidly with the rise of large vision-language models (LVLMs) tailored for aerial and satellite imagery, culminating in remote sensing large vision-language models (RS-LVLMS). However, limited explainability and poor handling of complex spatial relations remain key challenges for real-world use. To address these issues, we introduce RUNE (Reasoning Using Neurosymbolic Entities), an approach that combines Large Language Models (LLMs) with neurosymbolic AI to retrieve images by reasoning over the compatibility between detected entities and First-Order Logic (FOL) expressions derived from text queries. Unlike RS-LVLMs that rely on implicit joint embeddings, RUNE performs explicit reasoning, enhancing performance and interpretability. For scalability, we propose a logic decomposition strategy that operates on conditioned subsets of detected entities, guaranteeing shorter execution time compared to neural approaches. Rather than using foundation models for end-to-end retrieval, we leverage them only to generate FOL expressions, delegating reasoning to a neurosymbolic inference module. For evaluation we repurpose the DOTA dataset, originally designed for object detection, by augmenting it with more complex queries than in existing benchmarks. We show the LLM's effectiveness in text-to-logic translation and compare RUNE with state-of-the-art RS-LVLMs, demonstrating superior performance. We introduce two metrics, Retrieval Robustness to Query Complexity (RRQC) and Retrieval Robustness to Image Uncertainty (RRIU), which evaluate performance relative to query complexity and image uncertainty. RUNE outperforms joint-embedding models in complex RS retrieval tasks, offering gains in performance, robustness, and explainability. We show RUNE's potential for real-world RS applications through a use case on post-flood satellite image retrieval.



Large-scale networked multi-agent systems increasingly underpin critical infrastructure, yet their collective behavior can drift toward undesirable emergent norms that elude conventional governance mechanisms. We introduce an adaptive accountability framework that (i) continuously traces responsibility flows through a lifecycle-aware audit ledger, (ii) detects harmful emergent norms online via decentralized sequential hypothesis tests, and (iii) deploys local policy and reward-shaping interventions that realign agents with system-level objectives in near real time. We prove a bounded-compromise theorem showing that whenever the expected intervention cost exceeds an adversary's payoff, the long-run proportion of compromised interactions is bounded by a constant strictly less than one. Extensive high-performance simulations with up to 100 heterogeneous agents, partial observability, and stochastic communication graphs show that our framework prevents collusion and resource hoarding in at least 90% of configurations, boosts average collective reward by 12-18%, and lowers the Gini inequality index by up to 33% relative to a PPO baseline. These results demonstrate that a theoretically principled accountability layer can induce ethically aligned, self-regulating behavior in complex MAS without sacrificing performance or scalability.




Recent years have seen significant advances in real-time object detection, with the release of YOLOv10, YOLO11, YOLOv12, and YOLOv13 between 2024 and 2025. This technical report presents the VajraV1 model architecture, which introduces architectural enhancements over existing YOLO-based detectors. VajraV1 combines effective design choices from prior YOLO models to achieve state-of-the-art accuracy among real-time object detectors while maintaining competitive inference speed. On the COCO validation set, VajraV1-Nano achieves 44.3% mAP, outperforming YOLOv12-N by 3.7% and YOLOv13-N by 2.7% at latency competitive with YOLOv12-N and YOLOv11-N. VajraV1-Small achieves 50.4% mAP, exceeding YOLOv12-S and YOLOv13-S by 2.4%. VajraV1-Medium achieves 52.7% mAP, outperforming YOLOv12-M by 0.2%. VajraV1-Large achieves 53.7% mAP, surpassing YOLOv13-L by 0.3%. VajraV1-Xlarge achieves 56.2% mAP, outperforming all existing real-time object detectors.
This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap between synthetic and real-world imagery and the time-consuming bottleneck of manual annotation. We leverage 3D Gaussian Splatting (3DGS) to create photorealistic representations of the operational environment and objects. These assets are then used in a game engine where physics simulations create natural arrangements. A novel, two-pass rendering technique combines the realism of splats with a shadow map generated from proxy meshes. This map is then algorithmically composited with the image to add both physically plausible shadows and subtle highlights, significantly enhancing realism. Pixel-perfect segmentation masks are generated automatically and formatted for direct use with object detection models like YOLO. Our experiments show that a hybrid training strategy, combining a small set of real images with a large volume of our synthetic data, yields the best detection and segmentation performance, confirming this as an optimal strategy for efficiently achieving robust and accurate models.
In many signal processing applications, including communications, sonar, radar, and localization, a fundamental problem is the detection of a signal of interest in background noise, known as signal detection [1] [2]. A simple version of this problem is the detection of a signal of interest with unknown parameters in Additive White Gaussian Noise (AWGN). When the parameters defining the signal are not known, an optimal detector (in the Neyman-Pearson sense) does not exist. An upper bound on the performance of any detector is the matched filter, which implies perfect sample by sample knowledge of the signal of interest. In recent years Deep Neural Networks (DNNs) have proven to be very effective at hypothesis testing problems such as object detection and image classification. This paper examines the application of DNN-based approaches to the signal detection problem at the raw I/Q level and compares them to statistically based approaches as well as the Matched Filter. These methods aim to maximize the Probability of Detection Pd while maintaining a constant Probability of False Alarm PF A. Two Machine Learning (ML) algorithms are trained and assessed on this signal detection problem, across three signal of interest models. A model was also trained on a unified dataset and assessed across all signals of interest.
The purpose of this project is to assess how well defenders can detect DNS-over-HTTPS (DoH) file exfiltration, and which evasion strategies can be used by attackers. While providing a reproducible toolkit to generate, intercept and analyze DoH exfiltration, and comparing Machine Learning vs threshold-based detection under adversarial scenarios. The originality of this project is the introduction of an end-to-end, containerized pipeline that generates configurable file exfiltration over DoH using several parameters (e.g., chunking, encoding, padding, resolver rotation). It allows for file reconstruction at the resolver side, while extracting flow-level features using a fork of DoHLyzer. The pipeline contains a prediction side, which allows the training of machine learning models based on public labelled datasets and then evaluates them side-by-side with threshold-based detection methods against malicious and evasive DNS-Over-HTTPS traffic. We train Random Forest, Gradient Boosting and Logistic Regression classifiers on a public DoH dataset and benchmark them against evasive DoH exfiltration scenarios. The toolkit orchestrates traffic generation, file capture, feature extraction, model training and analysis. The toolkit is then encapsulated into several Docker containers for easy setup and full reproducibility regardless of the platform it is run on. Future research regarding this project is directed at validating the results on mixed enterprise traffic, extending the protocol coverage to HTTP/3/QUIC request, adding a benign traffic generation, and working on real-time traffic evaluation. A key objective is to quantify when stealth constraints make DoH exfiltration uneconomical and unworthy for the attacker.




Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant advances, current textured mesh scene reconstruction methods are far from artist ready, suffering from incorrect object decomposition, inaccurate spatial relationships, and missing backgrounds. We present 3D-RE-GEN, a compositional framework that reconstructs a single image into textured 3D objects and a background. We show that combining state of the art models from specific domains achieves state of the art scene reconstruction performance, addressing artists' requirements. Our reconstruction pipeline integrates models for asset detection, reconstruction, and placement, pushing certain models beyond their originally intended domains. Obtaining occluded objects is treated as an image editing task with generative models to infer and reconstruct with scene level reasoning under consistent lighting and geometry. Unlike current methods, 3D-RE-GEN generates a comprehensive background that spatially constrains objects during optimization and provides a foundation for realistic lighting and simulation tasks in visual effects and games. To obtain physically realistic layouts, we employ a novel 4-DoF differentiable optimization that aligns reconstructed objects with the estimated ground plane. 3D-RE-GEN~achieves state of the art performance in single image 3D scene reconstruction, producing coherent, modifiable scenes through compositional generation guided by precise camera recovery and spatial optimization.