Image-to-image translation is the process of converting an image from one domain to another using deep learning techniques.
Visual design is an essential application of state-of-the-art multi-modal AI systems. Improving these systems requires high-quality vision-language data at scale. Despite the abundance of internet image and text data, knowledge-rich and well-aligned image-text pairs are rare. In this paper, we present a scalable diagram generation pipeline built with our agent, Feynman. To create diagrams, Feynman first enumerates domain-specific knowledge components (''ideas'') and performs code planning based on the ideas. Given the plan, Feynman translates ideas into simple declarative programs and iterates to receives feedback and visually refine diagrams. Finally, the declarative programs are rendered by the Penrose diagramming system. The optimization-based rendering of Penrose preserves the visual semantics while injecting fresh randomness into the layout, thereby producing diagrams with visual consistency and diversity. As a result, Feynman can author diagrams along with grounded captions with very little cost and time. Using Feynman, we synthesized a dataset with more than 100k well-aligned diagram-caption pairs. We also curate a visual-language benchmark, Diagramma, from freshly generated data. Diagramma can be used for evaluating the visual reasoning capabilities of vision-language models. We plan to release the dataset, benchmark, and the full agent pipeline as an open-source project.
Despite the inherent advantages of thermal infrared(TIR) imaging, large-scale data collection and annotation remain a major bottleneck for TIR-based perception. A practical alternative is to synthesize pseudo TIR data via image translation; however, most RGB-to-TIR approaches heavily rely on RGB-centric priors that overlook thermal physics, yielding implausible heat distributions. In this paper, we introduce TherA, a controllable RGB-to-TIR translation framework that produces diverse and thermally plausible images at both scene and object level. TherA couples TherA-VLM with a latent-diffusion-based translator. Given a single RGB image and a user-prompted condition pair, TherA-VLM yields a thermal-aware embedding that encodes scene, object, material, and heat-emission context reflecting the input scene-condition pair. Conditioning the diffusion model on this embedding enables realistic TIR synthesis and fine-grained control across time of day, weather, and object state. Compared to other baselines, TherA achieves state-of-the-art translation performance, demonstrating improved zero-shot translation performance up to 33% increase averaged across all metrics.
We present FlowFixer, a refinement framework for subject-driven generation (SDG) that restores fine details lost during generation caused by changes in scale and perspective of a subject. FlowFixer proposes direct image-to-image translation from visual references, avoiding ambiguities in language prompts. To enable image-to-image training, we introduce a one-step denoising scheme to generate self-supervised training data, which automatically removes high-frequency details while preserving global structure, effectively simulating real-world SDG errors. We further propose a keypoint matching-based metric to properly assess fidelity in details beyond semantic similarities usually measured by CLIP or DINO. Experimental results demonstrate that FlowFixer outperforms state-of-the-art SDG methods in both qualitative and quantitative evaluations, setting a new benchmark for high-fidelity subject-driven generation.
Text-to-image generation using diffusion models has achieved remarkable success. However, users often possess clear visual intents but struggle to express them precisely in language, resulting in ambiguous prompts and misaligned images. Existing methods struggle to bridge this gap, typically relying on high-load textual dialogues, opaque black-box inferences, or expensive fine-tuning. They fail to simultaneously achieve low cognitive load, interpretable preference inference, and remain training-free and model-agnostic. To address this, we propose RFD, an interactive framework that adapts the relevance feedback mechanism from information retrieval to diffusion models. In RFD, users replace explicit textual dialogue with implicit, multi-select visual feedback to minimize cognitive load, easily expressing complex, multi-dimensional preferences. To translate feedback into precise generative guidance, we construct an expert-curated feature repository and introduce an information-theoretic weighted cumulative preference analysis. This white-box method calculates preferences from current-round feedback and incrementally accumulates them, avoiding the concatenation of historical interactions and preventing inference degradation caused by lengthy contexts. Furthermore, RFD employs a probabilistic sampling mechanism for prompt reconstruction to balance exploitation and exploration, preventing output homogenization. Crucially, RFD operates entirely within the external text space, making it strictly training-free and model-agnostic as a universal plug-and-play solution. Extensive experiments demonstrate that RFD effectively captures the user's true visual intent, significantly outperforming baselines in preference alignment.
Adversarial diffusion and diffusion-inversion methods have advanced unpaired image-to-image translation, but each faces key limitations. Adversarial approaches require target-domain adversarial loss during training, which can limit generalization to unseen data, while diffusion-inversion methods often produce low-fidelity translations due to imperfect inversion into noise-latent representations. In this work, we propose the Self-Supervised Semantic Bridge (SSB), a versatile framework that integrates external semantic priors into diffusion bridge models to enable spatially faithful translation without cross-domain supervision. Our key idea is to leverage self-supervised visual encoders to learn representations that are invariant to appearance changes but capture geometric structure, forming a shared latent space that conditions the diffusion bridges. Extensive experiments show that SSB outperforms strong prior methods for challenging medical image synthesis in both in-domain and out-of-domain settings, and extends easily to high-quality text-guided editing.
We present \textbf{BLOCK}, an open-source bi-stage character-to-skin pipeline that generates pixel-perfect Minecraft skins from arbitrary character concepts. BLOCK decomposes the problem into (i) a \textbf{3D preview synthesis stage} driven by a large multimodal model (MLLM) with a carefully designed prompt-and-reference template, producing a consistent dual-panel (front/back) oblique-view Minecraft-style preview; and (ii) a \textbf{skin decoding stage} based on a fine-tuned FLUX.2 model that translates the preview into a skin atlas image. We further propose \textbf{EvolveLoRA}, a progressive LoRA curriculum (text-to-image $\rightarrow$ image-to-image $\rightarrow$ preview-to-skin) that initializes each phase from the previous adapter to improve stability and efficiency. BLOCK is released with all prompt templates and fine-tuned weights to support reproducible character-to-skin generation.
Virtual immunohistochemistry (IHC) staining from hematoxylin and eosin (H&E) images can accelerate diagnostics by providing preliminary molecular insight directly from routine sections, reducing the need for repeat sectioning when tissue is limited. Existing methods improve realism through contrastive objectives, prototype matching, or domain alignment, yet the generator itself receives no direct guidance from pathology foundation models. We present UNIStainNet, a SPADE-UNet conditioned on dense spatial tokens from a frozen pathology foundation model (UNI), providing tissue-level semantic guidance for stain translation. A misalignment-aware loss suite preserves stain quantification accuracy, and learned stain embeddings enable a single model to serve multiple IHC markers simultaneously. On MIST, UNIStainNet achieves state-of-the-art distributional metrics on all four stains (HER2, Ki67, ER, PR) from a single unified model, where prior methods typically train separate per-stain models. On BCI, it also achieves the best distributional metrics. A tissue-type stratified failure analysis reveals that remaining errors are systematic, concentrating in non-tumor tissue. Code is available at https://github.com/facevoid/UNIStainNet.
A major challenge in autonomous driving is the "long tail" of safety-critical edge cases, which often emerge from unusual combinations of common traffic elements. Synthesizing these scenarios is crucial, yet current controllable generative models provide incomplete or entangled guidance, preventing the independent manipulation of scene structure, object identity, and ego actions. We introduce CompoSIA, a compositional driving video simulator that disentangles these traffic factors, enabling fine-grained control over diverse adversarial driving scenarios. To support controllable identity replacement of scene elements, we propose a noise-level identity injection, allowing pose-agnostic identity generation across diverse element poses, all from a single reference image. Furthermore, a hierarchical dual-branch action control mechanism is introduced to improve action controllability. Such disentangled control enables adversarial scenario synthesis-systematically combining safe elements into dangerous configurations that entangled generators cannot produce. Extensive comparisons demonstrate superior controllable generation quality over state-of-the-art baselines, with a 17% improvement in FVD for identity editing and reductions of 30% and 47% in rotation and translation errors for action control. Furthermore, downstream stress-testing reveals substantial planner failures: across editing modalities, the average collision rate of 3s increases by 173%.
Novel view synthesis requires strong 3D geometric consistency and the ability to generate visually coherent images across diverse viewpoints. While recent camera-controlled video diffusion models show promising results, they often suffer from geometric distortions and limited camera controllability. To overcome these challenges, we introduce GeoNVS, a geometry-grounded novel-view synthesizer that enhances both geometric fidelity and camera controllability through explicit 3D geometric guidance. Our key innovation is the Gaussian Splat Feature Adapter (GS-Adapter), which lifts input-view diffusion features into 3D Gaussian representations, renders geometry-constrained novel-view features, and adaptively fuses them with diffusion features to correct geometrically inconsistent representations. Unlike prior methods that inject geometry at the input level, GS-Adapter operates in feature space, avoiding view-dependent color noise that degrades structural consistency. Its plug-and-play design enables zero-shot compatibility with diverse feed-forward geometry models without additional training, and can be adapted to other video diffusion backbones. Experiments across 9 scenes and 18 settings demonstrate state-of-the-art performance, achieving 11.3% and 14.9% improvements over SEVA and CameraCtrl, with up to 2x reduction in translation error and 7x in Chamfer Distance.
Current video generation models cannot simulate physical consequences of 3D actions like forces and robotic manipulations, as they lack structural understanding of how actions affect 3D scenes. We present RealWonder, the first real-time system for action-conditioned video generation from a single image. Our key insight is using physics simulation as an intermediate bridge: instead of directly encoding continuous actions, we translate them through physics simulation into visual representations (optical flow and RGB) that video models can process. RealWonder integrates three components: 3D reconstruction from single images, physics simulation, and a distilled video generator requiring only 4 diffusion steps. Our system achieves 13.2 FPS at 480x832 resolution, enabling interactive exploration of forces, robot actions, and camera controls on rigid objects, deformable bodies, fluids, and granular materials. We envision RealWonder opens new opportunities to apply video models in immersive experiences, AR/VR, and robot learning. Our code and model weights are publicly available in our project website: https://liuwei283.github.io/RealWonder/