Abstract:Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.
Abstract:Humanoid robots are envisioned as general-purpose platforms in human-centered environments, yet their deployment is limited by vulnerability to falls and the risks posed by rigid metal-plastic structures to people and surroundings. We introduce a soft-rigid co-design framework that leverages non-Newtonian fluid-based soft responsive materials to enhance humanoid safety. The material remains compliant during normal interaction but rapidly stiffens under impact, absorbing and dissipating fall-induced forces. Physics-based simulations guide protector placement and thickness and enable learning of active fall policies. Applied to a 42 kg life-size humanoid, the protector markedly reduces peak impact and allows repeated falls without hardware damage, including drops from 3 m and tumbles down long staircases. Across diverse scenarios, the approach improves robot robustness and environmental safety. By uniting responsive materials, structural co-design, and learning-based control, this work advances interact-safe, industry-ready humanoid robots.