Field of view (FoV) prediction is critical in 360-degree video multicast, which is a key component of the emerging Virtual Reality (VR) and Augmented Reality (AR) applications. Most of the current prediction methods combining saliency detection and FoV information neither take into account that the distortion of projected 360-degree videos can invalidate the weight sharing of traditional convolutional networks, nor do they adequately consider the difficulty of obtaining complete multi-user FoV information, which degrades the prediction performance. This paper proposes a spherical convolution-empowered FoV prediction method, which is a multi-source prediction framework combining salient features extracted from 360-degree video with limited FoV feedback information. A spherical convolution neural network (CNN) is used instead of a traditional two-dimensional CNN to eliminate the problem of weight sharing failure caused by video projection distortion. Specifically, salient spatial-temporal features are extracted through a spherical convolution-based saliency detection model, after which the limited feedback FoV information is represented as a time-series model based on a spherical convolution-empowered gated recurrent unit network. Finally, the extracted salient video features are combined to predict future user FoVs. The experimental results show that the performance of the proposed method is better than other prediction methods.
Salient object detection in optical remote sensing images (ORSI-SOD) has been widely explored for understanding ORSIs. However, previous methods focus mainly on improving the detection accuracy while neglecting the cost in memory and computation, which may hinder their real-world applications. In this paper, we propose a novel lightweight ORSI-SOD solution, named CorrNet, to address these issues. In CorrNet, we first lighten the backbone (VGG-16) and build a lightweight subnet for feature extraction. Then, following the coarse-to-fine strategy, we generate an initial coarse saliency map from high-level semantic features in a Correlation Module (CorrM). The coarse saliency map serves as the location guidance for low-level features. In CorrM, we mine the object location information between high-level semantic features through the cross-layer correlation operation. Finally, based on low-level detailed features, we refine the coarse saliency map in the refinement subnet equipped with Dense Lightweight Refinement Blocks, and produce the final fine saliency map. By reducing the parameters and computations of each component, CorrNet ends up having only 4.09M parameters and running with 21.09G FLOPs. Experimental results on two public datasets demonstrate that our lightweight CorrNet achieves competitive or even better performance compared with 26 state-of-the-art methods (including 16 large CNN-based methods and 2 lightweight methods), and meanwhile enjoys the clear memory and run time efficiency. The code and results of our method are available at https://github.com/MathLee/CorrNet.
Renewable energy resources (RERs) have been increasingly integrated into modern power systems, especially in large-scale distribution networks (DNs). In this paper, we propose a deep reinforcement learning (DRL)-based approach to dynamically search for the optimal operation point, i.e., optimal power flow (OPF), in DNs with a high uptake of RERs. Considering uncertainties and voltage fluctuation issues caused by RERs, we formulate OPF into a multi-objective optimization (MOO) problem. To solve the MOO problem, we develop a novel DRL algorithm leveraging the graphical information of the distribution network. Specifically, we employ the state-of-the-art DRL algorithm, i.e., deep deterministic policy gradient (DDPG), to learn an optimal strategy for OPF. Since power flow reallocation in the DN is a consecutive process, where nodes are self-correlated and interrelated in temporal and spatial views, to make full use of DNs' graphical information, we develop a multi-grained attention-based spatial-temporal graph convolution network (MG-ASTGCN) for spatial-temporal graph information extraction, preparing for its sequential DDPG. We validate our proposed DRL-based approach in modified IEEE 33, 69, and 118-bus radial distribution systems (RDSs) and show that our DRL-based approach outperforms other benchmark algorithms. Our experimental results also reveal that MG-ASTGCN can significantly accelerate the DDPG training process and improve DDPG's capability in reallocating power flow for OPF. The proposed DRL-based approach also promotes DNs' stability in the presence of node faults, especially for large-scale DNs.
In the computer vision community, great progresses have been achieved in salient object detection from natural scene images (NSI-SOD); by contrast, salient object detection in optical remote sensing images (RSI-SOD) remains to be a challenging emerging topic. The unique characteristics of optical RSIs, such as scales, illuminations and imaging orientations, bring significant differences between NSI-SOD and RSI-SOD. In this paper, we propose a novel Multi-Content Complementation Network (MCCNet) to explore the complementarity of multiple content for RSI-SOD. Specifically, MCCNet is based on the general encoder-decoder architecture, and contains a novel key component named Multi-Content Complementation Module (MCCM), which bridges the encoder and the decoder. In MCCM, we consider multiple types of features that are critical to RSI-SOD, including foreground features, edge features, background features, and global image-level features, and exploit the content complementarity between them to highlight salient regions over various scales in RSI features through the attention mechanism. Besides, we comprehensively introduce pixel-level, map-level and metric-aware losses in the training phase. Extensive experiments on two popular datasets demonstrate that the proposed MCCNet outperforms 23 state-of-the-art methods, including both NSI-SOD and RSI-SOD methods. The code and results of our method are available at https://github.com/MathLee/MCCNet.
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of experience (QoE) model of point cloud video streaming, which cannot provide optimization metric for streaming systems. Besides, position and color information contained in each pixel of point cloud video, and viewport distance effect caused by 6DoFs viewing procedure make the traditional objective quality evaluation metric cannot be directly used in point cloud video streaming system. In this paper we first analyze the subjective and objective factors related to QoE model. Then an experimental system to simulate point cloud video streaming is setup and detailed subjective quality evaluation experiments are carried out. Based on collected mean opinion score (MOS) data, we propose a QoE model for point cloud video streaming. We also verify the model by actual subjective scoring, and the results show that the proposed QoE model can accurately reflect users' visual perception. We also make the experimental database public to promote the QoE research of point cloud video streaming.
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of experience (QoE) model of point cloud video streaming, which cannot provide optimization metric for streaming systems. Besides, position and color information contained in each pixel of point cloud video, and viewport distance effect caused by 6DoFs viewing procedure make the traditional objective quality evaluation metric cannot be directly used in point cloud video streaming system. In this paper we first analyze the subjective and objective factors related to QoE model. Then an experimental system to simulate point cloud video streaming is setup and detailed subjective quality evaluation experiments are carried out. Based on collected mean opinion score (MOS) data, we propose a QoE model for point cloud video streaming. We also verify the model by actual subjective scoring, and the results show that the proposed QoE model can accurately reflect users' visual perception. We also make the experimental database public to promote the QoE research of point cloud video streaming.
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of experience (QoE) model of point cloud video streaming, which cannot provide optimization metric for streaming systems. Besides, position and color information contained in each pixel of point cloud video, and viewport distance effect caused by 6DoFs viewing procedure make the traditional objective quality evaluation metric cannot be directly used in point cloud video streaming system. In this paper we first analyze the subjective and objective factors related to QoE model. Then an experimental system to simulate point cloud video streaming is setup and detailed subjective quality evaluation experiments are carried out. Based on collected mean opinion score (MOS) data, we propose a QoE model for point cloud video streaming. We also verify the model by actual subjective scoring, and the results show that the proposed QoE model can accurately reflect users' visual perception. We also make the experimental database public to promote the QoE research of point cloud video streaming.
3D convolutional neural networks have achieved promising results for video tasks in computer vision, including video saliency prediction that is explored in this paper. However, 3D convolution encodes visual representation merely on fixed local spacetime according to its kernel size, while human attention is always attracted by relational visual features at different time of a video. To overcome this limitation, we propose a novel Spatio-Temporal Self-Attention 3D Network (STSANet) for video saliency prediction, in which multiple Spatio-Temporal Self-Attention (STSA) modules are employed at different levels of 3D convolutional backbone to directly capture long-range relations between spatio-temporal features of different time steps. Besides, we propose an Attentional Multi-Scale Fusion (AMSF) module to integrate multi-level features with the perception of context in semantic and spatio-temporal subspaces. Extensive experiments demonstrate the contributions of key components of our method, and the results on DHF1K, Hollywood-2, UCF, and DIEM benchmark datasets clearly prove the superiority of the proposed model compared with all state-of-the-art models.
Recently, Rendle has warned that the use of sampling-based top-$k$ metrics might not suffice. This throws a number of recent studies on deep learning-based recommendation algorithms, and classic non-deep-learning algorithms using such a metric, into jeopardy. In this work, we thoroughly investigate the relationship between the sampling and global top-$K$ Hit-Ratio (HR, or Recall), originally proposed by Koren[2] and extensively used by others. By formulating the problem of aligning sampling top-$k$ ($SHR@k$) and global top-$K$ ($HR@K$) Hit-Ratios through a mapping function $f$, so that $SHR@k\approx HR@f(k)$, we demonstrate both theoretically and experimentally that the sampling top-$k$ Hit-Ratio provides an accurate approximation of its global (exact) counterpart, and can consistently predict the correct winners (the same as indicate by their corresponding global Hit-Ratios).
Recently, linear regression models, such as EASE and SLIM, have shown to often produce rather competitive results against more sophisticated deep learning models. On the other side, the (weighted) matrix factorization approaches have been popular choices for recommendation in the past and widely adopted in the industry. In this work, we aim to theoretically understand the relationship between these two approaches, which are the cornerstones of model-based recommendations. Through the derivation and analysis of the closed-form solutions for two basic regression and matrix factorization approaches, we found these two approaches are indeed inherently related but also diverge in how they "scale-down" the singular values of the original user-item interaction matrix. This analysis also helps resolve the questions related to the regularization parameter range and model complexities. We further introduce a new learning algorithm in searching (hyper)parameters for the closed-form solution and utilize it to discover the nearby models of the existing solutions. The experimental results demonstrate that the basic models and their closed-form solutions are indeed quite competitive against the state-of-the-art models, thus, confirming the validity of studying the basic models. The effectiveness of exploring the nearby models are also experimentally validated.