Abstract:Statistically consistent methods based on the noise transition matrix ($T$) offer a theoretically grounded solution to Learning with Noisy Labels (LNL), with guarantees of convergence to the optimal clean-data classifier. In practice, however, these methods are often outperformed by empirical approaches such as sample selection, and this gap is usually attributed to the difficulty of accurately estimating $T$. The common assumption is that, given a perfect $T$, noise-correction methods would recover their theoretical advantage. In this work, we put this longstanding hypothesis to a decisive test. We conduct experiments under idealized conditions, providing correction methods with a perfect, oracle transition matrix. Even under these ideal conditions, we observe that these methods still suffer from performance collapse during training. This compellingly demonstrates that the failure is not fundamentally a $T$-estimation problem, but stems from a more deeply rooted flaw. To explain this behaviour, we provide a unified analysis that links three levels: macroscopic convergence states, microscopic optimisation dynamics, and information-theoretic limits on what can be learned from noisy labels. Together, these results give a formal account of why ideal noise correction fails and offer concrete guidance for designing more reliable methods for learning with noisy labels.




Abstract:We advocate the idea of the natural-language-driven(NLD) simulation to efficiently produce the object interactions between multiple objects in the virtual road scenes, for teaching and testing the autonomous driving systems that should take quick action to avoid collision with obstacles with unpredictable motions. The NLD simulation allows the brief natural-language description to control the object interactions, significantly reducing the human efforts for creating a large amount of interaction data. To facilitate the research of NLD simulation, we collect the Language-to-Interaction(L2I) benchmark dataset with 120,000 natural-language descriptions of object interactions in 6 common types of road topologies. Each description is associated with the programming code, which the graphic render can use to visually reconstruct the object interactions in the virtual scenes. As a methodology contribution, we design SimCopilot to translate the interaction descriptions to the renderable code. We use the L2I dataset to evaluate SimCopilot's abilities to control the object motions, generate complex interactions, and generalize interactions across road topologies. The L2I dataset and the evaluation results motivate the relevant research of the NLD simulation.