Abstract:To address module fragmentation, uninterpretable mappings, and deployment constraints in RAW-domain demosaicing, color correction, and detail enhancement, this paper proposes RPBA-Net, an interpretable residual pyramid bilateral affine network for RAW-domain ISP enhancement. Given packed RAW as input, the method performs residual affine base reconstruction by estimating a base RGB representation and learning identity-guided residual affine corrections, thereby unifying demosaicing and enhancement. It further builds pyramid bilateral affine grids and combines guide-driven autoregressive adaptive slicing with adaptive cross-layer fusion to hierarchically model global tone restoration and local texture enhancement. In addition, smoothness, cross-scale consistency, and magnitude regularization terms are introduced to improve model stability, controllability, and structural interpretability. Extensive experiments demonstrate that RPBA-Net surpasses representative RAW-to-sRGB methods and achieves state-of-the-art performance in reconstruction fidelity and perceptual quality, while maintaining low model complexity and strong deployment potential for mobile and embedded platforms.
Abstract:The integration of imitation and reinforcement learning has enabled remarkable advances in humanoid whole-body control, facilitating diverse human-like behaviors. However, research on environment-dependent motions remains limited. Existing methods typically enforce rigid trajectory tracking while neglecting physical interactions with the environment. We observe that humans naturally exploit a "weightless" state during non-self-stabilizing (NSS) motions--selectively relaxing specific joints to allow passive body--environment contact, thereby stabilizing the body and completing the motion. Inspired by this biological mechanism, we design a weightlessness-state auto-labeling strategy for dataset annotation; and we propose the Weightlessness Mechanism (WM), a method that dynamically determines which joints to relax and to what level, together enabling effective environmental interaction while executing target motions. We evaluate our approach on 3 representative NSS tasks: sitting on chairs of varying heights, lying down on beds with different inclinations, and leaning against walls via shoulder or elbow. Extensive experiments in simulation and on the Unitree G1 robot demonstrate that our WM method, trained on single-action demonstrations without any task-specific tuning, achieves strong generalization across diverse environmental configurations while maintaining motion stability. Our work bridges the gap between precise trajectory tracking and adaptive environmental interaction, offering a biologically-inspired solution for contact-rich humanoid control.
Abstract:Humanoid robots have demonstrated impressive motor skills in a wide range of tasks, yet whole-body control for humanlike long-time, dynamic fighting remains particularly challenging due to the stringent requirements on agility and stability. While imitation learning enables robots to execute human-like fighting skills, existing approaches often rely on switching among multiple single-skill policies or employing a general policy to imitate input reference motions. These strategies suffer from instability when transitioning between skills, as the mismatch of initial and terminal states across skills or reference motions introduces out-of-domain disturbances, resulting in unsmooth or unstable behaviors. In this work, we propose RPG, a hybrid expert policy framework, for smooth and stable humanoid multi-skills transition. Our approach incorporates motion transition randomization and temporal randomization to train a unified policy that generates agile fighting actions with stability and smoothness during skill transitions. Furthermore, we design a control pipeline that integrates walking/running locomotion with fighting skills, allowing humanlike long-time combat of arbitrary duration that can be seamlessly interrupted or transit action policies at any time. Extensive experiments in simulation demonstrate the effectiveness of the proposed framework, and real-world deployment on the Unitree G1 humanoid robot further validates its robustness and applicability.
Abstract:Ultra-high-definition (UHD) image deblurring poses significant challenges for UHD restoration methods, which must balance fine-grained detail recovery and practical inference efficiency. Although prominent discriminative and generative methods have achieved remarkable results, a trade-off persists between computational cost and the ability to generate fine-grained detail for UHD image deblurring tasks. To further alleviate these issues, we propose a novel autoregressive flow method for UHD image deblurring with an ill-conditioned constraint. Our core idea is to decompose UHD restoration into a progressive, coarse-to-fine process: at each scale, the sharp estimate is formed by upsampling the previous-scale result and adding a current-scale residual, enabling stable, stage-wise refinement from low to high resolution. We further introduce Flow Matching to model residual generation as a conditional vector field and perform few-step ODE sampling with efficient Euler/Heun solvers, enriching details while keeping inference affordable. Since multi-step generation at UHD can be numerically unstable, we propose an ill-conditioning suppression scheme by imposing condition-number regularization on a feature-induced attention matrix, improving convergence and cross-scale consistency. Our method demonstrates promising performance on blurred images at 4K (3840$\times$2160) or higher resolutions.
Abstract:Achieving versatile and naturalistic whole-body control for humanoid robot scene-interaction remains a significant challenge. While some recent works have demonstrated autonomous humanoid interactive control, they are constrained to rigid locomotion patterns and expensive teleoperation data collection, lacking the versatility to execute more human-like natural behaviors such as sitting or kicking. Furthermore, acquiring the necessary real robot teleoperation data is prohibitively expensive and time-consuming. To address these limitations, we introduce ZeroWBC, a novel framework that learns a natural humanoid visuomotor control policy directly from human egocentric videos, eliminating the need for large-scale robot teleoperation data and enabling natural humanoid robot scene-interaction control. Specifically, our approach first fine-tunes a Vision-Language Model (VLM) to predict future whole-body human motions based on text instructions and egocentric visual context, then these generated motions are retargeted to real robot joints and executed via our robust general motion tracking policy for humanoid whole-body control. Extensive experiments on the Unitree G1 humanoid robot demonstrate that our method outperforms baseline approaches in motion naturalness and versatility, successfully establishing a pipeline that eliminates teleoperation data collection overhead for whole-body humanoid control, offering a scalable and efficient paradigm for general humanoid whole-body control.




Abstract:Model-based Reinforcement Learning (RL) has shown its high training efficiency and capability of handling high-dimensional tasks. Regarding safety issues, safe model-based RL can achieve nearly zero-cost performance and effectively manage the trade-off between performance and safety. Nevertheless, prior works still pose safety challenges due to the online exploration in real-world deployment. To address this, some offline RL methods have emerged as solutions, which learn from a static dataset in a safe way by avoiding interactions with the environment. In this paper, we aim to further enhance safety during the deployment stage for vision-based robotic tasks by fine-tuning an offline-trained policy. We incorporate in-sample optimization, model-based policy expansion, and reachability guidance to construct a safe offline-to-online framework. Moreover, our method proves to improve the generalization of offline policy in unseen safety-constrained scenarios. Finally, the efficiency of our method is validated on simulation benchmarks with five vision-only tasks and a real robot by solving some deployment problems using limited data.