Abstract:Achieving versatile and naturalistic whole-body control for humanoid robot scene-interaction remains a significant challenge. While some recent works have demonstrated autonomous humanoid interactive control, they are constrained to rigid locomotion patterns and expensive teleoperation data collection, lacking the versatility to execute more human-like natural behaviors such as sitting or kicking. Furthermore, acquiring the necessary real robot teleoperation data is prohibitively expensive and time-consuming. To address these limitations, we introduce ZeroWBC, a novel framework that learns a natural humanoid visuomotor control policy directly from human egocentric videos, eliminating the need for large-scale robot teleoperation data and enabling natural humanoid robot scene-interaction control. Specifically, our approach first fine-tunes a Vision-Language Model (VLM) to predict future whole-body human motions based on text instructions and egocentric visual context, then these generated motions are retargeted to real robot joints and executed via our robust general motion tracking policy for humanoid whole-body control. Extensive experiments on the Unitree G1 humanoid robot demonstrate that our method outperforms baseline approaches in motion naturalness and versatility, successfully establishing a pipeline that eliminates teleoperation data collection overhead for whole-body humanoid control, offering a scalable and efficient paradigm for general humanoid whole-body control.
Abstract:Large Language Models (LLMs) have revolutionized the simulation of agent societies, enabling autonomous planning, memory formation, and social interactions. However, existing frameworks often overlook systematic evaluations for event organization and lack visualized integration with physically grounded environments, limiting agents' ability to navigate spaces and interact with items realistically. We develop MiniAgentPro, a visualization platform featuring an intuitive map editor for customizing environments and a simulation player with smooth animations. Based on this tool, we introduce a comprehensive test set comprising eight diverse event scenarios with basic and hard variants to assess agents' ability. Evaluations using GPT-4o demonstrate strong performance in basic settings but highlight coordination challenges in hard variants.
Abstract:Anomaly detection on dynamic graphs refers to detecting entities whose behaviors obviously deviate from the norms observed within graphs and their temporal information. This field has drawn increasing attention due to its application in finance, network security, social networks, and more. However, existing methods face two challenges: dynamic structure constructing challenge - difficulties in capturing graph structure with complex time information and negative sampling challenge - unable to construct excellent negative samples for unsupervised learning. To address these challenges, we propose Unsupervised Generative Anomaly Detection on Dynamic Graphs (GADY). To tackle the first challenge, we propose a continuous dynamic graph model to capture the fine-grained information, which breaks the limit of existing discrete methods. Specifically, we employ a message-passing framework combined with positional features to get edge embeddings, which are decoded to identify anomalies. For the second challenge, we pioneer the use of Generative Adversarial Networks to generate negative interactions. Moreover, we design a loss function to alter the training goal of the generator while ensuring the diversity and quality of generated samples. Extensive experiments demonstrate that our proposed GADY significantly outperforms the previous state-of-the-art method on three real-world datasets. Supplementary experiments further validate the effectiveness of our model design and the necessity of each module.