School of Computer Science, Tel Aviv University, Google Research, Tel Aviv
Abstract:Statistical evaluation aims to estimate the generalization performance of a model using held-out i.i.d.\ test data sampled from the ground-truth distribution. In supervised learning settings such as classification, performance metrics such as error rate are well-defined, and test error reliably approximates population error given sufficiently large datasets. In contrast, evaluation is more challenging for generative models due to their open-ended nature: it is unclear which metrics are appropriate and whether such metrics can be reliably evaluated from finite samples. In this work, we introduce a theoretical framework for evaluating generative models and establish evaluability results for commonly used metrics. We study two categories of metrics: test-based metrics, including integral probability metrics (IPMs), and Rényi divergences. We show that IPMs with respect to any bounded test class can be evaluated from finite samples up to multiplicative and additive approximation errors. Moreover, when the test class has finite fat-shattering dimension, IPMs can be evaluated with arbitrary precision. In contrast, Rényi and KL divergences are not evaluable from finite samples, as their values can be critically determined by rare events. We also analyze the potential and limitations of perplexity as an evaluation method.
Abstract:Modern machine learning systems, such as generative models and recommendation systems, often evolve through a cycle of deployment, user interaction, and periodic model updates. This differs from standard supervised learning frameworks, which focus on loss or regret minimization over a fixed sequence of prediction tasks. Motivated by this setting, we revisit the classical model of learning from equivalence queries, introduced by Angluin (1988). In this model, a learner repeatedly proposes hypotheses and, when a deployed hypothesis is inadequate, receives a counterexample. Under fully adversarial counterexample generation, however, the model can be overly pessimistic. In addition, most prior work assumes a \emph{full-information} setting, where the learner also observes the correct label of the counterexample, an assumption that is not always natural. We address these issues by restricting the environment to a broad class of less adversarial counterexample generators, which we call \emph{symmetric}. Informally, such generators choose counterexamples based only on the symmetric difference between the hypothesis and the target. This class captures natural mechanisms such as random counterexamples (Angluin and Dohrn, 2017; Bhatia, 2021; Chase, Freitag, and Reyzin, 2024), as well as generators that return the simplest counterexample according to a prescribed complexity measure. Within this framework, we study learning from equivalence queries under both full-information and bandit feedback. We obtain tight bounds on the number of learning rounds in both settings and highlight directions for future work. Our analysis combines a game-theoretic view of symmetric adversaries with adaptive weighting methods and minimax arguments.
Abstract:We introduce \texttt{OPO-CMDP}, the first policy optimization algorithm for stochastic Contextual Markov Decision Process (CMDPs) under general offline function approximation. Our approach achieves a high probability regret bound of $\widetilde{O}(H^4\sqrt{T|S||A|\log(|\mathcal{F}||\mathcal{P}|)}),$ where $S$ and $A$ denote the state and action spaces, $H$ the horizon length, $T$ the number of episodes, and $\mathcal{F}, \mathcal{P}$ the finite function classes used to approximate the losses and dynamics, respectively. This is the first regret bound with optimal dependence on $|S|$ and $|A|$, directly improving the current state-of-the-art (Qian, Hu, and Simchi-Levi, 2024). These results demonstrate that optimistic policy optimization provides a natural, computationally superior and theoretically near-optimal path for solving CMDPs.
Abstract:We present the first high-probability optimal regret bound for a policy optimization technique applied to the problem of stochastic contextual multi-armed bandit (CMAB) with general offline function approximation. Our algorithm is both efficient and achieves an optimal regret bound of $\widetilde{O}(\sqrt{ K|\mathcal{A}|\log|\mathcal{F}|})$, where $K$ is the number of rounds, $\mathcal{A}$ is the set of arms, and $\mathcal{F}$ is the function class used to approximate the losses. Our results bridge the gap between theory and practice, demonstrating that the widely used policy optimization methods for the contextual bandit problem can achieve a rigorously-proved optimal regret bound. We support our theoretical results with an empirical evaluation of our algorithm.
Abstract:We introduce the problem of learning conditional averages in the PAC framework. The learner receives a sample labeled by an unknown target concept from a known concept class, as in standard PAC learning. However, instead of learning the target concept itself, the goal is to predict, for each instance, the average label over its neighborhood -- an arbitrary subset of points that contains the instance. In the degenerate case where all neighborhoods are singletons, the problem reduces exactly to classic PAC learning. More generally, it extends PAC learning to a setting that captures learning tasks arising in several domains, including explainability, fairness, and recommendation systems. Our main contribution is a complete characterization of when conditional averages are learnable, together with sample complexity bounds that are tight up to logarithmic factors. The characterization hinges on the joint finiteness of two novel combinatorial parameters, which depend on both the concept class and the neighborhood system, and are closely related to the independence number of the associated neighborhood graph.
Abstract:We study reinforcement learning in MDPs whose transition function is stochastic at most steps but may behave adversarially at a fixed subset of $Λ$ steps per episode. This model captures environments that are stable except at a few vulnerable points. We introduce \emph{conditioned occupancy measures}, which remain stable across episodes even with adversarial transitions, and use them to design two algorithms. The first handles arbitrary adversarial steps and achieves regret $\tilde{O}(H S^Λ\sqrt{K S A^{Λ+1}})$, where $K$ is the number of episodes, $S$ is the number of state, $A$ is the number of actions and $H$ is the episode's horizon. The second, assuming the adversarial steps are consecutive, improves the dependence on $S$ to $\tilde{O}(H\sqrt{K S^{3} A^{Λ+1}})$. We further give a $K^{2/3}$-regret reduction that removes the need to know which steps are the $Λ$ adversarial steps. We also characterize the regret of adversarial MDPs in the \emph{fully adversarial} setting ($Λ=H-1$) both for full-information and bandit feedback, and provide almost matching upper and lower bounds (slightly strengthen existing lower bounds, and clarify how different feedback structures affect the hardness of learning).
Abstract:We study cooperative multi-agent reinforcement learning in the setting of reward-free exploration, where multiple agents jointly explore an unknown MDP in order to learn its dynamics (without observing rewards). We focus on a tabular finite-horizon MDP and adopt a phased learning framework. In each learning phase, multiple agents independently interact with the environment. More specifically, in each learning phase, each agent is assigned a policy, executes it, and observes the resulting trajectory. Our primary goal is to characterize the tradeoff between the number of learning phases and the number of agents, especially when the number of learning phases is small. Our results identify a sharp transition governed by the horizon $H$. When the number of learning phases equals $H$, we present a computationally efficient algorithm that uses only $\tilde{O}(S^6 H^6 A / ε^2)$ agents to obtain an $ε$ approximation of the dynamics (i.e., yields an $ε$-optimal policy for any reward function). We complement our algorithm with a lower bound showing that any algorithm restricted to $ρ< H$ phases requires at least $A^{H/ρ}$ agents to achieve constant accuracy. Thus, we show that it is essential to have an order of $H$ learning phases if we limit the number of agents to be polynomial.
Abstract:We study the stochastic linear bandits with parameter noise model, in which the reward of action $a$ is $a^\top θ$ where $θ$ is sampled i.i.d. We show a regret upper bound of $\widetilde{O} (\sqrt{d T \log (K/δ) σ^2_{\max})}$ for a horizon $T$, general action set of size $K$ of dimension $d$, and where $σ^2_{\max}$ is the maximal variance of the reward for any action. We further provide a lower bound of $\widetildeΩ (d \sqrt{T σ^2_{\max}})$ which is tight (up to logarithmic factors) whenever $\log (K) \approx d$. For more specific action sets, $\ell_p$ unit balls with $p \leq 2$ and dual norm $q$, we show that the minimax regret is $\widetildeΘ (\sqrt{dT σ^2_q)}$, where $σ^2_q$ is a variance-dependent quantity that is always at most $4$. This is in contrast to the minimax regret attainable for such sets in the classic additive noise model, where the regret is of order $d \sqrt{T}$. Surprisingly, we show that this optimal (up to logarithmic factors) regret bound is attainable using a very simple explore-exploit algorithm.
Abstract:The fundamental theorem of statistical learning states that binary PAC learning is governed by a single parameter -- the Vapnik-Chervonenkis (VC) dimension -- which determines both learnability and sample complexity. Extending this to multiclass classification has long been challenging, since Natarajan's work in the late 80s proposing the Natarajan dimension (Nat) as a natural analogue of VC. Daniely and Shalev-Shwartz (2014) introduced the DS dimension, later shown by Brukhim et al. (2022) to characterize multiclass learnability. Brukhim et al. also showed that Nat and DS can diverge arbitrarily, suggesting that multiclass learning is governed by DS rather than Nat. We show that agnostic multiclass PAC sample complexity is in fact governed by two distinct dimensions. Specifically, we prove nearly tight agnostic sample complexity bounds that, up to log factors, take the form $\frac{DS^{1.5}}ε + \frac{Nat}{ε^2}$ where $ε$ is the excess risk. This bound is tight up to a $\sqrt{DS}$ factor in the first term, nearly matching known $Nat/ε^2$ and $DS/ε$ lower bounds. The first term reflects the DS-controlled regime, while the second shows that the Natarajan dimension still dictates asymptotic behavior for small $ε$. Thus, unlike binary or online classification -- where a single dimension (VC or Littlestone) controls both phenomena -- multiclass learning inherently involves two structural parameters. Our technical approach departs from traditional agnostic learning methods based on uniform convergence or reductions to realizable cases. A key ingredient is a novel online procedure based on a self-adaptive multiplicative-weights algorithm performing a label-space reduction, which may be of independent interest.
Abstract:We study the multi-armed bandit problem with adversarially chosen delays in the Best-of-Both-Worlds (BoBW) framework, which aims to achieve near-optimal performance in both stochastic and adversarial environments. While prior work has made progress toward this goal, existing algorithms suffer from significant gaps to the known lower bounds, especially in the stochastic settings. Our main contribution is a new algorithm that, up to logarithmic factors, matches the known lower bounds in each setting individually. In the adversarial case, our algorithm achieves regret of $\widetilde{O}(\sqrt{KT} + \sqrt{D})$, which is optimal up to logarithmic terms, where $T$ is the number of rounds, $K$ is the number of arms, and $D$ is the cumulative delay. In the stochastic case, we provide a regret bound which scale as $\sum_{i:\Delta_i>0}\left(\log T/\Delta_i\right) + \frac{1}{K}\sum \Delta_i \sigma_{max}$, where $\Delta_i$ is the sub-optimality gap of arm $i$ and $\sigma_{\max}$ is the maximum number of missing observations. To the best of our knowledge, this is the first BoBW algorithm to simultaneously match the lower bounds in both stochastic and adversarial regimes in delayed environment. Moreover, even beyond the BoBW setting, our stochastic regret bound is the first to match the known lower bound under adversarial delays, improving the second term over the best known result by a factor of $K$.