Dance and music are closely related forms of expression, with mutual retrieval between dance videos and music being a fundamental task in various fields like education, art, and sports. However, existing methods often suffer from unnatural generation effects or fail to fully explore the correlation between music and dance. To overcome these challenges, we propose BeatDance, a novel beat-based model-agnostic contrastive learning framework. BeatDance incorporates a Beat-Aware Music-Dance InfoExtractor, a Trans-Temporal Beat Blender, and a Beat-Enhanced Hubness Reducer to improve dance-music retrieval performance by utilizing the alignment between music beats and dance movements. We also introduce the Music-Dance (MD) dataset, a large-scale collection of over 10,000 music-dance video pairs for training and testing. Experimental results on the MD dataset demonstrate the superiority of our method over existing baselines, achieving state-of-the-art performance. The code and dataset will be made public available upon acceptance.
Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability to fully decode the inherent topological information of the environment. Additionally, the wealth of contextual information encapsulated within depth cues is often left untapped, rendering existing approaches less effective. To address these shortcomings, we present STDG, an avant-garde Depth-Guided One-Stage Scene Graph Generation methodology. The innovative architecture of STDG is a triad of custom-built modules: The Depth Guided HHA Representation Generation Module, the Depth Guided Semi-Teaching Network Learning Module, and the Depth Guided Scene Graph Generation Module. This trifecta of modules synergistically harnesses depth information, covering all aspects from depth signal generation and depth feature utilization, to the final scene graph prediction. Importantly, this is achieved without imposing additional computational burden during the inference phase. Experimental results confirm that our method significantly enhances the performance of one-stage scene graph generation baselines.
Backdoor attack aims at inducing neural models to make incorrect predictions for poison data while keeping predictions on the clean dataset unchanged, which creates a considerable threat to current natural language processing (NLP) systems. Existing backdoor attacking systems face two severe issues:firstly, most backdoor triggers follow a uniform and usually input-independent pattern, e.g., insertion of specific trigger words, synonym replacement. This significantly hinders the stealthiness of the attacking model, leading the trained backdoor model being easily identified as malicious by model probes. Secondly, trigger-inserted poisoned sentences are usually disfluent, ungrammatical, or even change the semantic meaning from the original sentence, making them being easily filtered in the pre-processing stage. To resolve these two issues, in this paper, we propose an input-unique backdoor attack(NURA), where we generate backdoor triggers unique to inputs. IDBA generates context-related triggers by continuing writing the input with a language model like GPT2. The generated sentence is used as the backdoor trigger. This strategy not only creates input-unique backdoor triggers, but also preserves the semantics of the original input, simultaneously resolving the two issues above. Experimental results show that the IDBA attack is effective for attack and difficult to defend: it achieves high attack success rate across all the widely applied benchmarks, while is immune to existing defending methods. In addition, it is able to generate fluent, grammatical, and diverse backdoor inputs, which can hardly be recognized through human inspection.