Within the realm of image recognition, a specific category of multi-label classification (MLC) challenges arises when objects within the visual field may occlude one another, demanding simultaneous identification of both occluded and occluding objects. Traditional convolutional neural networks (CNNs) can tackle these challenges; however, those models tend to be bulky and can only attain modest levels of accuracy. Leveraging insights from cutting-edge neural science research, specifically the Holistic Bursting (HB) cell, this paper introduces a pioneering integrated network framework named HB-net. Built upon the foundation of HB cell clusters, HB-net is designed to address the intricate task of simultaneously recognizing multiple occluded objects within images. Various Bursting cell cluster structures are introduced, complemented by an evidence accumulation mechanism. Testing is conducted on multiple datasets comprising digits and letters. The results demonstrate that models incorporating the HB framework exhibit a significant $2.98\%$ enhancement in recognition accuracy compared to models without the HB framework ($1.0298$ times, $p=0.0499$). Although in high-noise settings, standard CNNs exhibit slightly greater robustness when compared to HB-net models, the models that combine the HB framework and EA mechanism achieve a comparable level of accuracy and resilience to ResNet50, despite having only three convolutional layers and approximately $1/30$ of the parameters. The findings of this study offer valuable insights for improving computer vision algorithms. The essential code is provided at https://github.com/d-lab438/hb-net.git.
Numerous works have proven that existing neighbor-averaging Graph Neural Networks cannot efficiently catch structure features, and many works show that injecting structure, distance, position or spatial features can significantly improve performance of GNNs, however, injecting overall structure and distance into GNNs is an intuitive but remaining untouched idea. In this work, we shed light on the direction. We first extracting hop-wise structure information and compute distance distributional information, gathering with node's intrinsic features, embedding them into same vector space and then adding them up. The derived embedding vectors are then fed into GATs(like GAT, AGDN) and then Correct and Smooth, experiments show that the DHSEGATs achieve competitive result. The code is available at https://github.com/hzg0601/DHSEGATs.
Multi-layered network exploration (MuLaNE) problem is an important problem abstracted from many applications. In MuLaNE, there are multiple network layers where each node has an importance weight and each layer is explored by a random walk. The MuLaNE task is to allocate total random walk budget $B$ into each network layer so that the total weights of the unique nodes visited by random walks are maximized. We systematically study this problem from offline optimization to online learning. For the offline optimization setting where the network structure and node weights are known, we provide greedy based constant-ratio approximation algorithms for overlapping networks, and greedy or dynamic-programming based optimal solutions for non-overlapping networks. For the online learning setting, neither the network structure nor the node weights are known initially. We adapt the combinatorial multi-armed bandit framework and design algorithms to learn random walk related parameters and node weights while optimizing the budget allocation in multiple rounds, and prove that they achieve logarithmic regret bounds. Finally, we conduct experiments on a real-world social network dataset to validate our theoretical results.
We introduce the community exploration problem that has many real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from offline optimization to online learning. For the offline setting where the sizes of communities are known, we prove that the greedy methods for both of non-adaptive exploration and adaptive exploration are optimal. For the online setting where the sizes of communities are not known and need to be learned from the multi-round explorations, we propose an `upper confidence' like algorithm that achieves the logarithmic regret bounds. By combining the feedback from different rounds, we can achieve a constant regret bound.