Abstract:VLMs are increasingly deployed in AD systems, creating an urgent need for rigorous safety evaluation under rare yet safety-critical scenarios. Among these, interactions with vulnerable road users represent a major source of real-world failures. However, existing safety-critical scenario generation methods predominantly rely on simulator-based pipelines, which suffer from a substantial sim-to-real gap and often fail to capture realistic, diverse, and unforeseen human-vehicle interaction dynamics. We present SafeGen, a goal-conditioned diffusion framework for safety-critical scenario generation in VLMADs. Our key insight is to formulate scenario generation as a goal-conditioned diffusion process, where a predefined catastrophic end-state serves as a strong supervisory signal, guiding the generation of temporally coherent video trajectories that naturally evolve toward safety-critical outcomes. Building on this formulation, we introduce Context Grounded End State Reasoning, which leverages VLMs to analyze benign driving contexts and infer latent vulnerabilities in human-vehicle interactions, producing structured end-state specifications that induce high-risk scenarios. Conditioned on these targets, we further propose End State Conditioned Video Evolution, which grounds semantic threats into physically plausible visual dynamics. Specifically, we instantiate high-risk agents within the scene via depth-aware geometric projection, followed by boundary-conditioned diffusion to generate intermediate frames with consistent motion patterns and temporal coherence. Extensive experiments across 3 VLMADs demonstrate that SafeGen increases the Judge Overall Score, a metric using a VLM judge to evaluate VLMADs' understanding and decision-making, by 24.25% on average compared to SoTA baselines. Furthermore, fine-tuning a VLMAD improves performance in real-world driving scenes by an average of 15.9%.
Abstract:Explicit 3D representations have already become an essential medium for 3D simulation and understanding. However, the most commonly used point cloud and 3D Gaussian Splatting (3DGS) each suffer from non-photorealistic rendering and significant degradation under sparse inputs. In this paper, we introduce Sparse to Dense lifting (S2D), a novel pipeline that bridges the two representations and achieves high-quality 3DGS reconstruction with minimal inputs. Specifically, the S2D lifting is two-fold. We first present an efficient one-step diffusion model that lifts sparse point cloud for high-fidelity image artifact fixing. Meanwhile, to reconstruct 3D consistent scenes, we also design a corresponding reconstruction strategy with random sample drop and weighted gradient for robust model fitting from sparse input views to dense novel views. Extensive experiments show that S2D achieves the best consistency in generating novel view guidance and first-tier sparse view reconstruction quality under different input sparsity. By reconstructing stable scenes with the least possible captures among existing methods, S2D enables minimal input requirements for 3DGS applications.
Abstract:Maps have always been an essential component of autonomous driving. With the advancement of autonomous driving technology, both the representation and production process of maps have evolved substantially. The article categorizes the evolution of maps into three stages: High-Definition (HD) maps, Lightweight (Lite) maps, and Implicit maps. For each stage, we provide a comprehensive review of the map production workflow, with highlighting technical challenges involved and summarizing relevant solutions proposed by the academic community. Furthermore, we discuss cutting-edge research advances in map representations and explore how these innovations can be integrated into end-to-end autonomous driving frameworks.