Despite remarkable empirical success, the training dynamics of generative adversarial networks (GAN), which involves solving a minimax game using stochastic gradients, is still poorly understood. In this work, we analyze last-iterate convergence of simultaneous gradient descent (simGD) and its variants under the assumption of convex-concavity, guided by a continuous-time analysis with differential equations. First, we show that simGD, as is, converges with stochastic sub-gradients under strict convexity in the primal variable. Second, we generalize optimistic simGD to accommodate an optimism rate separate from the learning rate and show its convergence with full gradients. Finally, we present anchored simGD, a new method, and show convergence with stochastic subgradients.
Plug-and-play (PnP) is a non-convex framework that integrates modern denoising priors, such as BM3D or deep learning-based denoisers, into ADMM or other proximal algorithms. An advantage of PnP is that one can use pre-trained denoisers when there is not sufficient data for end-to-end training. Although PnP has been recently studied extensively with great empirical success, theoretical analysis addressing even the most basic question of convergence has been insufficient. In this paper, we theoretically establish convergence of PnP-FBS and PnP-ADMM, without using diminishing stepsizes, under a certain Lipschitz condition on the denoisers. We then propose real spectral normalization, a technique for training deep learning-based denoisers to satisfy the proposed Lipschitz condition. Finally, we present experimental results validating the theory.
In this note, we extend the algorithms Extra and subgradient-push to a new algorithm ExtraPush for consensus optimization with convex differentiable objective functions over a directed network. When the stationary distribution of the network can be computed in advance}, we propose a simplified algorithm called Normalized ExtraPush. Just like Extra, both ExtraPush and Normalized ExtraPush can iterate with a fixed step size. But unlike Extra, they can take a column-stochastic mixing matrix, which is not necessarily doubly stochastic. Therefore, they remove the undirected-network restriction of Extra. Subgradient-push, while also works for directed networks, is slower on the same type of problem because it must use a sequence of diminishing step sizes. We present preliminary analysis for ExtraPush under a bounded sequence assumption. For Normalized ExtraPush, we show that it naturally produces a bounded, linearly convergent sequence provided that the objective function is strongly convex. In our numerical experiments, ExtraPush and Normalized ExtraPush performed similarly well. They are significantly faster than subgradient-push, even when we hand-optimize the step sizes for the latter.
In this paper, we propose AsyncQVI: Asynchronous-Parallel Q-value Iteration to solve Reinforcement Learning (RL) problems. Given an RL problem with $|\mathcal{S}|$ states, $|\mathcal{A}|$ actions, and a discounted factor $\gamma\in(0,1)$, AsyncQVI returns an $\varepsilon$-optimal policy with probability at least $1-\delta$ at the sample complexity $$\tilde{\mathcal{O}}\bigg(\frac{|\mathcal{S}||\mathcal{A}|}{(1-\gamma)^5\varepsilon^2}\log\Big(\frac{1}{\delta}\Big)\bigg).$$ AsyncQVI is the first asynchronous-parallel RL algorithm with convergence rate analysis and an explicit sample complexity. The above sample complexity of AsyncQVI nearly matches the lower bound. Furthermore, AsyncQVI is scalable since it has low memory footprint at $\mathcal{O}(|\mathcal{S}|)$ and also has an efficient asynchronous-parallel implementation.
The method of block coordinate gradient descent (BCD) has been a powerful method for large-scale optimization. This paper considers the BCD method that successively updates a series of blocks selected according to a Markov chain. This kind of block selection is neither i.i.d. random nor cyclic. On the other hand, it is a natural choice for some applications in distributed optimization and Markov decision process, where i.i.d. random and cyclic selections are either infeasible or very expensive. By applying mixing-time properties of a Markov chain, we prove convergence of Markov chain BCD for minimizing Lipschitz differentiable functions, which can be nonconvex. When the functions are convex and strongly convex, we establish both sublinear and linear convergence rates, respectively. We also present a method of Markov chain inertial BCD. Finally, we discuss potential applications.
In recent years, unfolding iterative algorithms as neural networks has become an empirical success in solving sparse recovery problems. However, its theoretical understanding is still immature, which prevents us from fully utilizing the power of neural networks. In this work, we study unfolded ISTA (Iterative Shrinkage Thresholding Algorithm) for sparse signal recovery. We introduce a weight structure that is necessary for asymptotic convergence to the true sparse signal. With this structure, unfolded ISTA can attain a linear convergence, which is better than the sublinear convergence of ISTA/FISTA in general cases. Furthermore, we propose to incorporate thresholding in the network to perform support selection, which is easy to implement and able to boost the convergence rate both theoretically and empirically. Extensive simulations, including sparse vector recovery and a compressive sensing experiment on real image data, corroborate our theoretical results and demonstrate their practical usefulness. We have made our codes publicly available: https://github.com/xchen-tamu/linear-lista-cpss.
Stochastic gradient methods are the workhorse (algorithms) of large-scale optimization problems in machine learning, signal processing, and other computational sciences and engineering. This paper studies Markov chain gradient descent, a variant of stochastic gradient descent where the random samples are taken on the trajectory of a Markov chain. Existing results of this method assume convex objectives and a reversible Markov chain and thus have their limitations. We establish new non-ergodic convergence under wider step sizes, for nonconvex problems, and for non-reversible finite-state Markov chains. Nonconvexity makes our method applicable to broader problem classes. Non-reversible finite-state Markov chains, on the other hand, can mix substatially faster. To obtain these results, we introduce a new technique that varies the mixing levels of the Markov chains. The reported numerical results validate our contributions.
Many optimization algorithms converge to stationary points. When the underlying problem is nonconvex, they may get trapped at local minimizers and occasionally stagnate near saddle points. We propose the Run-and-Inspect Method, which adds an "inspect" phase to existing algorithms that helps escape from non-global stationary points. The inspection samples a set of points in a radius $R$ around the current point. When a sample point yields a sufficient decrease in the objective, we move there and resume an existing algorithm. If no sufficient decrease is found, the current point is called an approximate $R$-local minimizer. We show that an $R$-local minimizer is globally optimal, up to a specific error depending on $R$, if the objective function can be implicitly decomposed into a smooth convex function plus a restricted function that is possibly nonconvex, nonsmooth. For high-dimensional problems, we introduce blockwise inspections to overcome the curse of dimensionality while still maintaining optimality bounds up to a factor equal to the number of blocks. Our method performs well on a set of artificial and realistic nonconvex problems by coupling with gradient descent, coordinate descent, EM, and prox-linear algorithms.
This paper presents a new class of gradient methods for distributed machine learning that adaptively skip the gradient calculations to learn with reduced communication and computation. Simple rules are designed to detect slowly-varying gradients and, therefore, trigger the reuse of outdated gradients. The resultant gradient-based algorithms are termed Lazily Aggregated Gradient --- justifying our acronym LAG used henceforth. Theoretically, the merits of this contribution are: i) the convergence rate is the same as batch gradient descent in strongly-convex, convex, and nonconvex smooth cases; and, ii) if the distributed datasets are heterogeneous (quantified by certain measurable constants), the communication rounds needed to achieve a targeted accuracy are reduced thanks to the adaptive reuse of lagged gradients. Numerical experiments on both synthetic and real data corroborate a significant communication reduction compared to alternatives.