Abstract:Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.
Abstract:Point clouds provide a compact and expressive representation of 3D objects, and have recently been integrated into multimodal large language models (MLLMs). However, existing methods primarily focus on static objects, while understanding dynamic point cloud sequences remains largely unexplored. This limitation is mainly caused by the lack of large-scale cross-modal datasets and the difficulty of modeling motions in spatio-temporal contexts. To bridge this gap, we present 4DPC$^2$hat, the first MLLM tailored for dynamic point cloud understanding. To this end, we construct a large-scale cross-modal dataset 4DPC$^2$hat-200K via a meticulous two-stage pipeline consisting of topology-consistent 4D point construction and two-level captioning. The dataset contains over 44K dynamic object sequences, 700K point cloud frames, and 200K curated question-answer (QA) pairs, supporting inquiries about counting, temporal relationship, action, spatial relationship, and appearance. At the core of the framework, we introduce a Mamba-enhanced temporal reasoning MLLM to capture long-range dependencies and dynamic patterns among a point cloud sequence. Furthermore, we propose a failure-aware bootstrapping learning strategy that iteratively identifies model deficiencies and generates targeted QA supervision to continuously strengthen corresponding reasoning capabilities. Extensive experiments demonstrate that our 4DPC$^2$hat significantly improves action understanding and temporal reasoning compared with existing models, establishing a strong foundation for 4D dynamic point cloud understanding.




Abstract:The rapid advancements in Large Language Models (LLMs) and Large Visual-Language Models (LVLMs) have opened up new opportunities for integrating visual and linguistic modalities. However, effectively aligning these modalities remains challenging, often leading to hallucinations--where generated outputs are not grounded in the visual input--and raising safety concerns across various domains. Existing alignment methods, such as instruction tuning and preference tuning, often rely on external datasets, human annotations, or complex post-processing, which limit scalability and increase costs. To address these challenges, we propose a novel approach that generates the debiased self-judgment score, a self-evaluation metric created internally by the model without relying on external resources. This enables the model to autonomously improve alignment. Our method enhances both decoding strategies and preference tuning processes, resulting in reduced hallucinations, enhanced safety, and improved overall capability. Empirical results show that our approach significantly outperforms traditional methods, offering a more effective solution for aligning LVLMs.
Abstract:Self-supervised depth estimation from monocular cameras in diverse outdoor conditions, such as daytime, rain, and nighttime, is challenging due to the difficulty of learning universal representations and the severe lack of labeled real-world adverse data. Previous methods either rely on synthetic inputs and pseudo-depth labels or directly apply daytime strategies to adverse conditions, resulting in suboptimal results. In this paper, we present the first synthetic-to-real robust depth estimation framework, incorporating motion and structure priors to capture real-world knowledge effectively. In the synthetic adaptation, we transfer motion-structure knowledge inside cost volumes for better robust representation, using a frozen daytime model to train a depth estimator in synthetic adverse conditions. In the innovative real adaptation, which targets to fix synthetic-real gaps, models trained earlier identify the weather-insensitive regions with a designed consistency-reweighting strategy to emphasize valid pseudo-labels. We introduce a new regularization by gathering explicit depth distributions to constrain the model when facing real-world data. Experiments show that our method outperforms the state-of-the-art across diverse conditions in multi-frame and single-frame evaluations. We achieve improvements of 7.5% and 4.3% in AbsRel and RMSE on average for nuScenes and Robotcar datasets (daytime, nighttime, rain). In zero-shot evaluation of DrivingStereo (rain, fog), our method generalizes better than the previous ones.