Cinemagraph is a unique form of visual media that combines elements of still photography and subtle motion to create a captivating experience. However, the majority of videos generated by recent works lack depth information and are confined to the constraints of 2D image space. In this paper, inspired by significant progress in the field of novel view synthesis (NVS) achieved by 3D Gaussian Splatting (3D-GS), we propose LoopGaussian to elevate cinemagraph from 2D image space to 3D space using 3D Gaussian modeling. To achieve this, we first employ the 3D-GS method to reconstruct 3D Gaussian point clouds from multi-view images of static scenes,incorporating shape regularization terms to prevent blurring or artifacts caused by object deformation. We then adopt an autoencoder tailored for 3D Gaussian to project it into feature space. To maintain the local continuity of the scene, we devise SuperGaussian for clustering based on the acquired features. By calculating the similarity between clusters and employing a two-stage estimation method, we derive an Eulerian motion field to describe velocities across the entire scene. The 3D Gaussian points then move within the estimated Eulerian motion field. Through bidirectional animation techniques, we ultimately generate a 3D Cinemagraph that exhibits natural and seamlessly loopable dynamics. Experiment results validate the effectiveness of our approach, demonstrating high-quality and visually appealing scene generation. The project is available at https://pokerlishao.github.io/LoopGaussian/.
Estimating the Lipschitz constant of deep neural networks is of growing interest as it is useful for informing on generalisability and adversarial robustness. Convolutional neural networks (CNNs) in particular, underpin much of the recent success in computer vision related applications. However, although existing methods for estimating the Lipschitz constant can be tight, they have limited scalability when applied to CNNs. To tackle this, we propose a novel method to accelerate Lipschitz constant estimation for CNNs. The core idea is to divide a large convolutional block via a joint layer and width-wise partition, into a collection of smaller blocks. We prove an upper-bound on the Lipschitz constant of the larger block in terms of the Lipschitz constants of the smaller blocks. Through varying the partition factor, the resulting method can be adjusted to prioritise either accuracy or scalability and permits parallelisation. We demonstrate an enhanced scalability and comparable accuracy to existing baselines through a range of experiments.
Compared to conventional semantic segmentation with pixel-level supervision, Weakly Supervised Semantic Segmentation (WSSS) with image-level labels poses the challenge that it always focuses on the most discriminative regions, resulting in a disparity between fully supervised conditions. A typical manifestation is the diminished precision on the object boundaries, leading to a deteriorated accuracy of WSSS. To alleviate this issue, we propose to adaptively partition the image content into deterministic regions (e.g., confident foreground and background) and uncertain regions (e.g., object boundaries and misclassified categories) for separate processing. For uncertain cues, we employ an activation-based masking strategy and seek to recover the local information with self-distilled knowledge. We further assume that the unmasked confident regions should be robust enough to preserve the global semantics. Building upon this, we introduce a complementary self-enhancement method that constrains the semantic consistency between these confident regions and an augmented image with the same class labels. Extensive experiments conducted on PASCAL VOC 2012 and MS COCO 2014 demonstrate that our proposed single-stage approach for WSSS not only outperforms state-of-the-art benchmarks remarkably but also surpasses multi-stage methodologies that trade complexity for accuracy. The code can be found at \url{https://github.com/Jessie459/feature-self-reinforcement}.
The strategy of ensemble has become popular in adversarial defense, which trains multiple base classifiers to defend against adversarial attacks in a cooperative manner. Despite the empirical success, theoretical explanations on why an ensemble of adversarially trained classifiers is more robust than single ones remain unclear. To fill in this gap, we develop a new error theory dedicated to understanding ensemble adversarial defense, demonstrating a provable 0-1 loss reduction on challenging sample sets in an adversarial defense scenario. Guided by this theory, we propose an effective approach to improve ensemble adversarial defense, named interactive global adversarial training (iGAT). The proposal includes (1) a probabilistic distributing rule that selectively allocates to different base classifiers adversarial examples that are globally challenging to the ensemble, and (2) a regularization term to rescue the severest weaknesses of the base classifiers. Being tested over various existing ensemble adversarial defense techniques, iGAT is capable of boosting their performance by increases up to 17% evaluated using CIFAR10 and CIFAR100 datasets under both white-box and black-box attacks.
When deploying machine learning estimators in science and engineering (SAE) domains, it is critical to avoid failed estimations that can have disastrous consequences, e.g., in aero engine design. This work focuses on detecting and correcting failed state estimations before adopting them in SAE inverse problems, by utilizing simulations and performance metrics guided by physical laws. We suggest to flag a machine learning estimation when its physical model error exceeds a feasible threshold, and propose a novel approach, GEESE, to correct it through optimization, aiming at delivering both low error and high efficiency. The key designs of GEESE include (1) a hybrid surrogate error model to provide fast error estimations to reduce simulation cost and to enable gradient based backpropagation of error feedback, and (2) two generative models to approximate the probability distributions of the candidate states for simulating the exploitation and exploration behaviours. All three models are constructed as neural networks. GEESE is tested on three real-world SAE inverse problems and compared to a number of state-of-the-art optimization/search approaches. Results show that it fails the least number of times in terms of finding a feasible state correction, and requires physical evaluations less frequently in general.
It is well-known that zero-shot learning (ZSL) can suffer severely from the problem of domain shift, where the true and learned data distributions for the unseen classes do not match. Although transductive ZSL (TZSL) attempts to improve this by allowing the use of unlabelled examples from the unseen classes, there is still a high level of distribution shift. We propose a novel TZSL model (named as Bi-VAEGAN), which largely improves the shift by a strengthened distribution alignment between the visual and auxiliary spaces. The key proposal of the model design includes (1) a bi-directional distribution alignment, (2) a simple but effective L_2-norm based feature normalization approach, and (3) a more sophisticated unseen class prior estimation approach. In benchmark evaluation using four datasets, Bi-VAEGAN achieves the new state of the arts under both the standard and generalized TZSL settings. Code could be found at https://github.com/Zhicaiwww/Bi-VAEGAN
This work is on constrained large-scale non-convex optimization where the constraint set implies a manifold structure. Solving such problems is important in a multitude of fundamental machine learning tasks. Recent advances on Riemannian optimization have enabled the convenient recovery of solutions by adapting unconstrained optimization algorithms over manifolds. However, it remains challenging to scale up and meanwhile maintain stable convergence rates and handle saddle points. We propose a new second-order Riemannian optimization algorithm, aiming at improving convergence rate and reducing computational cost. It enhances the Riemannian trust-region algorithm that explores curvature information to escape saddle points through a mixture of subsampling and cubic regularization techniques. We conduct rigorous analysis to study the convergence behavior of the proposed algorithm. We also perform extensive experiments to evaluate it based on two general machine learning tasks using multiple datasets. The proposed algorithm exhibits improved computational speed and convergence behavior compared to a large set of state-of-the-art Riemannian optimization algorithms.