Abstract:The increasing demand for real-time tactile communication in multimedia systems has exposed the limitations of existing Joint Source-Channel Coding (JSCC) techniques. While current JSCC models facilitate end-to-end optimization, they typically operate at fixed coding rates and require separate model instances for different rate settings. This results in significant storage overhead and limited adaptability to dynamic bandwidth conditions. To address these challenges, we propose the Flexible Deep Joint Source-Channel Coding (FD-JSCC) framework for vibrotactile signals, which supports flexible-rate transmission without the need for model switching. The FD-JSCC integrates a flexible-rate encoder-decoder enhanced with Hierarchical Gain Adaptation Module (HGAM) and Rate-Switchable Residual Module (RSRM), enabling bitrate-aware compression by selectively preserving salient vibrotactile features. Additionally, we introduce a Channel Feature Processing Module (CFPM), which leverages real-time SNR information to enhance robustness against channel noise and signal degradation. Trained on the IEEE 1918.1.1 vibrotactile dataset, FD-JSCC achieves reconstruction performance comparable to fixed-rate baselines (e.g., DeepSC-S), while reducing storage requirements by 61.1\% when supporting four rates. These results underscore its potential for scalable, low-latency tactile communication in next-generation networks.
Abstract:Multimodal signals, such as visual, audio, and tactile data, are increasingly maintained as persistent digital assets in immersive communication systems and digital twins. In these settings, the same multimodal content is repeatedly accessed by heterogeneous receivers with varying modality and bandwidth requirements. Existing compression and Joint Source-Channel Coding (JSCC) methods typically follow a per-request encoding paradigm, resulting in redundant computation and low efficiency during repeated access. To address this issue, we propose ParaJSCC, a multimodal JSCC framework designed for reusable representation serving. ParaJSCC converts each multimodal sample offline at the cloud/content server into a compact, quantized parameter package, which is then stored at the edge serving node for low-latency access. During serving, only the subset required by the current request is transmitted over the wireless channel, followed by lightweight decoding at the receiver. The framework employs a progressive shared-private parameterization to support modality-selective transmission and scalable reconstruction under varying bandwidth constraints. Experiments on multimodal datasets show that ParaJSCC significantly reduces online latency (e.g., from 17.18~ms to 4.34~ms for image-only requests and from 43.96~ms to 11.21~ms for full multimodal requests) and transmission rate (by 47.8\%--51.2\% for selective requests), while maintaining strong reconstruction quality under noisy channels.
Abstract:Single-frame surround-view reconstruction faces severe geometric instability and rendering artifacts due to minimal inter-camera overlap. While existing methods rely on complex decoders or auxiliary cues, they remain bottlenecked by the weak geometric capacity of upstream features. We argue that leveraging pretrained visual geometry priors strengthens upstream representations and alleviates the geometric ambiguity in sparse surround views. To this end, we propose VGGD, a visual geometry foundation-aware 3D Gaussian Splatting framework for feed-forward surround-view driving reconstruction, which shifts geometric modeling to the frontend and adapts foundation priors to the driving camera setting. First, VGGD leverages VGGT to provide transferable multi-view geometric prior tokens. Next, we introduce a Dual-Path Neck to decouple geometry-consistent and appearance-aware representations, improving appearance completion in weakly observed regions. We further apply Scale Warmup to stabilize early geometry learning and suppress scale drift under ego-pose changes. Finally, we use a hybrid pixel--volume Gaussian decoder to produce a renderable 3D Gaussian scene for novel-view synthesis. Experiments on the nuScenes single-frame benchmark show that VGGD achieves the best overall rendering quality among the compared methods and improves relative geometric consistency.
Abstract:Video restoration methods exploit temporal information to recover information missing from degraded observations. However, reference frames within the sequence may introduce inconsistent degradation, content discrepancy, or reconstruction errors due to physical image-formation variations, occlusion, and imperfect temporal aggregation. Existing approaches mainly focus on improving restoration networks, while the reliability of the generated outputs at different spatial locations remains largely unexplored. In this work, we propose ANCHOR, a model-agnostic framework that revisits the low-quality current frame as a temporally aligned anchor for video restoration correction. Specifically, ANCHOR estimates a spatial trust field from heterogeneous physical-trace evidence and adaptively balances the restoration proposal with the original observation. Experiments on High Dynamic Range video reconstruction and video deraining demonstrate consistent improvements across various state-of-the-art restoration models, validating the effectiveness of reliability-aware output correction for video restoration.
Abstract:3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not only on the perceptual fidelity of rendered views, but also on scene-level factors such as spatial structure and cross-view consistency. Existing IQA methods are limited by their reliance on 2D perceptual cues, whereas general multimodal large language models (MLLMs) are not designed for stable quality regression and may produce unreliable judgments. To address these limitations, a multimodal quality assessment framework is developed for 3DGS scene understanding. First, a 3D-aware quality representation learning framework is introduced by augmenting a VGGT-based encoder with a dedicated quality head. Multi-view images are encoded into view-specific features and aggregated to capture cross-view consistency, while geometric cues are incorporated through joint modeling of depth and point-cloud-related structural information, enabling the learning of structure-aware quality representations beyond appearance-driven features. Second, a grounded multimodal reasoning mechanism is constructed by jointly feeding original images, depth maps, point cloud renderings, and camera parameters into a Qwen-based MLLM.
Abstract:Recovering high dynamic range (HDR) radiance from a single standard dynamic range (SDR) image is highly ill-posed. Extreme luminance variation and severe quantization in dark regions make accurate reconstruction challenging, often leading to visual artifacts and color distortions. To address this problem, we propose Bio-SFT, a bio-inspired spiking frequency transformer for single-image HDR reconstruction. Bio-SFT incorporates three biologically motivated components. First, a learnable Naka--Rushton retinal adaptation frontend stabilizes the input under complex lighting conditions. Second, an explicit Parvo--Magno split introduces asymmetric Parvo-to-Magno guidance, allowing high-frequency structural cues to modulate low-frequency reconstruction. Third, an event-driven SNN hard gating module applies all-or-none spiking to suppress dark-region noise while preserving structural details. The module is trained with a sparsity prior to encourage efficient feature utilization. Built for end-to-end training within a transformer backbone, these lightweight components provide strong parameter efficiency. Experiments on HDRTV1K show that Bio-SFT achieves competitive perceptual quality and consistently improves HDR-VDP-3 and $ΔE_{ITP}$ while reducing artifact propagation in symmetric guidance pipelines.
Abstract:Low-level image processing has long been evaluated mainly from the perspective of visual fidelity. However, with the rise of deep learning and generative models, processed images may preserve perceptual quality while altering semantic content, making conventional Image Quality Assessment (IQA) insufficient for semantic-level assessment. In this paper, we formalize \textit{Semantic Similarity} as a new evaluation task for low-level image processing, aimed at measuring whether semantic content is preserved after processing. We further present a structured formulation of image semantics based on semantic entities and their relations, and discuss the desired properties and constraints of a valid semantic similarity index. Based on this formulation, we propose Triplet-based Semantic Similarity Score (T3S), which models image semantics through foreground entities, background entities, and relations. T3S combines semantic entity extraction, foreground-background disentanglement, and open-world class/relation modeling. Experiments on COCO and SPA-Data show that T3S consistently outperforms existing fidelity-oriented metrics and representative semantic-level baselines, while better reflecting progressive semantic changes under diverse degradations. These results highlight the importance of semantic assessment in modern low-level vision.
Abstract:Deep-feature-based perceptual similarity models have demonstrated strong alignment with human visual perception in Image Quality Assessment (IQA). However, most existing approaches operate at a single spatial scale, implicitly assuming that structural similarity at a fixed resolution is sufficient. The role of spatial scale in deep-feature similarity modeling thus remains insufficiently understood. In this letter, we isolate spatial scale as an independent factor using a minimal multiscale extension of DeepSSIM, referred to as Deep Structural Similarity with Multiscale Representation (MSDS). The proposed framework decouples deep feature representation from cross-scale integration by computing DeepSSIM independently across pyramid levels and fusing the resulting scores with a lightweight set of learnable global weights. Experiments on multiple benchmark datasets demonstrate consistent and statistically significant improvements over the single-scale baseline, while introducing negligible additional complexity. The results empirically confirm spatial scale as a non-negligible factor in deep perceptual similarity, isolated here via a minimal testbed.
Abstract:Few-Shot Class-Incremental Learning (FSCIL) can be particularly susceptible to acquisition contexts with only a few labeled samples. A typical scenario is tactile sensing, where the acquisition context ({\it e.g.}, diverse devices, contact state, and interaction settings) degrades performance due to a lack of standardization. In this paper, we propose Context-as-Transform FSCIL (CaT-FSCIL) to tackle the above problem. We decompose the acquisition context into a structured low-dimensional component and a high-dimensional residual component. The former can be easily affected by tactile interaction features, which are modeled as an approximately invertible Context-as-Transform family and handled via inverse-transform canonicalization optimized with a pseudo-context consistency loss. The latter mainly arises from platform and device differences, which can be mitigated with an Uncertainty-Conditioned Prototype Calibration (UCPC) that calibrates biased prototypes and decision boundaries based on context uncertainty. Comprehensive experiments on the standard benchmarks HapTex and LMT108 have demonstrated the superiority of the proposed CaT-FSCIL.
Abstract:The standardization of vibrotactile data by IEEE P1918.1 workgroup has greatly advanced its applications in virtual reality, human-computer interaction and embodied artificial intelligence. Despite these efforts, the semantic interpretation and understanding of vibrotactile signals remain an unresolved challenge. In this paper, we make the first attempt to address vibrotactile captioning, {\it i.e.}, generating natural language descriptions from vibrotactile signals. We propose Vibrotactile Periodic-Aperiodic Captioning (ViPAC), a method designed to handle the intrinsic properties of vibrotactile data, including hybrid periodic-aperiodic structures and the lack of spatial semantics. Specifically, ViPAC employs a dual-branch strategy to disentangle periodic and aperiodic components, combined with a dynamic fusion mechanism that adaptively integrates signal features. It also introduces an orthogonality constraint and weighting regularization to ensure feature complementarity and fusion consistency. Additionally, we construct LMT108-CAP, the first vibrotactile-text paired dataset, using GPT-4o to generate five constrained captions per surface image from the popular LMT-108 dataset. Experiments show that ViPAC significantly outperforms the baseline methods adapted from audio and image captioning, achieving superior lexical fidelity and semantic alignment.