Abstract:This work studies the convergence of two-timescale stochastic approximations (SA), a class of iterative algorithms that update two sets of parameters in fast and slow timescales respectively. Notable examples of two-timescale SA in reinforcement learning (RL) include temporal difference learning with gradient correction (TDC) and actor-critic methods. Previously, the stability (i.e., boundedness) and convergence of two-timescale SA were only established under i.i.d. noise. This work instead establishes the stability and convergence of two-timescale SA under Markovian noise, a setup that is more realistic in RL. Notably, we do not need to use any projection operator and the noise does not need to live in a compact space. Our key technical novelty is to control the fast timescale parameter with the running max of the slow timescale parameter, instead of with the current slow timescale parameter, as most prior works do. As a key application, we establish the first almost sure convergence of TDC with eligibility traces under off-policy learning with linear function approximation.
Abstract:We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to stabilize learning and guarantee convergence. We first introduce Regularized Offline Sequential Equilibrium (ROSE), a theoretical framework that achieves a fast $\widetilde{\mathcal{O}}(1/n)$ convergence rate under \textit{unilateral concentrability}, improving over the standard $\widetilde{\mathcal{O}}(1/\sqrt{n})$ rates in unregularized settings. We then propose Sequential Offline Self-play Mirror Descent (SOS-MD), a practical model-free algorithm based on least-squares value estimation and iterative self-play updates. We prove that the last iterate of SOS-MD attains the same $\widetilde{\mathcal{O}}(1/n)$ statistical rate up to a vanishing optimization error of order $\widetilde{\mathcal{O}}(1/\sqrt{T})$ in the number of self-play iterations $T$.
Abstract:Modern astronomical observatories generate a massive volume of multimodal data, creating a critical bottleneck for expert human review. While multimodal large language models (LLMs) have shown promise in interpreting complex visual and textual inputs, their ability to perform specialized scientific classification while providing interpretable reasoning remains understudied. We introduce AstroAlertBench, a comprehensive multimodal benchmark designed to evaluate LLM performance in astronomical event review along a three-stage logical chain: metadata grounding, scientific reasoning, and hierarchical classification over five categories. We use a pilot sample of 1,500 real-world alerts from the Zwicky Transient Facility (ZTF), a wide-field survey that scans the northern sky to detect transient astronomical events. On this dataset, we benchmark 13 frontier closed-source and open-weight LLMs that support visual input. Our results reveal that high accuracy does not always align with model ``honesty,'' defined as the ability to self-evaluate its reasoning, which affects its reliability as a real-world assistant. We further initialize a human-in-the-loop evaluation protocol as a precursor to future community-scale participation. Together, AstroAlertBench provides a framework for developing calibrated and interpretable astronomical assistants.
Abstract:The recent advancement of Large Language Models (LLMs) has established their potential as autonomous interactive agents. However, they often struggle in strategic games of incomplete information, such as bilateral price negotiation. In this paper, we investigate if Reinforcement Learning from Verifiable Rewards (RLVR) can effectively teach LLMs to negotiate. Specifically, we explore the strategic behaviors that emerge during the learning process. We introduce a framework that trains a mid-sized buyer agent against a regulated LLM seller across a wide distribution of real-world products. By grounding reward signals directly in the maximization of economic surplus and strict adherence to private budget constraints, we reveal a novel four-phase strategic evolution. The agent progresses from naive bargaining to using aggressive starting prices, moves through a phase of deadlock, and ultimately develops sophisticated persuasive skills. Our results demonstrate that this verifiable training allows a 30B agent to significantly outperform frontier models over ten times its size in extracting surplus. Furthermore, the trained agent generalizes robustly to stronger counterparties unseen during training and remains effective even when facing hostile, adversarial seller personas.
Abstract:While the ecosystem of Lean and Mathlib has enjoyed celebrated success in formal mathematical reasoning with the help of large language models (LLMs), the absence of many folklore lemmas in Mathlib remains a persistent barrier that limits Lean's usability as an everyday tool for mathematicians like LaTeX or Maple. To address this, we introduce MathlibLemma, the first LLM-based multi-agent system to automate the discovery and formalization of mathematical folklore lemmas. This framework constitutes our primary contribution, proactively mining the missing connective tissue of mathematics. Its efficacy is demonstrated by the production of a verified library of folklore lemmas, a subset of which has already been formally merged into the latest build of Mathlib, thereby validating the system's real-world utility and alignment with expert standards. Leveraging this pipeline, we further construct the MathlibLemma benchmark, a suite of 4,028 type-checked Lean statements spanning a broad range of mathematical domains. By transforming the role of LLMs from passive consumers to active contributors, this work establishes a constructive methodology for the self-evolution of formal mathematical libraries.