Abstract:Offline-to-online reinforcement learning (RL) is a training paradigm that combines pre-training on a pre-collected dataset with fine-tuning in an online environment. However, the incorporation of online fine-tuning can intensify the well-known distributional shift problem. Existing solutions tackle this problem by imposing a policy constraint on the policy improvement objective in both offline and online learning. They typically advocate a single balance between policy improvement and constraints across diverse data collections. This one-size-fits-all manner may not optimally leverage each collected sample due to the significant variation in data quality across different states. To this end, we introduce Family Offline-to-Online RL (FamO2O), a simple yet effective framework that empowers existing algorithms to determine state-adaptive improvement-constraint balances. FamO2O utilizes a universal model to train a family of policies with different improvement/constraint intensities, and a balance model to select a suitable policy for each state. Theoretically, we prove that state-adaptive balances are necessary for achieving a higher policy performance upper bound. Empirically, extensive experiments show that FamO2O offers a statistically significant improvement over various existing methods, achieving state-of-the-art performance on the D4RL benchmark. Codes are available at https://github.com/LeapLabTHU/FamO2O.
Abstract:The divergence of the Q-value estimation has been a prominent issue in offline RL, where the agent has no access to real dynamics. Traditional beliefs attribute this instability to querying out-of-distribution actions when bootstrapping value targets. Though this issue can be alleviated with policy constraints or conservative Q estimation, a theoretical understanding of the underlying mechanism causing the divergence has been absent. In this work, we aim to thoroughly comprehend this mechanism and attain an improved solution. We first identify a fundamental pattern, self-excitation, as the primary cause of Q-value estimation divergence in offline RL. Then, we propose a novel Self-Excite Eigenvalue Measure (SEEM) metric based on Neural Tangent Kernel (NTK) to measure the evolving property of Q-network at training, which provides an intriguing explanation of the emergence of divergence. For the first time, our theory can reliably decide whether the training will diverge at an early stage, and even predict the order of the growth for the estimated Q-value, the model's norm, and the crashing step when an SGD optimizer is used. The experiments demonstrate perfect alignment with this theoretic analysis. Building on our insights, we propose to resolve divergence from a novel perspective, namely improving the model's architecture for better extrapolating behavior. Through extensive empirical studies, we identify LayerNorm as a good solution to effectively avoid divergence without introducing detrimental bias, leading to superior performance. Experimental results prove that it can still work in some most challenging settings, i.e. using only 1 transitions of the dataset, where all previous methods fail. Moreover, it can be easily plugged into modern offline RL methods and achieve SOTA results on many challenging tasks. We also give unique insights into its effectiveness.
Abstract:Recent breakthroughs in large language models (LLMs) have brought remarkable success in the field of LLM-as-Agent. Nevertheless, a prevalent assumption is that the information processed by LLMs is consistently honest, neglecting the pervasive deceptive or misleading information in human society and AI-generated content. This oversight makes LLMs susceptible to malicious manipulations, potentially resulting in detrimental outcomes. This study utilizes the intricate Avalon game as a testbed to explore LLMs' potential in deceptive environments. Avalon, full of misinformation and requiring sophisticated logic, manifests as a "Game-of-Thoughts". Inspired by the efficacy of humans' recursive thinking and perspective-taking in the Avalon game, we introduce a novel framework, Recursive Contemplation (ReCon), to enhance LLMs' ability to identify and counteract deceptive information. ReCon combines formulation and refinement contemplation processes; formulation contemplation produces initial thoughts and speech, while refinement contemplation further polishes them. Additionally, we incorporate first-order and second-order perspective transitions into these processes respectively. Specifically, the first-order allows an LLM agent to infer others' mental states, and the second-order involves understanding how others perceive the agent's mental state. After integrating ReCon with different LLMs, extensive experiment results from the Avalon game indicate its efficacy in aiding LLMs to discern and maneuver around deceptive information without extra fine-tuning and data. Finally, we offer a possible explanation for the efficacy of ReCon and explore the current limitations of LLMs in terms of safety, reasoning, speaking style, and format, potentially furnishing insights for subsequent research.
Abstract:Electrifying heavy-duty trucks offers a substantial opportunity to curtail carbon emissions, advancing toward a carbon-neutral future. However, the inherent challenges of limited battery energy and the sheer weight of heavy-duty trucks lead to reduced mileage and prolonged charging durations. Consequently, battery-swapping services emerge as an attractive solution for these trucks. This paper employs a two-fold approach to investigate the potential and enhance the efficacy of such services. Firstly, spatial-temporal demand prediction models are adopted to predict the traffic patterns for the upcoming hours. Subsequently, the prediction guides an optimization module for efficient battery allocation and deployment. Analyzing the heavy-duty truck data on a highway network spanning over 2,500 miles, our model and analysis underscore the value of prediction/machine learning in facilitating future decision-makings. In particular, we find that the initial phase of implementing battery-swapping services favors mobile battery-swapping stations, but as the system matures, fixed-location stations are preferred.
Abstract:The black-box nature of deep reinforcement learning (RL) hinders them from real-world applications. Therefore, interpreting and explaining RL agents have been active research topics in recent years. Existing methods for post-hoc explanations usually adopt the action matching principle to enable an easy understanding of vision-based RL agents. In this paper, it is argued that the commonly used action matching principle is more like an explanation of deep neural networks (DNNs) than the interpretation of RL agents. It may lead to irrelevant or misplaced feature attribution when different DNNs' outputs lead to the same rewards or different rewards result from the same outputs. Therefore, we propose to consider rewards, the essential objective of RL agents, as the essential objective of interpreting RL agents as well. To ensure reward consistency during interpretable feature discovery, a novel framework (RL interpreting RL, denoted as RL-in-RL) is proposed to solve the gradient disconnection from actions to rewards. We verify and evaluate our method on the Atari 2600 games as well as Duckietown, a challenging self-driving car simulator environment. The results show that our method manages to keep reward (or return) consistency and achieves high-quality feature attribution. Further, a series of analytical experiments validate our assumption of the action matching principle's limitations.
Abstract:Transformers have shown superior performance on various vision tasks. Their large receptive field endows Transformer models with higher representation power than their CNN counterparts. Nevertheless, simply enlarging the receptive field also raises several concerns. On the one hand, using dense attention in ViT leads to excessive memory and computational cost, and features can be influenced by irrelevant parts that are beyond the region of interests. On the other hand, the handcrafted attention adopted in PVT or Swin Transformer is data agnostic and may limit the ability to model long-range relations. To solve this dilemma, we propose a novel deformable multi-head attention module, where the positions of key and value pairs in self-attention are adaptively allocated in a data-dependent way. This flexible scheme enables the proposed deformable attention to dynamically focus on relevant regions while maintains the representation power of global attention. On this basis, we present Deformable Attention Transformer (DAT), a general vision backbone efficient and effective for visual recognition. We further build an enhanced version DAT++. Extensive experiments show that our DAT++ achieves state-of-the-art results on various visual recognition benchmarks, with 85.9% ImageNet accuracy, 54.5 and 47.0 MS-COCO instance segmentation mAP, and 51.5 ADE20K semantic segmentation mIoU.
Abstract:Offline reinforcement learning (RL) optimizes the policy on a previously collected dataset without any interactions with the environment, yet usually suffers from the distributional shift problem. To mitigate this issue, a typical solution is to impose a policy constraint on a policy improvement objective. However, existing methods generally adopt a ``one-size-fits-all'' practice, i.e., keeping only a single improvement-constraint balance for all the samples in a mini-batch or even the entire offline dataset. In this work, we argue that different samples should be treated with different policy constraint intensities. Based on this idea, a novel plug-in approach named Guided Offline RL (GORL) is proposed. GORL employs a guiding network, along with only a few expert demonstrations, to adaptively determine the relative importance of the policy improvement and policy constraint for every sample. We theoretically prove that the guidance provided by our method is rational and near-optimal. Extensive experiments on various environments suggest that GORL can be easily installed on most offline RL algorithms with statistically significant performance improvements.
Abstract:Dynamic computation has emerged as a promising avenue to enhance the inference efficiency of deep networks. It allows selective activation of computational units, leading to a reduction in unnecessary computations for each input sample. However, the actual efficiency of these dynamic models can deviate from theoretical predictions. This mismatch arises from: 1) the lack of a unified approach due to fragmented research; 2) the focus on algorithm design over critical scheduling strategies, especially in CUDA-enabled GPU contexts; and 3) challenges in measuring practical latency, given that most libraries cater to static operations. Addressing these issues, we unveil the Latency-Aware Unified Dynamic Networks (LAUDNet), a framework that integrates three primary dynamic paradigms-spatially adaptive computation, dynamic layer skipping, and dynamic channel skipping. To bridge the theoretical and practical efficiency gap, LAUDNet merges algorithmic design with scheduling optimization, guided by a latency predictor that accurately gauges dynamic operator latency. We've tested LAUDNet across multiple vision tasks, demonstrating its capacity to notably reduce the latency of models like ResNet-101 by over 50% on platforms such as V100, RTX3090, and TX2 GPUs. Notably, LAUDNet stands out in balancing accuracy and efficiency. Code is available at: https://www.github.com/LeapLabTHU/LAUDNet.
Abstract:Over the past decade, deep learning models have exhibited considerable advancements, reaching or even exceeding human-level performance in a range of visual perception tasks. This remarkable progress has sparked interest in applying deep networks to real-world applications, such as autonomous vehicles, mobile devices, robotics, and edge computing. However, the challenge remains that state-of-the-art models usually demand significant computational resources, leading to impractical power consumption, latency, or carbon emissions in real-world scenarios. This trade-off between effectiveness and efficiency has catalyzed the emergence of a new research focus: computationally efficient deep learning, which strives to achieve satisfactory performance while minimizing the computational cost during inference. This review offers an extensive analysis of this rapidly evolving field by examining four key areas: 1) the development of static or dynamic light-weighted backbone models for the efficient extraction of discriminative deep representations; 2) the specialized network architectures or algorithms tailored for specific computer vision tasks; 3) the techniques employed for compressing deep learning models; and 4) the strategies for deploying efficient deep networks on hardware platforms. Additionally, we provide a systematic discussion on the critical challenges faced in this domain, such as network architecture design, training schemes, practical efficiency, and more realistic model compression approaches, as well as potential future research directions.
Abstract:Physics-informed neural networks (PINNs) are known to suffer from optimization difficulty. In this work, we reveal the connection between the optimization difficulty of PINNs and activation functions. Specifically, we show that PINNs exhibit high sensitivity to activation functions when solving PDEs with distinct properties. Existing works usually choose activation functions by inefficient trial-and-error. To avoid the inefficient manual selection and to alleviate the optimization difficulty of PINNs, we introduce adaptive activation functions to search for the optimal function when solving different problems. We compare different adaptive activation functions and discuss their limitations in the context of PINNs. Furthermore, we propose to tailor the idea of learning combinations of candidate activation functions to the PINNs optimization, which has a higher requirement for the smoothness and diversity on learned functions. This is achieved by removing activation functions which cannot provide higher-order derivatives from the candidate set and incorporating elementary functions with different properties according to our prior knowledge about the PDE at hand. We further enhance the search space with adaptive slopes. The proposed adaptive activation function can be used to solve different PDE systems in an interpretable way. Its effectiveness is demonstrated on a series of benchmarks. Code is available at https://github.com/LeapLabTHU/AdaAFforPINNs.