Adaptive behavior often requires predicting future events. The theory of reinforcement learning prescribes what kinds of predictive representations are useful and how to compute them. This paper integrates these theoretical ideas with work on cognition and neuroscience. We pay special attention to the successor representation (SR) and its generalizations, which have been widely applied both as engineering tools and models of brain function. This convergence suggests that particular kinds of predictive representations may function as versatile building blocks of intelligence.
Humans spontaneously perceive a continuous stream of experience as discrete events. It has been hypothesized that this ability is supported by latent cause inference (LCI). We implemented this hypothesis using Latent Cause Network (LCNet), a neural network model of LCI. LCNet interacts with a Bayesian LCI mechanism that activates a unique context vector for each inferred latent cause. This architecture makes LCNet more biologically plausible than existing models of LCI and supports extraction of shared structure across latent causes. Across three simulations, we found that LCNet could 1) extract shared structure across latent causes in a function-learning task while avoiding catastrophic interference, 2) capture human data on curriculum effects in schema learning, and 3) infer the underlying event structure when processing naturalistic videos of daily activities. Our work provides a biologically plausible computational model that can operate in both laboratory experiment settings and naturalistic settings, opening up the possibility of providing a unified model of event cognition.
Large language models (LLMs) are being increasingly incorporated into scientific workflows. However, we have yet to fully grasp the implications of this integration. How should the advent of large language models affect the practice of science? For this opinion piece, we have invited four diverse groups of scientists to reflect on this query, sharing their perspectives and engaging in debate. Schulz et al. make the argument that working with LLMs is not fundamentally different from working with human collaborators, while Bender et al. argue that LLMs are often misused and over-hyped, and that their limitations warrant a focus on more specialized, easily interpretable tools. Marelli et al. emphasize the importance of transparent attribution and responsible use of LLMs. Finally, Botvinick and Gershman advocate that humans should retain responsibility for determining the scientific roadmap. To facilitate the discussion, the four perspectives are complemented with a response from each group. By putting these different perspectives in conversation, we aim to bring attention to important considerations within the academic community regarding the adoption of LLMs and their impact on both current and future scientific practices.
We propose that the grokking phenomenon, where the train loss of a neural network decreases much earlier than its test loss, can arise due to a neural network transitioning from lazy training dynamics to a rich, feature learning regime. To illustrate this mechanism, we study the simple setting of vanilla gradient descent on a polynomial regression problem with a two layer neural network which exhibits grokking without regularization in a way that cannot be explained by existing theories. We identify sufficient statistics for the test loss of such a network, and tracking these over training reveals that grokking arises in this setting when the network first attempts to fit a kernel regression solution with its initial features, followed by late-time feature learning where a generalizing solution is identified after train loss is already low. We find that the key determinants of grokking are the rate of feature learning -- which can be controlled precisely by parameters that scale the network output -- and the alignment of the initial features with the target function $y(x)$. We argue this delayed generalization arises when (1) the top eigenvectors of the initial neural tangent kernel and the task labels $y(x)$ are misaligned, but (2) the dataset size is large enough so that it is possible for the network to generalize eventually, but not so large that train loss perfectly tracks test loss at all epochs, and (3) the network begins training in the lazy regime so does not learn features immediately. We conclude with evidence that this transition from lazy (linear model) to rich training (feature learning) can control grokking in more general settings, like on MNIST, one-layer Transformers, and student-teacher networks.
Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video games, but they require vast quantities of experience to learn successfully -- none of today's algorithms account for the human ability to learn so many different tasks, so quickly. Here we propose a new approach to this challenge based on a particularly strong form of model-based RL which we call Theory-Based Reinforcement Learning, because it uses human-like intuitive theories -- rich, abstract, causal models of physical objects, intentional agents, and their interactions -- to explore and model an environment, and plan effectively to achieve task goals. We instantiate the approach in a video game playing agent called EMPA (the Exploring, Modeling, and Planning Agent), which performs Bayesian inference to learn probabilistic generative models expressed as programs for a game-engine simulator, and runs internal simulations over these models to support efficient object-based, relational exploration and heuristic planning. EMPA closely matches human learning efficiency on a suite of 90 challenging Atari-style video games, learning new games in just minutes of game play and generalizing robustly to new game situations and new levels. The model also captures fine-grained structure in people's exploration trajectories and learning dynamics. Its design and behavior suggest a way forward for building more general human-like AI systems.
Modeling complex phenomena typically involves the use of both discrete and continuous variables. Such a setting applies across a wide range of problems, from identifying trends in time-series data to performing effective compositional scene understanding in images. Here, we propose Hybrid Memoised Wake-Sleep (HMWS), an algorithm for effective inference in such hybrid discrete-continuous models. Prior approaches to learning suffer as they need to perform repeated expensive inner-loop discrete inference. We build on a recent approach, Memoised Wake-Sleep (MWS), which alleviates part of the problem by memoising discrete variables, and extend it to allow for a principled and effective way to handle continuous variables by learning a separate recognition model used for importance-sampling based approximate inference and marginalization. We evaluate HMWS in the GP-kernel learning and 3D scene understanding domains, and show that it outperforms current state-of-the-art inference methods.
We present Language-mediated, Object-centric Representation Learning (LORL), a paradigm for learning disentangled, object-centric scene representations from vision and language. LORL builds upon recent advances in unsupervised object segmentation, notably MONet and Slot Attention. While these algorithms learn an object-centric representation just by reconstructing the input image, LORL enables them to further learn to associate the learned representations to concepts, i.e., words for object categories, properties, and spatial relationships, from language input. These object-centric concepts derived from language facilitate the learning of object-centric representations. LORL can be integrated with various unsupervised segmentation algorithms that are language-agnostic. Experiments show that the integration of LORL consistently improves the object segmentation performance of MONet and Slot Attention on two datasets via the help of language. We also show that concepts learned by LORL, in conjunction with segmentation algorithms such as MONet, aid downstream tasks such as referring expression comprehension.
As modern deep networks become more complex, and get closer to human-like capabilities in certain domains, the question arises of how the representations and decision rules they learn compare to the ones in humans. In this work, we study representations of sentences in one such artificial system for natural language processing. We first present a diagnostic test dataset to examine the degree of abstract composable structure represented. Analyzing performance on these diagnostic tests indicates a lack of systematicity in the representations and decision rules, and reveals a set of heuristic strategies. We then investigate the effect of the training distribution on learning these heuristic strategies, and study changes in these representations with various augmentations to the training set. Our results reveal parallels to the analogous representations in people. We find that these systems can learn abstract rules and generalize them to new contexts under certain circumstances -- similar to human zero-shot reasoning. However, we also note some shortcomings in this generalization behavior -- similar to human judgment errors like belief bias. Studying these parallels suggests new ways to understand psychological phenomena in humans as well as informs best strategies for building artificial intelligence with human-like language understanding.
We often desire our models to be interpretable as well as accurate. Prior work on optimizing models for interpretability has relied on easy-to-quantify proxies for interpretability, such as sparsity or the number of operations required. In this work, we optimize for interpretability by directly including humans in the optimization loop. We develop an algorithm that minimizes the number of user studies to find models that are both predictive and interpretable and demonstrate our approach on several data sets. Our human subjects results show trends towards different proxy notions of interpretability on different datasets, which suggests that different proxies are preferred on different tasks.
Natural learners must compute an estimate of future outcomes that follow from a stimulus in continuous time. Widely used reinforcement learning algorithms discretize continuous time and estimate either transition functions from one step to the next (model-based algorithms) or a scalar value of exponentially-discounted future reward using the Bellman equation (model-free algorithms). An important drawback of model-based algorithms is that computational cost grows linearly with the amount of time to be simulated. On the other hand, an important drawback of model-free algorithms is the need to select a time-scale required for exponential discounting. We present a computational mechanism, developed based on work in psychology and neuroscience, for computing a scale-invariant timeline of future outcomes. This mechanism efficiently computes an estimate of inputs as a function of future time on a logarithmically-compressed scale, and can be used to generate a scale-invariant power-law-discounted estimate of expected future reward. The representation of future time retains information about what will happen when. The entire timeline can be constructed in a single parallel operation which generates concrete behavioral and neural predictions. This computational mechanism could be incorporated into future reinforcement learning algorithms.