Recently, Large Multimodal Models (LMMs) have made significant progress in video question-answering using a frame-wise approach by leveraging large-scale, image-based pretraining in a zero-shot manner. While image-based methods for videos have shown impressive performance, a current limitation is that they often overlook how key timestamps are selected and cannot adjust when incorrect timestamps are identified. Moreover, they are unable to extract details relevant to the question, instead providing general descriptions of the frame. To overcome this, we design a multi-LMM agent framework that travels along the video, iteratively collecting relevant information from keyframes through interactive question-asking until there is sufficient information to answer the question. Specifically, we propose TraveLER, a model that can create a plan to "Traverse" through the video, ask questions about individual frames to "Locate" and store key information, and then "Evaluate" if there is enough information to answer the question. Finally, if there is not enough information, our method is able to "Replan" based on its collected knowledge. Through extensive experiments, we find that the proposed TraveLER approach improves performance on several video question-answering benchmarks, such as NExT-QA, STAR, and Perception Test, without the need to fine-tune on specific datasets.
Several unsupervised image segmentation approaches have been proposed which eliminate the need for dense manually-annotated segmentation masks; current models separately handle either semantic segmentation (e.g., STEGO) or class-agnostic instance segmentation (e.g., CutLER), but not both (i.e., panoptic segmentation). We propose an Unsupervised Universal Segmentation model (U2Seg) adept at performing various image segmentation tasks -- instance, semantic and panoptic -- using a novel unified framework. U2Seg generates pseudo semantic labels for these segmentation tasks via leveraging self-supervised models followed by clustering; each cluster represents different semantic and/or instance membership of pixels. We then self-train the model on these pseudo semantic labels, yielding substantial performance gains over specialized methods tailored to each task: a +2.6 AP$^{\text{box}}$ boost vs. CutLER in unsupervised instance segmentation on COCO and a +7.0 PixelAcc increase (vs. STEGO) in unsupervised semantic segmentation on COCOStuff. Moreover, our method sets up a new baseline for unsupervised panoptic segmentation, which has not been previously explored. U2Seg is also a strong pretrained model for few-shot segmentation, surpassing CutLER by +5.0 AP$^{\text{mask}}$ when trained on a low-data regime, e.g., only 1% COCO labels. We hope our simple yet effective method can inspire more research on unsupervised universal image segmentation.
Visual Programming (VP) has emerged as a powerful framework for Visual Question Answering (VQA). By generating and executing bespoke code for each question, these methods demonstrate impressive compositional and reasoning capabilities, especially in few-shot and zero-shot scenarios. However, existing VP methods generate all code in a single function, resulting in code that is suboptimal in terms of both accuracy and interpretability. Inspired by human coding practices, we propose Recursive Visual Programming (RVP), which simplifies generated routines, provides more efficient problem solving, and can manage more complex data structures. RVP is inspired by human coding practices and approaches VQA tasks with an iterative recursive code generation approach, allowing decomposition of complicated problems into smaller parts. Notably, RVP is capable of dynamic type assignment, i.e., as the system recursively generates a new piece of code, it autonomously determines the appropriate return type and crafts the requisite code to generate that output. We show RVP's efficacy through extensive experiments on benchmarks including VSR, COVR, GQA, and NextQA, underscoring the value of adopting human-like recursive and modular programming techniques for solving VQA tasks through coding.
Existing video-based action recognition systems typically require dense annotation and struggle in environments when there is significant distribution shift relative to the training data. Current methods for video domain adaptation typically fine-tune the model using fully annotated data on a subset of target domain data or align the representation of the two domains using bootstrapping or adversarial learning. Inspired by the pivotal role of objects in recent supervised object-centric action recognition models, we present Object-based (yet Class-agnostic) Video Domain Adaptation (ODAPT), a simple yet effective framework for adapting the existing action recognition systems to new domains by utilizing a sparse set of frames with class-agnostic object annotations in a target domain. Our model achieves a +6.5 increase when adapting across kitchens in Epic-Kitchens and a +3.1 increase adapting between Epic-Kitchens and the EGTEA dataset. ODAPT is a general framework that can also be combined with previous unsupervised methods, offering a +5.0 boost when combined with the self-supervised multi-modal method MMSADA and a +1.7 boost when added to the adversarial-based method TA$^3$N on Epic-Kitchens.
The combination of strong visual backbones and Large Language Model (LLM) reasoning has led to Large Multimodal Models (LMMs) becoming the current standard for a wide range of vision and language (VL) tasks. However, recent research has shown that even the most advanced LMMs still struggle to capture aspects of compositional visual reasoning, such as attributes and relationships between objects. One solution is to utilize scene graphs (SGs)--a formalization of objects and their relations and attributes that has been extensively used as a bridge between the visual and textual domains. Yet, scene graph data requires scene graph annotations, which are expensive to collect and thus not easily scalable. Moreover, finetuning an LMM based on SG data can lead to catastrophic forgetting of the pretraining objective. To overcome this, inspired by chain-of-thought methods, we propose Compositional Chain-of-Thought (CCoT), a novel zero-shot Chain-of-Thought prompting method that utilizes SG representations in order to extract compositional knowledge from an LMM. Specifically, we first generate an SG using the LMM, and then use that SG in the prompt to produce a response. Through extensive experiments, we find that the proposed CCoT approach not only improves LMM performance on several vision and language VL compositional benchmarks but also improves the performance of several popular LMMs on general multimodal benchmarks, without the need for fine-tuning or annotated ground-truth SGs.
Vision and Language (VL) models offer an effective method for aligning representation spaces of images and text, leading to numerous applications such as cross-modal retrieval, visual question answering, captioning, and more. However, the aligned image-text spaces learned by all the popular VL models are still suffering from the so-called `object bias' - their representations behave as `bags of nouns', mostly ignoring or downsizing the attributes, relations, and states of objects described/appearing in texts/images. Although some great attempts at fixing these `compositional reasoning' issues were proposed in the recent literature, the problem is still far from being solved. In this paper, we uncover two factors limiting the VL models' compositional reasoning performance. These two factors are properties of the paired VL dataset used for finetuning and pre-training the VL model: (i) the caption quality, or in other words `image-alignment', of the texts; and (ii) the `density' of the captions in the sense of mentioning all the details appearing on the image. We propose a fine-tuning approach for automatically treating these factors leveraging a standard VL dataset (CC3M). Applied to CLIP, we demonstrate its significant compositional reasoning performance increase of up to $\sim27\%$ over the base model, up to $\sim20\%$ over the strongest baseline, and by $6.7\%$ on average.
Vision and Language (VL) models have demonstrated remarkable zero-shot performance in a variety of tasks. However, recent studies have shown that even the best VL models struggle to capture aspects of scene understanding, such as object attributes, relationships, and action states. In contrast, obtaining structured annotations, e.g., scene graphs (SGs) that could improve these models is time-consuming, costly, and tedious, and thus cannot be used on a large scale. Here we ask, can small datasets containing SG annotations provide sufficient information for enhancing structured understanding of VL models? We show that it is indeed possible to improve VL models using such data by utilizing a specialized model architecture and a new training paradigm. Our approach captures structure-related information for both the visual and textual encoders by directly supervising both components when learning from SG labels. We use scene graph supervision to generate fine-grained captions based on various graph augmentations highlighting different compositional aspects of the scene, and to predict SG information using an open vocabulary approach by adding special ``Adaptive SG tokens'' to the visual encoder. Moreover, we design a new adaptation technique tailored specifically to the SG tokens that allows better learning of the graph prediction task while still maintaining zero-shot capabilities. Our model shows strong performance improvements on the Winoground and VL-checklist datasets with only a mild degradation in zero-shot performance.
Action recognition models have achieved impressive results by incorporating scene-level annotations, such as objects, their relations, 3D structure, and more. However, obtaining annotations of scene structure for videos requires a significant amount of effort to gather and annotate, making these methods expensive to train. In contrast, synthetic datasets generated by graphics engines provide powerful alternatives for generating scene-level annotations across multiple tasks. In this work, we propose an approach to leverage synthetic scene data for improving video understanding. We present a multi-task prompt learning approach for video transformers, where a shared video transformer backbone is enhanced by a small set of specialized parameters for each task. Specifically, we add a set of ``task prompts'', each corresponding to a different task, and let each prompt predict task-related annotations. This design allows the model to capture information shared among synthetic scene tasks as well as information shared between synthetic scene tasks and a real video downstream task throughout the entire network. We refer to this approach as ``Promptonomy'', since the prompts model a task-related structure. We propose the PromptonomyViT model (PViT), a video transformer that incorporates various types of scene-level information from synthetic data using the ``Promptonomy'' approach. PViT shows strong performance improvements on multiple video understanding tasks and datasets.
Vision and Language (VL) models have demonstrated remarkable zero-shot performance in a variety of tasks. However, some aspects of complex language understanding still remain a challenge. We introduce the collective notion of Structured Vision&Language Concepts (SVLC) which includes object attributes, relations, and states which are present in the text and visible in the image. Recent studies have shown that even the best VL models struggle with SVLC. A possible way of fixing this issue is by collecting dedicated datasets for teaching each SVLC type, yet this might be expensive and time-consuming. Instead, we propose a more elegant data-driven approach for enhancing VL models' understanding of SVLCs that makes more effective use of existing VL pre-training datasets and does not require any additional data. While automatic understanding of image structure still remains largely unsolved, language structure is much better modeled and understood, allowing for its effective utilization in teaching VL models. In this paper, we propose various techniques based on language structure understanding that can be used to manipulate the textual part of off-the-shelf paired VL datasets. VL models trained with the updated data exhibit a significant improvement of up to 15% in their SVLC understanding with only a mild degradation in their zero-shot capabilities both when training from scratch or fine-tuning a pre-trained model.
Foundation Models (FMs) have demonstrated unprecedented capabilities including zero-shot learning, high fidelity data synthesis, and out of domain generalization. However, as we show in this paper, FMs still have poor out-of-the-box performance on expert tasks (e.g. retrieval of car manuals technical illustrations from language queries), data for which is either unseen or belonging to a long-tail part of the data distribution of the huge datasets used for FM pre-training. This underlines the necessity to explicitly evaluate and finetune FMs on such expert tasks, arguably ones that appear the most in practical real-world applications. In this paper, we propose a first of its kind FETA benchmark built around the task of teaching FMs to understand technical documentation, via learning to match their graphical illustrations to corresponding language descriptions. Our FETA benchmark focuses on text-to-image and image-to-text retrieval in public car manuals and sales catalogue brochures. FETA is equipped with a procedure for completely automatic annotation extraction (code would be released upon acceptance), allowing easy extension of FETA to more documentation types and application domains in the future. Our automatic annotation leads to an automated performance metric shown to be consistent with metrics computed on human-curated annotations (also released). We provide multiple baselines and analysis of popular FMs on FETA leading to several interesting findings that we believe would be very valuable to the FM community, paving the way towards real-world application of FMs for practical expert tasks currently 'overlooked' by standard benchmarks focusing on common objects.