Fictional languages have become increasingly popular over the recent years appearing in novels, movies, TV shows, comics, and video games. While some of these fictional languages have a complete vocabulary, most do not. We propose a deep learning solution to the problem. Using style transfer and machine translation tools, we generate new words for a given target fictional language, while maintaining the style of its creator, hence extending this language vocabulary.
We introduce DeepMLS, a space-based deformation technique, guided by a set of displaced control points. We leverage the power of neural networks to inject the underlying shape geometry into the deformation parameters. The goal of our technique is to enable a realistic and intuitive shape deformation. Our method is built upon moving least-squares (MLS), since it minimizes a weighted sum of the given control point displacements. Traditionally, the influence of each control point on every point in space (i.e., the weighting function) is defined using inverse distance heuristics. In this work, we opt to learn the weighting function, by training a neural network on the control points from a single input shape, and exploit the innate smoothness of neural networks. Our geometry-aware control point deformation is agnostic to the surface representation and quality; it can be applied to point clouds or meshes, including non-manifold and disconnected surface soups. We show that our technique facilitates intuitive piecewise smooth deformations, which are well suited for manufactured objects. We show the advantages of our approach compared to existing surface and space-based deformation techniques, both quantitatively and qualitatively.
Video reconstruction from a single motion-blurred image is a challenging problem, which can enhance existing cameras' capabilities. Recently, several works addressed this task using conventional imaging and deep learning. Yet, such purely-digital methods are inherently limited, due to direction ambiguity and noise sensitivity. Some works proposed to address these limitations using non-conventional image sensors, however, such sensors are extremely rare and expensive. To circumvent these limitations with simpler means, we propose a hybrid optical-digital method for video reconstruction that requires only simple modifications to existing optical systems. We use a learned dynamic phase-coding in the lens aperture during the image acquisition to encode the motion trajectories, which serve as prior information for the video reconstruction process. The proposed computational camera generates a sharp frame burst of the scene at various frame rates from a single coded motion-blurred image, using an image-to-video convolutional neural network. We present advantages and improved performance compared to existing methods, using both simulations and a real-world camera prototype.
The ability to generalize learned representations across significantly different visual domains, such as between real photos, clipart, paintings, and sketches, is a fundamental capacity of the human visual system. In this paper, different from most cross-domain works that utilize some (or full) source domain supervision, we approach a relatively new and very practical Unsupervised Domain Generalization (UDG) setup of having no training supervision in neither source nor target domains. Our approach is based on self-supervised learning of a Bridge Across Domains (BrAD) - an auxiliary bridge domain accompanied by a set of semantics preserving visual (image-to-image) mappings to BrAD from each of the training domains. The BrAD and mappings to it are learned jointly (end-to-end) with a contrastive self-supervised representation model that semantically aligns each of the domains to its BrAD-projection, and hence implicitly drives all the domains (seen or unseen) to semantically align to each other. In this work, we show how using an edge-regularized BrAD our approach achieves significant gains across multiple benchmarks and a range of tasks, including UDG, Few-shot UDA, and unsupervised generalization across multi-domain datasets (including generalization to unseen domains and classes).
Recently, several deep learning approaches have been proposed for point cloud registration. These methods train a network to generate a representation that helps finding matching points in two 3D point clouds. Finding good matches allows them to calculate the transformation between the point clouds accurately. Two challenges of these techniques are dealing with occlusions and generalizing to objects of classes unseen during training. This work proposes DeepBBS, a novel method for learning a representation that takes into account the best buddy distance between points during training. Best Buddies (i.e., mutual nearest neighbors) are pairs of points nearest to each other. The Best Buddies criterion is a strong indication for correct matches that, in turn, leads to accurate registration. Our experiments show improved performance compared to previous methods. In particular, our learned representation leads to an accurate registration for partial shapes and in unseen categories.
Despite recent advances in geometric modeling, 3D mesh modeling still involves a considerable amount of manual labor by experts. In this paper, we introduce Mesh Draping: a neural method for transferring existing mesh structure from one shape to another. The method drapes the source mesh over the target geometry and at the same time seeks to preserve the carefully designed characteristics of the source mesh. At its core, our method deforms the source mesh using progressive positional encoding. We show that by leveraging gradually increasing frequencies to guide the neural optimization, we are able to achieve stable and high quality mesh transfer. Our approach is simple and requires little user guidance, compared to contemporary surface mapping techniques which rely on parametrization or careful manual tuning. Most importantly, Mesh Draping is a parameterization-free method, and thus applicable to a variety of target shape representations, including point clouds, polygon soups, and non-manifold meshes. We demonstrate that the transferred meshing remains faithful to the source mesh design characteristics, and at the same time fits the target geometry well.
Although Deep Neural Networks (DNNs) achieve excellent performance on many real-world tasks, they are highly vulnerable to adversarial attacks. A leading defense against such attacks is adversarial training, a technique in which a DNN is trained to be robust to adversarial attacks by introducing adversarial noise to its input. This procedure is effective but must be done during the training phase. In this work, we propose a new simple and easy-to-use technique, KATANA, for robustifying an existing pretrained DNN without modifying its weights. For every image, we generate N randomized Test Time Augmentations (TTAs) by applying diverse color, blur, noise, and geometric transforms. Next, we utilize the DNN's logits output to train a simple random forest classifier to predict the real class label. Our strategy achieves state-of-the-art adversarial robustness on diverse attacks with minimal compromise on the natural images' classification. We test KATANA also against two adaptive white-box attacks and it shows excellent results when combined with adversarial training. Code is available in https://github.com/giladcohen/KATANA.
Unsupervised style transfer that supports diverse input styles using only one trained generator is a challenging and interesting task in computer vision. This paper proposes a Multi-IlluStrator Style Generative Adversarial Network (MISS GAN) that is a multi-style framework for unsupervised image-to-illustration translation, which can generate styled yet content preserving images. The illustrations dataset is a challenging one since it is comprised of illustrations of seven different illustrators, hence contains diverse styles. Existing methods require to train several generators (as the number of illustrators) to handle the different illustrators' styles, which limits their practical usage, or require to train an image specific network, which ignores the style information provided in other images of the illustrator. MISS GAN is both input image specific and uses the information of other images using only one trained model.
We present a technique for rendering point clouds using a neural network. Existing point rendering techniques either use splatting, or first reconstruct a surface mesh that can then be rendered. Both of these techniques require solving for global point normal orientation, which is a challenging problem on its own. Furthermore, splatting techniques result in holes and overlaps, whereas mesh reconstruction is particularly challenging, especially in the cases of thin surfaces and sheets. We cast the rendering problem as a conditional image-to-image translation problem. In our formulation, Z2P, i.e., depth-augmented point features as viewed from target camera view, are directly translated by a neural network to rendered images, conditioned on control variables (e.g., color, light). We avoid inevitable issues with splatting (i.e., holes and overlaps), and bypass solving the notoriously challenging surface reconstruction problem or estimating oriented normals. Yet, our approach results in a rendered image as if a surface mesh was reconstructed. We demonstrate that our framework produces a plausible image, and can effectively handle noise, non-uniform sampling, thin surfaces / sheets, and is fast.