Multi-view implicit scene reconstruction methods have become increasingly popular due to their ability to represent complex scene details. Recent efforts have been devoted to improving the representation of input information and to reducing the number of views required to obtain high quality reconstructions. Yet, perhaps surprisingly, the study of which views to select to maximally improve scene understanding remains largely unexplored. We propose an uncertainty-driven active vision approach for implicit scene reconstruction, which leverages occupancy uncertainty accumulated across the scene using volume rendering to select the next view to acquire. To this end, we develop an occupancy-based reconstruction method which accurately represents scenes using either 2D or 3D supervision. We evaluate our proposed approach on the ABC dataset and the in the wild CO3D dataset, and show that: (1) we are able to obtain high quality state-of-the-art occupancy reconstructions; (2) our perspective conditioned uncertainty definition is effective to drive improvements in next best view selection and outperforms strong baseline approaches; and (3) we can further improve shape understanding by performing a gradient-based search on the view selection candidates. Overall, our results highlight the importance of view selection for implicit scene reconstruction, making it a promising avenue to explore further.
Most current approaches to undersampled multi-coil MRI reconstruction focus on learning the reconstruction model for a fixed, equidistant acquisition trajectory. In this paper, we study the problem of joint learning of the reconstruction model together with acquisition policies. To this end, we extend the End-to-End Variational Network with learnable acquisition policies that can adapt to different data points. We validate our model on a coil-compressed version of the large scale undersampled multi-coil fastMRI dataset using two undersampling factors: $4\times$ and $8\times$. Our experiments show on-par performance with the learnable non-adaptive and handcrafted equidistant strategies at $4\times$, and an observed improvement of more than $2\%$ in SSIM at $8\times$ acceleration, suggesting that potentially-adaptive $k$-space acquisition trajectories can improve reconstructed image quality for larger acceleration factors. However, and perhaps surprisingly, our best performing policies learn to be explicitly non-adaptive.
Deep learning has been successful in automating the design of features in machine learning pipelines. However, the algorithms optimizing neural network parameters remain largely hand-designed and computationally inefficient. We study if we can use deep learning to directly predict these parameters by exploiting the past knowledge of training other networks. We introduce a large-scale dataset of diverse computational graphs of neural architectures - DeepNets-1M - and use it to explore parameter prediction on CIFAR-10 and ImageNet. By leveraging advances in graph neural networks, we propose a hypernetwork that can predict performant parameters in a single forward pass taking a fraction of a second, even on a CPU. The proposed model achieves surprisingly good performance on unseen and diverse networks. For example, it is able to predict all 24 million parameters of a ResNet-50 achieving a 60% accuracy on CIFAR-10. On ImageNet, top-5 accuracy of some of our networks approaches 50%. Our task along with the model and results can potentially lead to a new, more computationally efficient paradigm of training networks. Our model also learns a strong representation of neural architectures enabling their analysis.
Generative Adversarial Networks (GANs) can generate near photo realistic images in narrow domains such as human faces. Yet, modeling complex distributions of datasets such as ImageNet and COCO-Stuff remains challenging in unconditional settings. In this paper, we take inspiration from kernel density estimation techniques and introduce a non-parametric approach to modeling distributions of complex datasets. We partition the data manifold into a mixture of overlapping neighborhoods described by a datapoint and its nearest neighbors, and introduce a model, called instance-conditioned GAN (IC-GAN), which learns the distribution around each datapoint. Experimental results on ImageNet and COCO-Stuff show that IC-GAN significantly improves over unconditional models and unsupervised data partitioning baselines. Moreover, we show that IC-GAN can effortlessly transfer to datasets not seen during training by simply changing the conditioning instances, and still generate realistic images. Finally, we extend IC-GAN to the class-conditional case and show semantically controllable generation and competitive quantitative results on ImageNet; while improving over BigGAN on ImageNet-LT. We will opensource our code and trained models to reproduce the reported results.
Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data such as RGB images, depth maps or haptic readings, leaving the active exploration of the shape largely unexplored. In active touch sensing for 3D reconstruction, the goal is to actively select the tactile readings that maximize the improvement in shape reconstruction accuracy. However, the development of deep learning-based active touch models is largely limited by the lack of frameworks for shape exploration. In this paper, we focus on this problem and introduce a system composed of: 1) a haptic simulator leveraging high spatial resolution vision-based tactile sensors for active touching of 3D objects; 2) a mesh-based 3D shape reconstruction model that relies on tactile or visuotactile signals; and 3) a set of data-driven solutions with either tactile or visuotactile priors to guide the shape exploration. Our framework enables the development of the first fully data-driven solutions to active touch on top of learned models for object understanding. Our experiments show the benefits of such solutions in the task of 3D shape understanding where our models consistently outperform natural baselines. We provide our framework as a tool to foster future research in this direction.
Although recent complex scene conditional generation models generate increasingly appealing scenes, it is very hard to assess which models perform better and why. This is often due to models being trained to fit different data splits, and defining their own experimental setups. In this paper, we propose a methodology to compare complex scene conditional generation models, and provide an in-depth analysis that assesses the ability of each model to (1) fit the training distribution and hence perform well on seen conditionings, (2) to generalize to unseen conditionings composed of seen object combinations, and (3) generalize to unseen conditionings composed of unseen object combinations. As a result, we observe that recent methods are able to generate recognizable scenes given seen conditionings, and exploit compositionality to generalize to unseen conditionings with seen object combinations. However, all methods suffer from noticeable image quality degradation when asked to generate images from conditionings composed of unseen object combinations. Moreover, through our analysis, we identify the advantages of different pipeline components, and find that (1) encouraging compositionality through instance-wise spatial conditioning normalizations increases robustness to both types of unseen conditionings, (2) using semantically aware losses such as the scene-graph perceptual similarity helps improve some dimensions of the generation process, and (3) enhancing the quality of generated masks and the quality of the individual objects are crucial steps to improve robustness to both types of unseen conditionings.
Recent advances in Generative Adversarial Networks (GANs) have led to their widespread adoption for the purposes of generating high quality synthetic imagery. While capable of generating photo-realistic images, these models often produce unrealistic samples which fall outside of the data manifold. Several recently proposed techniques attempt to avoid spurious samples, either by rejecting them after generation, or by truncating the model's latent space. While effective, these methods are inefficient, as large portions of model capacity are dedicated towards representing samples that will ultimately go unused. In this work we propose a novel approach to improve sample quality: altering the training dataset via instance selection before model training has taken place. To this end, we embed data points into a perceptual feature space and use a simple density model to remove low density regions from the data manifold. By refining the empirical data distribution before training we redirect model capacity towards high-density regions, which ultimately improves sample fidelity. We evaluate our method by training a Self-Attention GAN on ImageNet at 64x64 resolution, where we outperform the current state-of-the-art models on this task while using 1/2 of the parameters. We also highlight training time savings by training a BigGAN on ImageNet at 128x128 resolution, achieving a 66% increase in Inception Score and a 16% improvement in FID over the baseline model with less than 1/4 the training time.
Deep learning approaches have recently shown great promise in accelerating magnetic resonance image (MRI) acquisition. The majority of existing work have focused on designing better reconstruction models given a pre-determined acquisition trajectory, ignoring the question of trajectory optimization. In this paper, we focus on learning acquisition trajectories given a fixed image reconstruction model. We formulate the problem as a sequential decision process and propose the use of reinforcement learning to solve it. Experiments on a large scale public MRI dataset of knees show that our proposed models significantly outperform the state-of-the-art in active MRI acquisition, over a large range of acceleration factors.
When a toddler is presented a new toy, their instinctual behaviour is to pick it up and inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. Here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to fusing vision and touch, which leverages advances in graph convolutional networks. To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single-modality baselines; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) the reconstruction quality increases with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood.
We focus on the problem of training convolutional neural networks on gigapixel histopathology images to predict image-level targets. For this purpose, we extend Neural Image Compression (NIC), an image compression framework that reduces the dimensionality of these images using an encoder network trained unsupervisedly. We propose to train this encoder using supervised multitask learning (MTL) instead. We applied the proposed MTL NIC to two histopathology datasets and three tasks. First, we obtained state-of-the-art results in the Tumor Proliferation Assessment Challenge of 2016 (TUPAC16). Second, we successfully classified histopathological growth patterns in images with colorectal liver metastasis (CLM). Third, we predicted patient risk of death by learning directly from overall survival in the same CLM data. Our experimental results suggest that the representations learned by the MTL objective are: (1) highly specific, due to the supervised training signal, and (2) transferable, since the same features perform well across different tasks. Additionally, we trained multiple encoders with different training objectives, e.g. unsupervised and variants of MTL, and observed a positive correlation between the number of tasks in MTL and the system performance on the TUPAC16 dataset.