This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.
We review the AIM 2020 challenge on virtual image relighting and illumination estimation. This paper presents the novel VIDIT dataset used in the challenge and the different proposed solutions and final evaluation results over the 3 challenge tracks. The first track considered one-to-one relighting; the objective was to relight an input photo of a scene with a different color temperature and illuminant orientation (i.e., light source position). The goal of the second track was to estimate illumination settings, namely the color temperature and orientation, from a given image. Lastly, the third track dealt with any-to-any relighting, thus a generalization of the first track. The target color temperature and orientation, rather than being pre-determined, are instead given by a guide image. Participants were allowed to make use of their track 1 and 2 solutions for track 3. The tracks had 94, 52, and 56 registered participants, respectively, leading to 20 confirmed submissions in the final competition stage.
Under-display camera (UDC) is a novel technology that can make digital imaging experience in handheld devices seamless by providing large screen-to-body ratio. UDC images are severely degraded owing to their positioning under a display screen. This work addresses the restoration of images degraded as a result of UDC imaging. Two different networks are proposed for the restoration of images taken with two types of UDC technologies. The first method uses a pyramidal dilated convolution within a wavelet decomposed convolutional neural network for pentile-organic LED (P-OLED) based display system. The second method employs pyramidal dilated convolution within a discrete cosine transform based dual domain network to restore images taken using a transparent-organic LED (T-OLED) based UDC system. The first method produced very good quality restored images and was the winning entry in European Conference on Computer Vision (ECCV) 2020 challenge on image restoration for Under-display Camera - Track 2 - P-OLED evaluated based on PSNR and SSIM. The second method scored fourth position in Track-1 (T-OLED) of the challenge evaluated based on the same metrics.
The task of recalibrating the illumination settings in an image to a target configuration is known as relighting. Relighting techniques have potential applications in digital photography, gaming industry and in augmented reality. In this paper, we address the one-to-one relighting problem where an image at a target illumination settings is predicted given an input image with specific illumination conditions. To this end, we propose a wavelet decomposed RelightNet called WDRN which is a novel encoder-decoder network employing wavelet based decomposition followed by convolution layers under a muti-resolution framework. We also propose a novel loss function called gray loss that ensures efficient learning of gradient in illumination along different directions of the ground truth image giving rise to visually superior relit images. The proposed solution won the first position in the relighting challenge event in advances in image manipulation (AIM) 2020 workshop which proves its effectiveness measured in terms of a Mean Perceptual Score which in turn is measured using SSIM and a Learned Perceptual Image Patch Similarity score.
This paper is the report of the first Under-Display Camera (UDC) image restoration challenge in conjunction with the RLQ workshop at ECCV 2020. The challenge is based on a newly-collected database of Under-Display Camera. The challenge tracks correspond to two types of display: a 4k Transparent OLED (T-OLED) and a phone Pentile OLED (P-OLED). Along with about 150 teams registered the challenge, eight and nine teams submitted the results during the testing phase for each track. The results in the paper are state-of-the-art restoration performance of Under-Display Camera Restoration. Datasets and paper are available at https://yzhouas.github.io/projects/UDC/udc.html.