Abstract:As a crucial approach for compact representation learning, hashing has achieved great success in effectiveness and efficiency. Numerous heuristic Hamming space metric learning objectives are designed to obtain high-quality hash codes. Nevertheless, a theoretical analysis of criteria for learning good hash codes remains largely unexploited. In this paper, we prove that inter-class distinctiveness and intra-class compactness among hash codes determine the lower bound of hash codes' performance. Promoting these two characteristics could lift the bound and improve hash learning. We then propose a surrogate model to fully exploit the above objective by estimating the posterior of hash codes and controlling it, which results in a low-bias optimization. Extensive experiments reveal the effectiveness of the proposed method. By testing on a series of hash-models, we obtain performance improvements among all of them, with an up to $26.5\%$ increase in mean Average Precision and an up to $20.5\%$ increase in accuracy. Our code is publicly available at \url{https://github.com/VL-Group/LBHash}.
Abstract:Unrestricted color attacks, which manipulate semantically meaningful color of an image, have shown their stealthiness and success in fooling both human eyes and deep neural networks. However, current works usually sacrifice the flexibility of the uncontrolled setting to ensure the naturalness of adversarial examples. As a result, the black-box attack performance of these methods is limited. To boost transferability of adversarial examples without damaging image quality, we propose a novel Natural Color Fool (NCF) which is guided by realistic color distributions sampled from a publicly available dataset and optimized by our neighborhood search and initialization reset. By conducting extensive experiments and visualizations, we convincingly demonstrate the effectiveness of our proposed method. Notably, on average, results show that our NCF can outperform state-of-the-art approaches by 15.0%$\sim$32.9% for fooling normally trained models and 10.0%$\sim$25.3% for evading defense methods. Our code is available at https://github.com/ylhz/Natural-Color-Fool.
Abstract:Existing methods of multiple human parsing usually adopt a two-stage strategy (typically top-down and bottom-up), which suffers from either strong dependence on prior detection or highly computational redundancy during post-grouping. In this work, we present an end-to-end multiple human parsing framework using representative parts, termed RepParser. Different from mainstream methods, RepParser solves the multiple human parsing in a new single-stage manner without resorting to person detection or post-grouping.To this end, RepParser decouples the parsing pipeline into instance-aware kernel generation and part-aware human parsing, which are responsible for instance separation and instance-specific part segmentation, respectively. In particular, we empower the parsing pipeline by representative parts, since they are characterized by instance-aware keypoints and can be utilized to dynamically parse each person instance. Specifically, representative parts are obtained by jointly localizing centers of instances and estimating keypoints of body part regions. After that, we dynamically predict instance-aware convolution kernels through representative parts, thus encoding person-part context into each kernel responsible for casting an image feature as an instance-specific representation.Furthermore, a multi-branch structure is adopted to divide each instance-specific representation into several part-aware representations for separate part segmentation.In this way, RepParser accordingly focuses on person instances with the guidance of representative parts and directly outputs parsing results for each person instance, thus eliminating the requirement of the prior detection or post-grouping.Extensive experiments on two challenging benchmarks demonstrate that our proposed RepParser is a simple yet effective framework and achieves very competitive performance.
Abstract:Scene graph generation (SGG) is a fundamental task aimed at detecting visual relations between objects in an image. The prevailing SGG methods require all object classes to be given in the training set. Such a closed setting limits the practical application of SGG. In this paper, we introduce open-vocabulary scene graph generation, a novel, realistic and challenging setting in which a model is trained on a set of base object classes but is required to infer relations for unseen target object classes. To this end, we propose a two-step method that firstly pre-trains on large amounts of coarse-grained region-caption data and then leverages two prompt-based techniques to finetune the pre-trained model without updating its parameters. Moreover, our method can support inference over completely unseen object classes, which existing methods are incapable of handling. On extensive experiments on three benchmark datasets, Visual Genome, GQA, and Open-Image, our method significantly outperforms recent, strong SGG methods on the setting of Ov-SGG, as well as on the conventional closed SGG.
Abstract:The current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods overemphasize the tail predicates and underestimate head ones throughout training, thereby wrecking the representation ability of head predicate features. Furthermore, these impaired features from head predicates harm the learning of tail predicates. In fact, the inference of tail predicates heavily depends on the general patterns learned from head ones, e.g., "standing on" depends on "on". Thus, these de-biasing SGG methods can neither achieve excellent performance on tail predicates nor satisfying behaviors on head ones. To address this issue, we propose a Dual-branch Hybrid Learning network (DHL) to take care of both head predicates and tail ones for SGG, including a Coarse-grained Learning Branch (CLB) and a Fine-grained Learning Branch (FLB). Specifically, the CLB is responsible for learning expertise and robust features of head predicates, while the FLB is expected to predict informative tail predicates. Furthermore, DHL is equipped with a Branch Curriculum Schedule (BCS) to make the two branches work well together. Experiments show that our approach achieves a new state-of-the-art performance on VG and GQA datasets and makes a trade-off between the performance of tail predicates and head ones. Moreover, extensive experiments on two downstream tasks (i.e., Image Captioning and Sentence-to-Graph Retrieval) further verify the generalization and practicability of our method.
Abstract:For black-box attacks, the gap between the substitute model and the victim model is usually large, which manifests as a weak attack performance. Motivated by the observation that the transferability of adversarial examples can be improved by attacking diverse models simultaneously, model augmentation methods which simulate different models by using transformed images are proposed. However, existing transformations for spatial domain do not translate to significantly diverse augmented models. To tackle this issue, we propose a novel spectrum simulation attack to craft more transferable adversarial examples against both normally trained and defense models. Specifically, we apply a spectrum transformation to the input and thus perform the model augmentation in the frequency domain. We theoretically prove that the transformation derived from frequency domain leads to a diverse spectrum saliency map, an indicator we proposed to reflect the diversity of substitute models. Notably, our method can be generally combined with existing attacks. Extensive experiments on the ImageNet dataset demonstrate the effectiveness of our method, \textit{e.g.}, attacking nine state-of-the-art defense models with an average success rate of \textbf{95.4\%}. Our code is available in \url{https://github.com/yuyang-long/SSA}.
Abstract:The performance of current Scene Graph Generation (SGG) models is severely hampered by hard-to-distinguish predicates, e.g., woman-on/standing on/walking on-beach. As general SGG models tend to predict head predicates and re-balancing strategies prefer tail categories, none of them can appropriately handle hard-to-distinguish predicates. To tackle this issue, inspired by fine-grained image classification, which focuses on differentiating hard-to-distinguish objects, we propose an Adaptive Fine-Grained Predicates Learning (FGPL-A) which aims at differentiating hard-to-distinguish predicates for SGG. First, we introduce an Adaptive Predicate Lattice (PL-A) to figure out hard-to-distinguish predicates, which adaptively explores predicate correlations in keeping with model's dynamic learning pace. Practically, PL-A is initialized from SGG dataset, and gets refined by exploring model's predictions of current mini-batch. Utilizing PL-A, we propose an Adaptive Category Discriminating Loss (CDL-A) and an Adaptive Entity Discriminating Loss (EDL-A), which progressively regularize model's discriminating process with fine-grained supervision concerning model's dynamic learning status, ensuring balanced and efficient learning process. Extensive experimental results show that our proposed model-agnostic strategy significantly boosts performance of benchmark models on VG-SGG and GQA-SGG datasets by up to 175% and 76% on Mean Recall@100, achieving new state-of-the-art performance. Moreover, experiments on Sentence-to-Graph Retrieval and Image Captioning tasks further demonstrate practicability of our method.
Abstract:Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form skeletons via Graph Convolutional Networks (GCNs), existing methods tend to improve GCNs by leveraging multi-form skeletons due to their complementary cues. However, these methods (either adapting structure of GCNs or model ensemble) require the co-existence of all forms of skeletons during both training and inference stages, while a typical situation in real life is the existence of only partial forms for inference. To tackle this issue, we present Adaptive Cross-Form Learning (ACFL), which empowers well-designed GCNs to generate complementary representation from single-form skeletons without changing model capacity. Specifically, each GCN model in ACFL not only learns action representation from the single-form skeletons, but also adaptively mimics useful representations derived from other forms of skeletons. In this way, each GCN can learn how to strengthen what has been learned, thus exploiting model potential and facilitating action recognition as well. Extensive experiments conducted on three challenging benchmarks, i.e., NTU-RGB+D 120, NTU-RGB+D 60 and UAV-Human, demonstrate the effectiveness and generalizability of the proposed method. Specifically, the ACFL significantly improves various GCN models (i.e., CTR-GCN, MS-G3D, and Shift-GCN), achieving a new record for skeleton-based action recognition.
Abstract:Scene Graph Generation (SGG) represents objects and their interactions with a graph structure. Recently, many works are devoted to solving the imbalanced problem in SGG. However, underestimating the head predicates in the whole training process, they wreck the features of head predicates that provide general features for tail ones. Besides, assigning excessive attention to the tail predicates leads to semantic deviation. Based on this, we propose a novel SGG framework, learning to generate scene graphs from Head to Tail (SGG-HT), containing Curriculum Re-weight Mechanism (CRM) and Semantic Context Module (SCM). CRM learns head/easy samples firstly for robust features of head predicates and then gradually focuses on tail/hard ones. SCM is proposed to relieve semantic deviation by ensuring the semantic consistency between the generated scene graph and the ground truth in global and local representations. Experiments show that SGG-HT significantly alleviates the biased problem and chieves state-of-the-art performances on Visual Genome.
Abstract:Part-level attribute parsing is a fundamental but challenging task, which requires the region-level visual understanding to provide explainable details of body parts. Most existing approaches address this problem by adding a regional convolutional neural network (RCNN) with an attribute prediction head to a two-stage detector, in which attributes of body parts are identified from local-wise part boxes. However, local-wise part boxes with limit visual clues (i.e., part appearance only) lead to unsatisfying parsing results, since attributes of body parts are highly dependent on comprehensive relations among them. In this article, we propose a Knowledge Embedded RCNN (KE-RCNN) to identify attributes by leveraging rich knowledges, including implicit knowledge (e.g., the attribute ``above-the-hip'' for a shirt requires visual/geometry relations of shirt-hip) and explicit knowledge (e.g., the part of ``shorts'' cannot have the attribute of ``hoodie'' or ``lining''). Specifically, the KE-RCNN consists of two novel components, i.e., Implicit Knowledge based Encoder (IK-En) and Explicit Knowledge based Decoder (EK-De). The former is designed to enhance part-level representation by encoding part-part relational contexts into part boxes, and the latter one is proposed to decode attributes with a guidance of prior knowledge about \textit{part-attribute} relations. In this way, the KE-RCNN is plug-and-play, which can be integrated into any two-stage detectors, e.g., Attribute-RCNN, Cascade-RCNN, HRNet based RCNN and SwinTransformer based RCNN. Extensive experiments conducted on two challenging benchmarks, e.g., Fashionpedia and Kinetics-TPS, demonstrate the effectiveness and generalizability of the KE-RCNN. In particular, it achieves higher improvements over all existing methods, reaching around 3% of AP on Fashionpedia and around 4% of Acc on Kinetics-TPS.