The subjective evaluation of music generation techniques has been mostly done with questionnaire-based listening tests while ignoring the perspectives from music composition, arrangement, and soundtrack editing. In this paper, we propose an editing test to evaluate users' editing experience of music generation models in a systematic way. To do this, we design a new music style transfer model combining the non-chronological inference architecture, autoregressive models and the Transformer, which serves as an improvement from the baseline model on the same style transfer task. Then, we compare the performance of the two models with a conventional listening test and the proposed editing test, in which the quality of generated samples is assessed by the amount of effort (e.g., the number of required keyboard and mouse actions) spent by users to polish a music clip. Results on two target styles indicate that the improvement over the baseline model can be reflected by the editing test quantitatively. Also, the editing test provides profound insights which are not accessible from usual listening tests. The major contribution of this paper is the systematic presentation of the editing test and the corresponding insights, while the proposed music style transfer model based on state-of-the-art neural networks represents another contribution.
Most of the current supervised automatic music transcription (AMT) models lack the ability to generalize. This means that they have trouble transcribing real-world music recordings from diverse musical genres that are not presented in the labelled training data. In this paper, we propose a semi-supervised framework, ReconVAT, which solves this issue by leveraging the huge amount of available unlabelled music recordings. The proposed ReconVAT uses reconstruction loss and virtual adversarial training. When combined with existing U-net models for AMT, ReconVAT achieves competitive results on common benchmark datasets such as MAPS and MusicNet. For example, in the few-shot setting for the string part version of MusicNet, ReconVAT achieves F1-scores of 61.0% and 41.6% for the note-wise and note-with-offset-wise metrics respectively, which translates into an improvement of 22.2% and 62.5% compared to the supervised baseline model. Our proposed framework also demonstrates the potential of continual learning on new data, which could be useful in real-world applications whereby new data is constantly available.
We present and release Omnizart, a new Python library that provides a streamlined solution to automatic music transcription (AMT). Omnizart encompasses modules that construct the life-cycle of deep learning-based AMT, and is designed for ease of use with a compact command-line interface. To the best of our knowledge, Omnizart is the first transcription toolkit which offers models covering a wide class of instruments ranging from solo, instrument ensembles, percussion instruments to vocal, as well as models for chord recognition and beat/downbeat tracking, two music information retrieval (MIR) tasks highly related to AMT.
Event cameras are novel neuromorphic vision sensors with ultrahigh temporal resolution and low latency, both in the order of microseconds. Instead of image frames, event cameras generate an asynchronous event stream of per-pixel intensity changes with precise timestamps. The resulting sparse data structure impedes applying many conventional computer vision techniques to event streams, and specific algorithms should be designed to leverage the information provided by event cameras. We propose a corner detection algorithm, eSUSAN, inspired by the conventional SUSAN (smallest univalue segment assimilating nucleus) algorithm for corner detection. The proposed eSUSAN extracts the univalue segment assimilating nucleus from the circle kernel based on the similarity across timestamps and distinguishes corner events by the number of pixels in the nucleus area. Moreover, eSUSAN is fast enough to be applied to CeleX-V, the event camera with the highest resolution available. Based on eSUSAN, we also propose the SE-Harris corner detector, which uses adaptive normalization based on exponential decay to quickly construct a local surface of active events and the event-based Harris detector to refine the corners identified by eSUSAN. We evaluated the proposed algorithms on a public dataset and CeleX-V data. Both eSUSAN and SE-Harris exhibit higher real-time performance than existing algorithms while maintaining high accuracy and tracking performance.
Graph neural networks (GNNs) emerged recently as a standard toolkit for learning from data on graphs. Current GNN designing works depend on immense human expertise to explore different message-passing mechanisms, and require manual enumeration to determine the proper message-passing depth. Inspired by the strong searching capability of neural architecture search (NAS) in CNN, this paper proposes Graph Neural Architecture Search (GNAS) with novel-designed search space. The GNAS can automatically learn better architecture with the optimal depth of message passing on the graph. Specifically, we design Graph Neural Architecture Paradigm (GAP) with tree-topology computation procedure and two types of fine-grained atomic operations (feature filtering and neighbor aggregation) from message-passing mechanism to construct powerful graph network search space. Feature filtering performs adaptive feature selection, and neighbor aggregation captures structural information and calculates neighbors' statistics. Experiments show that our GNAS can search for better GNNs with multiple message-passing mechanisms and optimal message-passing depth. The searched network achieves remarkable improvement over state-of-the-art manual designed and search-based GNNs on five large-scale datasets at three classical graph tasks. Codes can be found at https://github.com/phython96/GNAS-MP.
Music-to-visual style transfer is a challenging yet important cross-modal learning problem in the practice of creativity. Its major difference from the traditional image style transfer problem is that the style information is provided by music rather than images. Assuming that musical features can be properly mapped to visual contents through semantic links between the two domains, we solve the music-to-visual style transfer problem in two steps: music visualization and style transfer. The music visualization network utilizes an encoder-generator architecture with a conditional generative adversarial network to generate image-based music representations from music data. This network is integrated with an image style transfer method to accomplish the style transfer process. Experiments are conducted on WikiArt-IMSLP, a newly compiled dataset including Western music recordings and paintings listed by decades. By utilizing such a label to learn the semantic connection between paintings and music, we demonstrate that the proposed framework can generate diverse image style representations from a music piece, and these representations can unveil certain art forms of the same era. Subjective testing results also emphasize the role of the era label in improving the perceptual quality on the compatibility between music and visual content.
This paper presents a neural network model to generate virtual violinist's 3-D skeleton movements from music audio. Improved from the conventional recurrent neural network models for generating 2-D skeleton data in previous works, the proposed model incorporates an encoder-decoder architecture, as well as the self-attention mechanism to model the complicated dynamics in body movement sequences. To facilitate the optimization of self-attention model, beat tracking is applied to determine effective sizes and boundaries of the training examples. The decoder is accompanied with a refining network and a bowing attack inference mechanism to emphasize the right-hand behavior and bowing attack timing. Both objective and subjective evaluations reveal that the proposed model outperforms the state-of-the-art methods. To the best of our knowledge, this work represents the first attempt to generate 3-D violinists' body movements considering key features in musical body movement.
Virtual musicians have become a remarkable phenomenon in the contemporary multimedia arts. However, most of the virtual musicians nowadays have not been endowed with abilities to create their own behaviors, or to perform music with human musicians. In this paper, we firstly create a virtual violinist, who can collaborate with a human pianist to perform chamber music automatically without any intervention. The system incorporates the techniques from various fields, including real-time music tracking, pose estimation, and body movement generation. In our system, the virtual musician's behavior is generated based on the given music audio alone, and such a system results in a low-cost, efficient and scalable way to produce human and virtual musicians' co-performance. The proposed system has been validated in public concerts. Objective quality assessment approaches and possible ways to systematically improve the system are also discussed.