Abstract:Speculative decoding accelerates LLM inference by drafting several tokens and verifying them in parallel. Block-diffusion drafters such as DFlash produce a draft block in one pass but model only per-position marginals; best-first tree methods such as DDTree expand candidate trees from those marginals. The released Domino drafter adds a GRU-based causal correction that makes each draft token's distribution path-dependent, a structure DDTree's factorized formulation cannot represent. We introduce DominoTree, a training-free best-first draft tree scored by Domino's conditional, non-factorized correction along each root-to-node path, made practical by restricting the per-node correction to a candidate top-M. On Qwen3-4B across eight benchmarks, DominoTree reaches up to 6.6x speedup over autoregressive decoding and the highest mean accept length of any evaluated method, up to 10.7 tokens per round, at every temperature we test. DominoTree constructs its tree with a GPU-native, CUDA-graph builder that is bit-identical to a reference Python implementation, so acceptance is unchanged, while keeping per-round tree construction cheap. With this builder as default, DominoTree wins throughput over the released Domino decoder at every temperature, 9-10% overall on Qwen3-4B and up to +22% on Alpaca, and over DDTree/CaDDTree at every temperature we test. On Qwen3- 8B, DominoTree keeps the highest accepted length at every temperature and adds a decisive throughput win at T=0, +24% over DDTree; at higher temperature that edge over DDTree/CaDDTree narrows to a tie and a small loss, while its Overall aggregate wins over DFlash and Domino persist.
Abstract:Multi-hop question answering remains challenging for Retrieval-Augmented Generation (RAG) because existing approaches either propagate errors across iterative retrieval rounds or over-generate reasoning steps, increasing cost without improving accuracy. We propose Grounded Delta Planning RAG (GDP-RAG), a plan-based framework that targets only the information delta based on three simple design choices: (1) preliminary retrieval to ground planning before execution, (2) a gap-conditioned planning prompt that asks only for missing information, and (3) a skeletal trajectory that pairs each subquery with a Thought capturing evidence from preliminary retrieval and carrying it through to the final answer. GDP-RAG focuses computation on unresolved gaps, yielding concise, reliable reasoning trajectories. Extensive experiments on HotpotQA, 2WikiMultiHopQA, and MuSiQue show that GDP-RAG achieves the highest accuracy (60.63%) among all compared systems while maintaining a cost-of-pass of 0.51, 22% lower than PAR-RAG (0.65) and 68% lower than KnowTrace (1.57), with no method achieving both higher accuracy and lower cost.
Abstract:Recent neural audio codec-based speech generation (CodecFake) produces highly realistic audio, posing a challenge to existing deepfake countermeasure models. While using codec resynthesized speech (CoRS) as proxy data improves performance, it often suffers from limited generalization. We propose Domain-Shift Feature Augmentation (DSFA), which simulates "in-the-wild" variations by transforming deterministic feature statistics into stochastic distributions during fine-tuning. To evaluate generalization, we further introduce Codec-based Speech Generation Extension Evaluation (CoSG ExtEval) dataset, a more challenging extension of the CoSG Eval (from CodecFake+) dataset, featuring 40 unseen generative models and long-form audio. Experimental results demonstrate that combining a post-trained SSL backbone with DSFA effectively narrows the proxy-to-wild domain gap. This approach achieves state-of-the-art performance across diverse CodecFake attacks in both CoSG Eval and CoSG ExtEval.
Abstract:Modern LLM APIs often reveal only top-$K$ logit scores and censor the remaining vocabulary. We study the per-position distribution-recovery limits of this access model. For censoring threshold $τ$, the compatible teacher distributions form an identified set whose total-variation diameter is exactly $U_K=(V-K)\exp(τ)/(Z_A+(V-K)\exp(τ))$, where $Z_A$ is the observed partition function. For KL recovery, we give a computable binary-endpoint lower bound and an asymptotically matching small-ambiguity upper bound, with an extension to reference-aware attackers. Experiments on a Qwen3 math-reasoning teacher reveal a layered extraction hierarchy: on-task top-$K$ distillation recovers 12% of private capability, full-logit distillation recovers 56% despite 99% KL closure, and generation-based extraction recovers 96%. Top-$K$ censoring therefore limits per-position distribution recovery but does not by itself prevent capability extraction, separating fidelity from transfer in prompt-only logit distillation.
Abstract:Large language models can score well on named game-theory benchmarks while failing on the same strategic computation once semantic cues are removed. We show this gap with procedurally generated zero-sum matrix games: a model that recognizes familiar games drops to 34%, 18%, and 2% success on anonymous $2{\times}2$, $3{\times}3$, and $5{\times}5$ payoff matrices. The benchmark separates semantic recall, learned approximate Nash computation, and an output-interface bottleneck that limits scale. Training only on $2{\times}2$ and $3{\times}3$ games, supervised fine-tuning raises unseen $5{\times}5$--$7{\times}7$ success from 2% to 61%, while exploitability-reward training averages 37% with high seed variance. We prove that the exploitability residual is $2$-Lipschitz in payoff perturbations, unlike discontinuous vertex-returning LP equilibrium selectors, explaining why residual training can transfer under payoff shifts even when formatting instability limits mean performance. A dominated-action padding experiment provides causal evidence: trained models solve $3{\times}3$ games embedded in much larger matrices, while random-padded controls fail and dense $12{\times}12$ games remain near failure. Procedural evaluation is therefore necessary for measuring strategic reasoning, and residual rewards expose a real but format-limited route to approximate equilibrium computation.
Abstract:Large Language Models (LLMs) struggle with knowledge-intensive tasks due to hallucinations and fragmented reasoning over dispersed information. While Retrieval-Augmented Generation (RAG) grounds generation in external sources, existing methods often treat evidence as isolated units, failing to reconstruct the logical chains that connect these dots. Inspired by Complementary Learning Systems (CLS), we propose CodaRAG, a framework that evolves retrieval from passive lookup into active associative discovery. CodaRAG operates via a three-stage pipeline: (1) Knowledge Consolidation to unify fragmented extractions into a stable memory substrate; (2) Associative Navigation to traverse the graph via multi-dimensional pathways-semantic, contextualized, and functional-explicitly recovering dispersed evidence chains; and (3) Interference Elimination to prune hyper-associative noise, ensuring a coherent, high-precision reasoning context. On GraphRAG-Bench, CodaRAG achieves absolute gains of 7-10% in retrieval recall and 3-11% in generation accuracy. These results demonstrate CodaRAG's superior ability to systematically robustify associative evidence retrieval for factual, reasoning, and creative tasks.
Abstract:Rapid advances in singing voice synthesis have increased unauthorized imitation risks, creating an urgent need for better Singing Voice Deepfake (SingFake) Detection, also known as SVDD. Unlike speech, singing contains complex pitch, wide dynamic range, and timbral variations. Conventional 16 kHz-sampled detectors prove inadequate, as they discard vital high-frequency information. This study presents the first systematic analysis of high-resolution (44.1 kHz sampling rate) audio for SVDD. We propose a joint fullband-subband modeling framework: the fullband captures global context, while subband-specific experts isolate fine-grained synthesis artifacts unevenly distributed across the spectrum. Experiments on the WildSVDD dataset demonstrate that high-frequency subbands provide essential complementary cues. Our framework significantly outperforms 16 kHz-sampled models, proving that high-resolution audio and strategic subband integration are critical for robust in-the-wild detection.
Abstract:Although many models exist to detect singing voice deepfakes (SingFake), how these models operate, particularly with instrumental accompaniment, is unclear. We investigate how instrumental music affects SingFake detection from two perspectives. To investigate the behavioral effect, we test different backbones, unpaired instrumental tracks, and frequency subbands. To analyze the representational effect, we probe how fine-tuning alters encoders' speech and music capabilities. Our results show that instrumental accompaniment acts mainly as data augmentation rather than providing intrinsic cues (e.g., rhythm or harmony). Furthermore, fine-tuning increases reliance on shallow speaker features while reducing sensitivity to content, paralinguistic, and semantic information. These insights clarify how models exploit vocal versus instrumental cues and can inform the design of more interpretable and robust SingFake detection systems.
Abstract:Recent attempts at source tracing for codec-based deepfake speech (CodecFake), generated by neural audio codec-based speech generation (CoSG) models, have exhibited suboptimal performance. However, how to train source tracing models using simulated CoSG data while maintaining strong performance on real CoSG-generated audio remains an open challenge. In this paper, we show that models trained solely on codec-resynthesized data tend to overfit to non-speech regions and struggle to generalize to unseen content. To mitigate these challenges, we introduce the Semantic-Acoustic Source Tracing Network (SASTNet), which jointly leverages Whisper for semantic feature encoding and Wav2vec2 with AudioMAE for acoustic feature encoding. Our proposed SASTNet achieves state-of-the-art performance on the CoSG test set of the CodecFake+ dataset, demonstrating its effectiveness for reliable source tracing.




Abstract:Recent advances in neural audio codec-based speech generation (CoSG) models have produced remarkably realistic audio deepfakes. We refer to deepfake speech generated by CoSG systems as codec-based deepfake, or CodecFake. Although existing anti-spoofing research on CodecFake predominantly focuses on verifying the authenticity of audio samples, almost no attention was given to tracing the CoSG used in generating these deepfakes. In CodecFake generation, processes such as speech-to-unit encoding, discrete unit modeling, and unit-to-speech decoding are fundamentally based on neural audio codecs. Motivated by this, we introduce source tracing for CodecFake via neural audio codec taxonomy, which dissects neural audio codecs to trace CoSG. Our experimental results on the CodecFake+ dataset provide promising initial evidence for the feasibility of CodecFake source tracing while also highlighting several challenges that warrant further investigation.