Currently, most existing person re-identification methods use Instance-Level features, which are extracted only from a single image. However, these Instance-Level features can easily ignore the discriminative information due to the appearance of each identity varies greatly in different images. Thus, it is necessary to exploit Identity-Level features, which can be shared across different images of each identity. In this paper, we propose to promote Instance-Level features to Identity-Level features by employing cross-attention to incorporate information from one image to another of the same identity, thus more unified and discriminative pedestrian information can be obtained. We propose a novel training framework named X-ReID. Specifically, a Cross Intra-Identity Instances module (IntraX) fuses different intra-identity instances to transfer Identity-Level knowledge and make Instance-Level features more compact. A Cross Inter-Identity Instances module (InterX) involves hard positive and hard negative instances to improve the attention response to the same identity instead of different identity, which minimizes intra-identity variation and maximizes inter-identity variation. Extensive experiments on benchmark datasets show the superiority of our method over existing works. Particularly, on the challenging MSMT17, our proposed method gains 1.1% mAP improvements when compared to the second place.
The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.