Abstract:Data imputation and data generation have important applications for many domains, like healthcare and finance, where incomplete or missing data can hinder accurate analysis and decision-making. Diffusion models have emerged as powerful generative models capable of capturing complex data distributions across various data modalities such as image, audio, and time series data. Recently, they have been also adapted to generate tabular data. In this paper, we propose a diffusion model for tabular data that introduces three key enhancements: (1) a conditioning attention mechanism, (2) an encoder-decoder transformer as the denoising network, and (3) dynamic masking. The conditioning attention mechanism is designed to improve the model's ability to capture the relationship between the condition and synthetic data. The transformer layers help model interactions within the condition (encoder) or synthetic data (decoder), while dynamic masking enables our model to efficiently handle both missing data imputation and synthetic data generation tasks within a unified framework. We conduct a comprehensive evaluation by comparing the performance of diffusion models with transformer conditioning against state-of-the-art techniques, such as Variational Autoencoders, Generative Adversarial Networks and Diffusion Models, on benchmark datasets. Our evaluation focuses on the assessment of the generated samples with respect to three important criteria, namely: (1) Machine Learning efficiency, (2) statistical similarity, and (3) privacy risk mitigation. For the task of data imputation, we consider the efficiency of the generated samples across different levels of missing features.
Abstract:In the present article, we propose a paradigm shift on evolving Artificial Neural Networks (ANNs) towards a new bio-inspired design that is grounded on the structural properties, interactions, and dynamics of protein networks (PNs): the Artificial Protein Network (APN). This introduces several advantages previously unrealized by state-of-the-art approaches in NE: (1) We can draw inspiration from how nature, thanks to millions of years of evolution, efficiently encodes protein interactions in the DNA to translate our APN to silicon DNA. This helps bridge the gap between syntax and semantics observed in current NE approaches. (2) We can learn from how nature builds networks in our genes, allowing us to design new and smarter networks through EA evolution. (3) We can perform EA crossover/mutation operations and evolution steps, replicating the operations observed in nature directly on the genotype of networks, thus exploring and exploiting the phenotypic space, such that we avoid getting trapped in sub-optimal solutions. (4) Our novel definition of APN opens new ways to leverage our knowledge about different living things and processes from biology. (5) Using biologically inspired encodings, we can model more complex demographic and ecological relationships (e.g., virus-host or predator-prey interactions), allowing us to optimise for multiple, often conflicting objectives.
Abstract:Multimodal foundation models are transformative in sequential recommender systems, leveraging powerful representation learning capabilities. While Parameter-efficient Fine-tuning (PEFT) is commonly used to adapt foundation models for recommendation tasks, most research prioritizes parameter efficiency, often overlooking critical factors like GPU memory efficiency and training speed. Addressing this gap, our paper introduces IISAN (Intra- and Inter-modal Side Adapted Network for Multimodal Representation), a simple plug-and-play architecture using a Decoupled PEFT structure and exploiting both intra- and inter-modal adaptation. IISAN matches the performance of full fine-tuning (FFT) and state-of-the-art PEFT. More importantly, it significantly reduces GPU memory usage - from 47GB to just 3GB for multimodal sequential recommendation tasks. Additionally, it accelerates training time per epoch from 443s to 22s compared to FFT. This is also a notable improvement over the Adapter and LoRA, which require 37-39 GB GPU memory and 350-380 seconds per epoch for training. Furthermore, we propose a new composite efficiency metric, TPME (Training-time, Parameter, and GPU Memory Efficiency) to alleviate the prevalent misconception that "parameter efficiency represents overall efficiency". TPME provides more comprehensive insights into practical efficiency comparisons between different methods. Besides, we give an accessible efficiency analysis of all PEFT and FFT approaches, which demonstrate the superiority of IISAN. We release our codes and other materials at https://github.com/GAIR-Lab/IISAN.
Abstract:Reinforcement Learning (RL)-based recommender systems have demonstrated promising performance in meeting user expectations by learning to make accurate next-item recommendations from historical user-item interactions. However, existing offline RL-based sequential recommendation methods face the challenge of obtaining effective user feedback from the environment. Effectively modeling the user state and shaping an appropriate reward for recommendation remains a challenge. In this paper, we leverage language understanding capabilities and adapt large language models (LLMs) as an environment (LE) to enhance RL-based recommenders. The LE is learned from a subset of user-item interaction data, thus reducing the need for large training data, and can synthesise user feedback for offline data by: (i) acting as a state model that produces high quality states that enrich the user representation, and (ii) functioning as a reward model to accurately capture nuanced user preferences on actions. Moreover, the LE allows to generate positive actions that augment the limited offline training data. We propose a LE Augmentation (LEA) method to further improve recommendation performance by optimising jointly the supervised component and the RL policy, using the augmented actions and historical user signals. We use LEA, the state and reward models in conjunction with state-of-the-art RL recommenders and report experimental results on two publicly available datasets.
Abstract:Consciousness has been historically a heavily debated topic in engineering, science, and philosophy. On the contrary, awareness had less success in raising the interest of scholars in the past. However, things are changing as more and more researchers are getting interested in answering questions concerning what awareness is and how it can be artificially generated. The landscape is rapidly evolving, with multiple voices and interpretations of the concept being conceived and techniques being developed. The goal of this paper is to summarize and discuss the ones among these voices connected with projects funded by the EIC Pathfinder Challenge called ``Awareness Inside'', a nonrecurring call for proposals within Horizon Europe designed specifically for fostering research on natural and synthetic awareness. In this perspective, we dedicate special attention to challenges and promises of applying synthetic awareness in robotics, as the development of mature techniques in this new field is expected to have a special impact on generating more capable and trustworthy embodied systems.
Abstract:Distributed (or Federated) learning enables users to train machine learning models on their very own devices, while they share only the gradients of their models usually in a differentially private way (utility loss). Although such a strategy provides better privacy guarantees than the traditional centralized approach, it requires users to blindly trust a centralized infrastructure that may also become a bottleneck with the increasing number of users. In this paper, we design and implement P4L: a privacy preserving peer-to-peer learning system for users to participate in an asynchronous, collaborative learning scheme without requiring any sort of infrastructure or relying on differential privacy. Our design uses strong cryptographic primitives to preserve both the confidentiality and utility of the shared gradients, a set of peer-to-peer mechanisms for fault tolerance and user churn, proximity and cross device communications. Extensive simulations under different network settings and ML scenarios for three real-life datasets show that P4L provides competitive performance to baselines, while it is resilient to different poisoning attacks. We implement P4L and experimental results show that the performance overhead and power consumption is minimal (less than 3mAh of discharge).
Abstract:Casting session-based or sequential recommendation as reinforcement learning (RL) through reward signals is a promising research direction towards recommender systems (RS) that maximize cumulative profits. However, the direct use of RL algorithms in the RS setting is impractical due to challenges like off-policy training, huge action spaces and lack of sufficient reward signals. Recent RL approaches for RS attempt to tackle these challenges by combining RL and (self-)supervised sequential learning, but still suffer from certain limitations. For example, the estimation of Q-values tends to be biased toward positive values due to the lack of negative reward signals. Moreover, the Q-values also depend heavily on the specific timestamp of a sequence. To address the above problems, we propose negative sampling strategy for training the RL component and combine it with supervised sequential learning. We call this method Supervised Negative Q-learning (SNQN). Based on sampled (negative) actions (items), we can calculate the "advantage" of a positive action over the average case, which can be further utilized as a normalized weight for learning the supervised sequential part. This leads to another learning framework: Supervised Advantage Actor-Critic (SA2C). We instantiate SNQN and SA2C with four state-of-the-art sequential recommendation models and conduct experiments on two real-world datasets. Experimental results show that the proposed approaches achieve significantly better performance than state-of-the-art supervised methods and existing self-supervised RL methods . Code will be open-sourced.
Abstract:Since the inception of Recommender Systems (RS), the accuracy of the recommendations in terms of relevance has been the golden criterion for evaluating the quality of RS algorithms. However, by focusing on item relevance, one pays a significant price in terms of other important metrics: users get stuck in a "filter bubble" and their array of options is significantly reduced, hence degrading the quality of the user experience and leading to churn. Recommendation, and in particular session-based/sequential recommendation, is a complex task with multiple - and often conflicting objectives - that existing state-of-the-art approaches fail to address. In this work, we take on the aforementioned challenge and introduce Scalarized Multi-Objective Reinforcement Learning (SMORL) for the RS setting, a novel Reinforcement Learning (RL) framework that can effectively address multi-objective recommendation tasks. The proposed SMORL agent augments standard recommendation models with additional RL layers that enforce it to simultaneously satisfy three principal objectives: accuracy, diversity, and novelty of recommendations. We integrate this framework with four state-of-the-art session-based recommendation models and compare it with a single-objective RL agent that only focuses on accuracy. Our experimental results on two real-world datasets reveal a substantial increase in aggregate diversity, a moderate increase in accuracy, reduced repetitiveness of recommendations, and demonstrate the importance of reinforcing diversity and novelty as complementary objectives.
Abstract:Modern recommender systems (RS) work by processing a number of signals that can be inferred from large sets of user-item interaction data. The main signal to analyze stems from the raw matrix that represents interactions. However, we can increase the performance of RS by considering other kinds of signals like the context of interactions, which could be, for example, the time or date of the interaction, the user location, or sequential data corresponding to the historical interactions of the user with the system. These complex, context-based interaction signals are characterized by a rich relational structure that can be represented by a multi-partite graph. Graph Convolutional Networks (GCNs) have been used successfully in collaborative filtering with simple user-item interaction data. In this work, we generalize the use of GCNs for N-partite graphs by considering N multiple context dimensions and propose a simple way for their seamless integration in modern deep learning RS architectures. More specifically, we define a graph convolutional embedding layer for N-partite graphs that processes user-item-context interactions, and constructs node embeddings by leveraging their relational structure. Experiments on several datasets from recommender systems to drug re-purposing show the benefits of the introduced GCN embedding layer by measuring the performance of different context-enriched tasks.
Abstract:This paper aims to stir debate about a disconcerting privacy issue on web browsing that could easily emerge because of unethical practices and uncontrolled use of technology. We demonstrate how straightforward is to capture behavioral data about the users at scale, by unobtrusively tracking their mouse cursor movements, and predict user's demographics information with reasonable accuracy using five lines of code. Based on our results, we propose an adversarial method to mitigate user profiling techniques that make use of mouse cursor tracking, such as the recurrent neural net we analyze in this paper. We also release our data and a web browser extension that implements our adversarial method, so that others can benefit from this work in practice.