Abstract:Browser agents perform well on short, clean demonstrations, but real deployment is fundamentally different: agents must sustain dozens of decisions on live websites while recovering from mistakes and navigating complex UIs. We argue that closing this gap requires alignment at every level of the pipeline, including execution, supervision, optimization, and evaluation, rather than scale alone. We present Wuying-Browser-Agent, a unified framework that addresses each of these levels. A structured browser harness provides stable execution primitives and decision-oriented context management. Reflection and UI-specialized Curriculum SFT (RUIC-SFT) explicitly trains on recovery trajectories and complex-UI interactions. Divergence-Aware Online GRPO (DAO-GRPO) improves long-horizon credit assignment through potential-based reward shaping and divergence-aware step weighting. Finally, we introduce BrowserBench, a bilingual real-web benchmark of 350 tasks averaging 37.9 steps, because most existing benchmarks are too short to expose long-horizon failure modes. Wuying-Browser-Agent-27B achieves 80.6\% on WebVoyager, 66.7\% on Online-Mind2Web, and 65.1\% on BrowserBench, establishing a new open-source state of the art on browser-use benchmarks. The same pipeline also transfers beyond browser use, demonstrating strong general agentic ability and reaching an average score of 73.8 on Tau2-Bench, Claw-Eval, and BFCL-v4.
Abstract:Despite significant progress, existing research on Multimodal Large Language Models (MLLMs) mainly focuses on general visual understanding, overlooking the ability to integrate textual context associated with objects for a more context-aware multimodal understanding -- an ability we refer to as Region-level Context-aware Multimodal Understanding (RCMU). To address this limitation, we first formulate the RCMU task, which requires models to respond to user instructions by integrating both image content and textual information of regions or objects. To equip MLLMs with RCMU capabilities, we propose Region-level Context-aware Visual Instruction Tuning (RCVIT), which incorporates object information into the model input and enables the model to utilize bounding box coordinates to effectively associate objects' visual content with their textual information. To address the lack of datasets, we introduce the RCMU dataset, a large-scale visual instruction tuning dataset that covers multiple RCMU tasks. We also propose RC\&P-Bench, a comprehensive benchmark that can evaluate the performance of MLLMs in RCMU and multimodal personalized understanding tasks. Additionally, we propose a reference-free evaluation metric to perform a comprehensive and fine-grained evaluation of the region-level context-aware image descriptions. By performing RCVIT on Qwen2-VL models with the RCMU dataset, we developed RC-Qwen2-VL models. Experimental results indicate that RC-Qwen2-VL models not only achieve outstanding performance on multiple RCMU tasks but also demonstrate successful applications in multimodal RAG and personalized conversation. Our data, model and benchmark are available at https://github.com/hongliang-wei/RC-MLLM
Abstract:Humanoid robots have attracted significant attention in recent years. Reinforcement Learning (RL) is one of the main ways to control the whole body of humanoid robots. RL enables agents to complete tasks by learning from environment interactions, guided by task rewards. However, existing RL methods rarely explicitly consider the impact of body stability on humanoid locomotion and manipulation. Achieving high performance in whole-body control remains a challenge for RL methods that rely solely on task rewards. In this paper, we propose a Foundation model-based method for humanoid Locomotion And Manipulation (FLAM for short). FLAM integrates a stabilizing reward function with a basic policy. The stabilizing reward function is designed to encourage the robot to learn stable postures, thereby accelerating the learning process and facilitating task completion. Specifically, the robot pose is first mapped to the 3D virtual human model. Then, the human pose is stabilized and reconstructed through a human motion reconstruction model. Finally, the pose before and after reconstruction is used to compute the stabilizing reward. By combining this stabilizing reward with the task reward, FLAM effectively guides policy learning. Experimental results on a humanoid robot benchmark demonstrate that FLAM outperforms state-of-the-art RL methods, highlighting its effectiveness in improving stability and overall performance.