Abstract:Chain-of-Thought (CoT) has become a standard method for improving reasoning capabilities in large language models (LLMs) by eliciting step-by-step thinking, but its effectiveness in multimodal tasks remains unclear. In this paper, we aim to systematically investigate the key question: What can multimodal Chain-of-Thought reasoning do, and where and why does it fall short? To this end, we evaluate 12 multimodal tasks across perception and reasoning categories using both 14 non-reasoning models and 8 reasoning models. Our analysis reveals several important findings: (1) CoT is not a free lunch and should be used selectively depending on the specific requirements of each task. For perception tasks, CoT can lead to undesirable side effects, such as reduced performance in visual grounding and object counting. In contrast, it proves effective for reasoning tasks involving mathematical, scientific, and multi-image reasoning; (2) Compared to original models, existing open-source multimodal reasoning models often yield only marginal overall improvements, possibly due to an overemphasis on mathematical reasoning at the expense of broader capabilities; (3) Visual reasoning remains a key bottleneck for current multimodal CoT, as models exhibit a Look Light, Think Heavy pattern where verbal reflection rises and falls during reasoning, whereas visual reflection consistently diminishes. These findings suggest that while multimodal CoT handles verbal reflection relatively well, it lacks the ability to maintain deep visual introspection throughout the reasoning process.
Abstract:Environments serve as interactive systems for large language model (LLM) based agents across diverse scenarios and play a crucial role in driving the continual evolution of model capabilities. Despite this importance, existing work lacks a systematic categorization and deep analysis. This paper systematically studies current researches on agentic environments from the perspective of the environment engineering lifecycle, covering their modeling, synthesis, evaluation and application. Specifically, the paper first introduces representative environments from the perspectives of eight attributes and eight domains, providing detailed analyses of their development paths and highlighting their core capabilities. Second, for automated environment synthesis, two paradigms are introduced, such as symbolic synthesis and neural synthesis. This paper also shows different environment evaluation methods in each paradigm. Thirdly, the corresponding environment applications from the perspective of agent-environment co-evolution are discussed. In specific, the paper characterizes the primary pathways for agent evolution in dynamic environments from four complementary perspectives: memory-centric experience evolution, orchestration-centric workflow evolution, trajectory-centric offline evolution, and exploration-centric online evolution. And three paradigms of environment evolution are identified, namely neural-driven, difficulty-driven, and scaling-driven approaches. At last, several promising future directions are discussed, including Environment-as-a-Service, Multi-agent Environments, and Neural-Symbolic Environments.
Abstract:Large language model (LLM) agents have demonstrated remarkable capabilities in complex decision-making and tool-use tasks, yet their ability to generalize across varying environments remains a under-examined concern. Current evaluation paradigms predominantly rely on trajectory-based metrics that measure task success, while failing to assess whether agents possess a grounded, transferable model of the environment. To address this gap, we propose Task-to-Quiz (T2Q), a deterministic and automated evaluation paradigm designed to decouple task execution from world-state understanding. We instantiate this paradigm in T2QBench, a suite comprising 30 environments and 1,967 grounded QA pairs across multiple difficulty levels. Our extensive experiments reveal that task success is often a poor proxy for environment understanding, and that current memory machanism can not effectively help agents acquire a grounded model of the environment. These findings identify proactive exploration and fine-grained state representation as primary bottlenecks, offering a robust foundation for developing more generalizable autonomous agents.




Abstract:We introduce Kimi K2, a Mixture-of-Experts (MoE) large language model with 32 billion activated parameters and 1 trillion total parameters. We propose the MuonClip optimizer, which improves upon Muon with a novel QK-clip technique to address training instability while enjoying the advanced token efficiency of Muon. Based on MuonClip, K2 was pre-trained on 15.5 trillion tokens with zero loss spike. During post-training, K2 undergoes a multi-stage post-training process, highlighted by a large-scale agentic data synthesis pipeline and a joint reinforcement learning (RL) stage, where the model improves its capabilities through interactions with real and synthetic environments. Kimi K2 achieves state-of-the-art performance among open-source non-thinking models, with strengths in agentic capabilities. Notably, K2 obtains 66.1 on Tau2-Bench, 76.5 on ACEBench (En), 65.8 on SWE-Bench Verified, and 47.3 on SWE-Bench Multilingual -- surpassing most open and closed-sourced baselines in non-thinking settings. It also exhibits strong capabilities in coding, mathematics, and reasoning tasks, with a score of 53.7 on LiveCodeBench v6, 49.5 on AIME 2025, 75.1 on GPQA-Diamond, and 27.1 on OJBench, all without extended thinking. These results position Kimi K2 as one of the most capable open-source large language models to date, particularly in software engineering and agentic tasks. We release our base and post-trained model checkpoints to facilitate future research and applications of agentic intelligence.
Abstract:The widespread deployment of Large Language Models (LLMs) trained on massive, uncurated corpora has raised growing concerns about the inclusion of sensitive, copyrighted, or illegal content. This has led to increasing interest in LLM unlearning: the task of selectively removing specific information from a model without retraining from scratch or degrading overall utility. However, existing methods often rely on large-scale forget and retain datasets, and suffer from unnatural responses, poor generalization, or catastrophic utility loss. In this work, we propose Reinforcement UnLearning (RULE), an efficient framework that formulates unlearning as a refusal boundary optimization problem. RULE is trained with a small portion of the forget set and synthesized boundary queries, using a verifiable reward function that encourages safe refusal on forget--related queries while preserving helpful responses on permissible inputs. We provide both theoretical and empirical evidence demonstrating the effectiveness of RULE in achieving targeted unlearning without compromising model utility. Experimental results show that, with only $12%$ forget set and $8%$ synthesized boundary data, RULE outperforms existing baselines by up to $17.5%$ forget quality and $16.3%$ naturalness response while maintaining general utility, achieving forget--retain Pareto optimality. Remarkably, we further observe that RULE improves the naturalness of model outputs, enhances training efficiency, and exhibits strong generalization ability, generalizing refusal behavior to semantically related but unseen queries.
Abstract:The sequential structure of videos poses a challenge to the ability of multimodal large language models (MLLMs) to locate multi-frame evidence and conduct multimodal reasoning. However, existing video benchmarks mainly focus on understanding tasks, which only require models to match frames mentioned in the question (hereafter referred to as "question frame") and perceive a few adjacent frames. To address this gap, we propose MMR-V: A Benchmark for Multimodal Deep Reasoning in Videos. The benchmark is characterized by the following features. (1) Long-range, multi-frame reasoning: Models are required to infer and analyze evidence frames that may be far from the question frame. (2) Beyond perception: Questions cannot be answered through direct perception alone but require reasoning over hidden information. (3) Reliability: All tasks are manually annotated, referencing extensive real-world user understanding to align with common perceptions. (4) Confusability: Carefully designed distractor annotation strategies to reduce model shortcuts. MMR-V consists of 317 videos and 1,257 tasks. Our experiments reveal that current models still struggle with multi-modal reasoning; even the best-performing model, o4-mini, achieves only 52.5% accuracy. Additionally, current reasoning enhancement strategies (Chain-of-Thought and scaling test-time compute) bring limited gains. Further analysis indicates that the CoT demanded for multi-modal reasoning differs from it in textual reasoning, which partly explains the limited performance gains. We hope that MMR-V can inspire further research into enhancing multi-modal reasoning capabilities.




Abstract:Despite the significant progress made by existing retrieval augmented language models (RALMs) in providing trustworthy responses and grounding in reliable sources, they often overlook effective alignment with human preferences. In the alignment process, reward models (RMs) act as a crucial proxy for human values to guide optimization. However, it remains unclear how to evaluate and select a reliable RM for preference alignment in RALMs. To this end, we propose RAG-RewardBench, the first benchmark for evaluating RMs in RAG settings. First, we design four crucial and challenging RAG-specific scenarios to assess RMs, including multi-hop reasoning, fine-grained citation, appropriate abstain, and conflict robustness. Then, we incorporate 18 RAG subsets, six retrievers, and 24 RALMs to increase the diversity of data sources. Finally, we adopt an LLM-as-a-judge approach to improve preference annotation efficiency and effectiveness, exhibiting a strong correlation with human annotations. Based on the RAG-RewardBench, we conduct a comprehensive evaluation of 45 RMs and uncover their limitations in RAG scenarios. Additionally, we also reveal that existing trained RALMs show almost no improvement in preference alignment, highlighting the need for a shift towards preference-aligned training.We release our benchmark and code publicly at https://huggingface.co/datasets/jinzhuoran/RAG-RewardBench/ for future work.
Abstract:LLM have achieved success in many fields but still troubled by problematic content in the training corpora. LLM unlearning aims at reducing their influence and avoid undesirable behaviours. However, existing unlearning methods remain vulnerable to adversarial queries and the unlearned knowledge resurfaces after the manually designed attack queries. As part of a red-team effort to proactively assess the vulnerabilities of unlearned models, we design Dynamic Unlearning Attack (DUA), a dynamic and automated framework to attack these models and evaluate their robustness. It optimizes adversarial suffixes to reintroduce the unlearned knowledge in various scenarios. We find that unlearned knowledge can be recovered in $55.2\%$ of the questions, even without revealing the unlearned model's parameters. In response to this vulnerability, we propose Latent Adversarial Unlearning (LAU), a universal framework that effectively enhances the robustness of the unlearned process. It formulates the unlearning process as a min-max optimization problem and resolves it through two stages: an attack stage, where perturbation vectors are trained and added to the latent space of LLMs to recover the unlearned knowledge, and a defense stage, where previously trained perturbation vectors are used to enhance unlearned model's robustness. With our LAU framework, we obtain two robust unlearning methods, AdvGA and AdvNPO. We conduct extensive experiments across multiple unlearning benchmarks and various models, and demonstrate that they improve the unlearning effectiveness by over $53.5\%$, cause only less than a $11.6\%$ reduction in neighboring knowledge, and have almost no impact on the model's general capabilities.
Abstract:Large language models (LLMs) have achieved remarkable success but still tend to generate factually erroneous responses, a phenomenon known as hallucination. A recent trend is to use preference learning to fine-tune models to align with factuality. However, existing work primarily evaluates fine-tuned models on in-domain (ID) datasets and the factuality on out-of-domain (OOD) datasets remains underexplored. In this paper, we conduct a comprehensive evaluation of the factuality of different models tuned by various preference learning algorithms and demonstrate that their performance on OOD datasets either increases minimally or decreases. Subsequently, we reveal that the main cause of model's failure to uphold factuality under a distribution shift is \textbf{under-alignment}, rather than \textbf{over-alignment}, by analyzing the token distribution shift of the models before and after tuning. Finally, we propose \textbf{APEFT} (\textbf{A}tomic \textbf{P}reference \textbf{E}nhanced \textbf{F}actuality \textbf{T}uning), a framework that enhances model's awareness of factuality at the granularity of individual facts. Extensive experiments demonstrate that APEFT improves model performance by an average of $\boldsymbol{3.45\%}$ on both ID and OOD datasets, which is highly effective.
Abstract:Large language models (LLMs) inevitably memorize sensitive, copyrighted, and harmful knowledge from the training corpus; therefore, it is crucial to erase this knowledge from the models. Machine unlearning is a promising solution for efficiently removing specific knowledge by post hoc modifying models. In this paper, we propose a Real-World Knowledge Unlearning benchmark (RWKU) for LLM unlearning. RWKU is designed based on the following three key factors: (1) For the task setting, we consider a more practical and challenging unlearning setting, where neither the forget corpus nor the retain corpus is accessible. (2) For the knowledge source, we choose 200 real-world famous people as the unlearning targets and show that such popular knowledge is widely present in various LLMs. (3) For the evaluation framework, we design the forget set and the retain set to evaluate the model's capabilities across various real-world applications. Regarding the forget set, we provide four four membership inference attack (MIA) methods and nine kinds of adversarial attack probes to rigorously test unlearning efficacy. Regarding the retain set, we assess locality and utility in terms of neighbor perturbation, general ability, reasoning ability, truthfulness, factuality, and fluency. We conduct extensive experiments across two unlearning scenarios, two models and six baseline methods and obtain some meaningful findings. We release our benchmark and code publicly at http://rwku-bench.github.io for future work.