We consider the task of building a dialogue system that can motivate users to adopt positive lifestyle changes: Motivational Interviewing. Addressing such a task requires a system that can infer \textit{how} to motivate a user effectively. We propose DIIT, a framework that is capable of learning and applying conversation strategies in the form of natural language inductive rules from expert demonstrations. Automatic and human evaluation on instruction-following large language models show natural language strategy descriptions discovered by DIIR can improve active listening skills, reduce unsolicited advice, and promote more collaborative and less authoritative responses, outperforming various demonstration utilization methods.
Inferring contextually-relevant and diverse commonsense to understand narratives remains challenging for knowledge models. In this work, we develop a series of knowledge models, DiffuCOMET, that leverage diffusion to learn to reconstruct the implicit semantic connections between narrative contexts and relevant commonsense knowledge. Across multiple diffusion steps, our method progressively refines a representation of commonsense facts that is anchored to a narrative, producing contextually-relevant and diverse commonsense inferences for an input context. To evaluate DiffuCOMET, we introduce new metrics for commonsense inference that more closely measure knowledge diversity and contextual relevance. Our results on two different benchmarks, ComFact and WebNLG+, show that knowledge generated by DiffuCOMET achieves a better trade-off between commonsense diversity, contextual relevance and alignment to known gold references, compared to baseline knowledge models.
While valuable datasets such as PersonaChat provide a foundation for training persona-grounded dialogue agents, they lack diversity in conversational and narrative settings, primarily existing in the "real" world. To develop dialogue agents with unique personas, models are trained to converse given a specific persona, but hand-crafting these persona can be time-consuming, thus methods exist to automatically extract persona information from existing character-specific dialogue. However, these persona-extraction models are also trained on datasets derived from PersonaChat and struggle to provide high-quality persona information from conversational settings that do not take place in the real world, such as the fantasy-focused dataset, LIGHT. Creating new data to train models on a specific setting is human-intensive, thus prohibitively expensive. To address both these issues, we introduce a natural language inference method for post-hoc adapting a trained persona extraction model to a new setting. We draw inspiration from the literature of dialog natural language inference (NLI), and devise NLI-reranking methods to extract structured persona information from dialogue. Compared to existing persona extraction models, our method returns higher-quality extracted persona and requires less human annotation.
Contrastive cross-modal models such as CLIP and CLAP aid various vision-language (VL) and audio-language (AL) tasks. However, there has been limited investigation of and improvement in their language encoder, which is the central component of encoding natural language descriptions of image/audio into vector representations. We extensively evaluate how unsupervised and supervised sentence embedding training affect language encoder quality and cross-modal task performance. In VL pretraining, we found that sentence embedding training language encoder quality and aids in cross-modal tasks, improving contrastive VL models such as CyCLIP. In contrast, AL pretraining benefits less from sentence embedding training, which may result from the limited amount of pretraining data. We analyze the representation spaces to understand the strengths of sentence embedding training, and find that it improves text-space uniformity, at the cost of decreased cross-modal alignment.
Reporting bias arises when people assume that some knowledge is universally understood and hence, do not necessitate explicit elaboration. In this paper, we focus on the wide existence of reporting bias in visual-language datasets, embodied as the object-attribute association, which can subsequentially degrade models trained on them. To mitigate this bias, we propose a bimodal augmentation (BiAug) approach through object-attribute decoupling to flexibly synthesize visual-language examples with a rich array of object-attribute pairing and construct cross-modal hard negatives. We employ large language models (LLMs) in conjunction with a grounding object detector to extract target objects. Subsequently, the LLM generates a detailed attribute description for each object and produces a corresponding hard negative counterpart. An inpainting model is then used to create images based on these detailed object descriptions. By doing so, the synthesized examples explicitly complement omitted objects and attributes to learn, and the hard negative pairs steer the model to distinguish object attributes. Our experiments demonstrated that BiAug is superior in object-attribute understanding. In addition, BiAug also improves the performance on zero-shot retrieval tasks on general benchmarks like MSCOCO and Flickr30K. BiAug refines the way of collecting text-image datasets. Mitigating the reporting bias helps models achieve a deeper understanding of visual-language phenomena, expanding beyond mere frequent patterns to encompass the richness and diversity of real-world scenarios.
Sustaining coherent and engaging narratives requires dialogue or storytelling agents to understand how the personas of speakers or listeners ground the narrative. Specifically, these agents must infer personas of their listeners to produce statements that cater to their interests. They must also learn to maintain consistent speaker personas for themselves throughout the narrative, so that their counterparts feel involved in a realistic conversation or story. However, personas are diverse and complex: they entail large quantities of rich interconnected world knowledge that is challenging to robustly represent in general narrative systems (e.g., a singer is good at singing, and may have attended conservatoire). In this work, we construct a new large-scale persona commonsense knowledge graph, PeaCoK, containing ~100K human-validated persona facts. Our knowledge graph schematizes five dimensions of persona knowledge identified in previous studies of human interactive behaviours, and distils facts in this schema from both existing commonsense knowledge graphs and large-scale pretrained language models. Our analysis indicates that PeaCoK contains rich and precise world persona inferences that help downstream systems generate more consistent and engaging narratives.
Understanding rich narratives, such as dialogues and stories, often requires natural language processing systems to access relevant knowledge from commonsense knowledge graphs. However, these systems typically retrieve facts from KGs using simple heuristics that disregard the complex challenges of identifying situationally-relevant commonsense knowledge (e.g., contextualization, implicitness, ambiguity). In this work, we propose the new task of commonsense fact linking, where models are given contexts and trained to identify situationally-relevant commonsense knowledge from KGs. Our novel benchmark, ComFact, contains ~293k in-context relevance annotations for commonsense triplets across four stylistically diverse dialogue and storytelling datasets. Experimental results confirm that heuristic fact linking approaches are imprecise knowledge extractors. Learned fact linking models demonstrate across-the-board performance improvements (~34.6% F1) over these heuristics. Furthermore, improved knowledge retrieval yielded average downstream improvements of 9.8% for a dialogue response generation task. However, fact linking models still significantly underperform humans, suggesting our benchmark is a promising testbed for research in commonsense augmentation of NLP systems.