We develop computational models to analyze court statements in order to assess judicial attitudes toward victims of sexual violence in the Israeli court system. The study examines the resonance of "rape myths" in the criminal justice system's response to sex crimes, in particular in judicial assessment of victim's credibility. We begin by formulating an ontology for evaluating judicial attitudes toward victim's credibility, with eight ordinal labels and binary categorizations. Second, we curate a manually annotated dataset for judicial assessments of victim's credibility in the Hebrew language, as well as a model that can extract credibility labels from court cases. The dataset consists of 855 verdict decision documents in sexual assault cases from 1990-2021, annotated with the help of legal experts and trained law students. The model uses a combined approach of syntactic and latent structures to find sentences that convey the judge's attitude towards the victim and classify them according to the credibility label set. Our ontology, data, and models will be made available upon request, in the hope they spur future progress in this judicial important task.
Weird, unusual, and uncanny images pique the curiosity of observers because they challenge commonsense. For example, an image released during the 2022 world cup depicts the famous soccer stars Lionel Messi and Cristiano Ronaldo playing chess, which playfully violates our expectation that their competition should occur on the football field. Humans can easily recognize and interpret these unconventional images, but can AI models do the same? We introduce WHOOPS!, a new dataset and benchmark for visual commonsense. The dataset is comprised of purposefully commonsense-defying images created by designers using publicly-available image generation tools like Midjourney. We consider several tasks posed over the dataset. In addition to image captioning, cross-modal matching, and visual question answering, we introduce a difficult explanation generation task, where models must identify and explain why a given image is unusual. Our results show that state-of-the-art models such as GPT3 and BLIP2 still lag behind human performance on WHOOPS!. We hope our dataset will inspire the development of AI models with stronger visual commonsense reasoning abilities. Data, models and code are available at the project website: whoops-benchmark.github.io
Machine translation (MT) requires a wide range of linguistic capabilities, which current end-to-end models are expected to learn implicitly by observing aligned sentences in bilingual corpora. In this work, we ask: \emph{How well do MT models learn coreference resolution from implicit signal?} To answer this question, we develop an evaluation methodology that derives coreference clusters from MT output and evaluates them without requiring annotations in the target language. We further evaluate several prominent open-source and commercial MT systems, translating from English to six target languages, and compare them to state-of-the-art coreference resolvers on three challenging benchmarks. Our results show that the monolingual resolvers greatly outperform MT models. Motivated by this result, we experiment with different methods for incorporating the output of coreference resolution models in MT, showing improvement over strong baselines.
We present a large, multilingual study into how vision constrains linguistic choice, covering four languages and five linguistic properties, such as verb transitivity or use of numerals. We propose a novel method that leverages existing corpora of images with captions written by native speakers, and apply it to nine corpora, comprising 600k images and 3M captions. We study the relation between visual input and linguistic choices by training classifiers to predict the probability of expressing a property from raw images, and find evidence supporting the claim that linguistic properties are constrained by visual context across languages. We complement this investigation with a corpus study, taking the test case of numerals. Specifically, we use existing annotations (number or type of objects) to investigate the effect of different visual conditions on the use of numeral expressions in captions, and show that similar patterns emerge across languages. Our methods and findings both confirm and extend existing research in the cognitive literature. We additionally discuss possible applications for language generation.
A core process in human cognition is analogical mapping: the ability to identify a similar relational structure between different situations. We introduce a novel task, Visual Analogies of Situation Recognition, adapting the classical word-analogy task into the visual domain. Given a triplet of images, the task is to select an image candidate B' that completes the analogy (A to A' is like B to what?). Unlike previous work on visual analogy that focused on simple image transformations, we tackle complex analogies requiring understanding of scenes. We leverage situation recognition annotations and the CLIP model to generate a large set of 500k candidate analogies. Crowdsourced annotations for a sample of the data indicate that humans agree with the dataset label ~80% of the time (chance level 25%). Furthermore, we use human annotations to create a gold-standard dataset of 3,820 validated analogies. Our experiments demonstrate that state-of-the-art models do well when distractors are chosen randomly (~86%), but struggle with carefully chosen distractors (~53%, compared to 90% human accuracy). We hope our dataset will encourage the development of new analogy-making models. Website: https://vasr-dataset.github.io/
Proper noun compounds, e.g., "Covid vaccine", convey information in a succinct manner (a "Covid vaccine" is a "vaccine that immunizes against the Covid disease"). These are commonly used in short-form domains, such as news headlines, but are largely ignored in information-seeking applications. To address this limitation, we release a new manually annotated dataset, ProNCI, consisting of 22.5K proper noun compounds along with their free-form semantic interpretations. ProNCI is 60 times larger than prior noun compound datasets and also includes non-compositional examples, which have not been previously explored. We experiment with various neural models for automatically generating the semantic interpretations from proper noun compounds, ranging from few-shot prompting to supervised learning, with varying degrees of knowledge about the constituent nouns. We find that adding targeted knowledge, particularly about the common noun, results in performance gains of upto 2.8%. Finally, we integrate our model generated interpretations with an existing Open IE system and observe an 7.5% increase in yield at a precision of 85%. The dataset and code are available at https://github.com/dair-iitd/pronci.
Multilingual models have been widely used for cross-lingual transfer to low-resource languages. However, the performance on these languages is hindered by their underrepresentation in the pretraining data. To alleviate this problem, we propose a novel multilingual training technique based on teacher-student knowledge distillation. In this setting, we utilize monolingual teacher models optimized for their language. We use those teachers along with balanced (sub-sampled) data to distill the teachers' knowledge into a single multilingual student. Our method outperforms standard training methods in low-resource languages and retrains performance on high-resource languages while using the same amount of data. If applied widely, our approach can increase the representation of low-resource languages in NLP systems.
While vision-and-language models perform well on tasks such as visual question answering, they struggle when it comes to basic human commonsense reasoning skills. In this work, we introduce WinoGAViL: an online game to collect vision-and-language associations, (e.g., werewolves to a full moon), used as a dynamic benchmark to evaluate state-of-the-art models. Inspired by the popular card game Codenames, a spymaster gives a textual cue related to several visual candidates, and another player has to identify them. Human players are rewarded for creating associations that are challenging for a rival AI model but still solvable by other human players. We use the game to collect 3.5K instances, finding that they are intuitive for humans (>90% Jaccard index) but challenging for state-of-the-art AI models, where the best model (ViLT) achieves a score of 52%, succeeding mostly where the cue is visually salient. Our analysis as well as the feedback we collect from players indicate that the collected associations require diverse reasoning skills, including general knowledge, common sense, abstraction, and more. We release the dataset, the code and the interactive game, aiming to allow future data collection that can be used to develop models with better association abilities.
Recent advances in self-supervised modeling of text and images open new opportunities for computational models of child language acquisition, which is believed to rely heavily on cross-modal signals. However, prior studies have been limited by their reliance on vision models trained on large image datasets annotated with a pre-defined set of depicted object categories. This is (a) not faithful to the information children receive and (b) prohibits the evaluation of such models with respect to category learning tasks, due to the pre-imposed category structure. We address this gap, and present a cognitively-inspired, multimodal acquisition model, trained from image-caption pairs on naturalistic data using cross-modal self-supervision. We show that the model learns word categories and object recognition abilities, and presents trends reminiscent of those reported in the developmental literature. We make our code and trained models public for future reference and use.
We show that the choice of pretraining languages affects downstream cross-lingual transfer for BERT-based models. We inspect zero-shot performance in balanced data conditions to mitigate data size confounds, classifying pretraining languages that improve downstream performance as donors, and languages that are improved in zero-shot performance as recipients. We develop a method of quadratic time complexity in the number of languages to estimate these relations, instead of an exponential exhaustive computation of all possible combinations. We find that our method is effective on a diverse set of languages spanning different linguistic features and two downstream tasks. Our findings can inform developers of large-scale multilingual language models in choosing better pretraining configurations.