The recent advancements in transformer-based visual trackers have led to significant progress, attributed to their strong modeling capabilities. However, as performance improves, running latency correspondingly increases, presenting a challenge for real-time robotics applications, especially on edge devices with computational constraints. In response to this, we introduce LiteTrack, an efficient transformer-based tracking model optimized for high-speed operations across various devices. It achieves a more favorable trade-off between accuracy and efficiency than the other lightweight trackers. The main innovations of LiteTrack encompass: 1) asynchronous feature extraction and interaction between the template and search region for better feature fushion and cutting redundant computation, and 2) pruning encoder layers from a heavy tracker to refine the balnace between performance and speed. As an example, our fastest variant, LiteTrack-B4, achieves 65.2% AO on the GOT-10k benchmark, surpassing all preceding efficient trackers, while running over 100 fps with ONNX on the Jetson Orin NX edge device. Moreover, our LiteTrack-B9 reaches competitive 72.2% AO on GOT-10k and 82.4% AUC on TrackingNet, and operates at 171 fps on an NVIDIA 2080Ti GPU. The code and demo materials will be available at https://github.com/TsingWei/LiteTrack.
Current state-of-the-art (SOTA) methods in visual object tracking often require extensive computational resources and vast amounts of training data, leading to a risk of overfitting. This study introduces a more efficient training strategy to mitigate overfitting and reduce computational requirements. We balance the training process with a mix of negative and positive samples from the outset, named as Joint learning with Negative samples (JN). Negative samples refer to scenarios where the object from the template is not present in the search region, which helps to prevent the model from simply memorizing the target, and instead encourages it to use the template for object location. To handle the negative samples effectively, we adopt a distribution-based head, which modeling the bounding box as distribution of distances to express uncertainty about the target's location in the presence of negative samples, offering an efficient way to manage the mixed sample training. Furthermore, our approach introduces a target-indicating token. It encapsulates the target's precise location within the template image. This method provides exact boundary details with negligible computational cost but improving performance. Our model, JN-256, exhibits superior performance on challenging benchmarks, achieving 75.8% AO on GOT-10k and 84.1% AUC on TrackingNet. Notably, JN-256 outperforms previous SOTA trackers that utilize larger models and higher input resolutions, even though it is trained with only half the number of data sampled used in those works.
Recent Transformer-based visual tracking models have showcased superior performance. Nevertheless, prior works have been resource-intensive, requiring prolonged GPU training hours and incurring high GFLOPs during inference due to inefficient training methods and convolution-based target heads. This intensive resource use renders them unsuitable for real-world applications. In this paper, we present DETRack, a streamlined end-to-end visual object tracking framework. Our framework utilizes an efficient encoder-decoder structure where the deformable transformer decoder acting as a target head, achieves higher sparsity than traditional convolution heads, resulting in decreased GFLOPs. For training, we introduce a novel one-to-many label assignment and an auxiliary denoising technique, significantly accelerating model's convergence. Comprehensive experiments affirm the effectiveness and efficiency of our proposed method. For instance, DETRack achieves 72.9% AO on challenging GOT-10k benchmarks using only 20% of the training epochs required by the baseline, and runs with lower GFLOPs than all the transformer-based trackers.
Coverage path planning is a major application for mobile robots, which requires robots to move along a planned path to cover the entire map. For large-scale tasks, coverage path planning benefits greatly from multiple robots. In this paper, we describe Turn-minimizing Multirobot Spanning Tree Coverage Star(TMSTC*), an improved multirobot coverage path planning (mCPP) algorithm based on the MSTC*. Our algorithm partitions the map into minimum bricks as tree's branches and thereby transforms the problem into finding the maximum independent set of bipartite graph. We then connect bricks with greedy strategy to form a tree, aiming to reduce the number of turns of corresponding circumnavigating coverage path. Our experimental results show that our approach enables multiple robots to make fewer turns and thus complete terrain coverage tasks faster than other popular algorithms.
Intent detection and slot filling are two fundamental tasks for building a spoken language understanding (SLU) system. Multiple deep learning-based joint models have demonstrated excellent results on the two tasks. In this paper, we propose a new joint model with a wheel-graph attention network (Wheel-GAT) which is able to model interrelated connections directly for intent detection and slot filling. To construct a graph structure for utterances, we create intent nodes, slot nodes, and directed edges. Intent nodes can provide utterance-level semantic information for slot filling, while slot nodes can also provide local keyword information for intent. Experiments show that our model outperforms multiple baselines on two public datasets. Besides, we also demonstrate that using Bidirectional Encoder Representation from Transformer (BERT) model further boosts the performance in the SLU task.