We propose a method to train deep networks to decompose videos into 3D geometry (camera and depth), moving objects, and their motions, with no supervision. We build on the idea of view synthesis, which uses classical camera geometry to re-render a source image from a different point-of-view, specified by a predicted relative pose and depth map. By minimizing the error between the synthetic image and the corresponding real image in a video, the deep network that predicts pose and depth can be trained completely unsupervised. However, the view synthesis equations rely on a strong assumption: that objects do not move. This rigid-world assumption limits the predictive power, and rules out learning about objects automatically. We propose a simple solution: minimize the error on small regions of the image instead. While the scene as a whole may be non-rigid, it is always possible to find small regions that are approximately rigid, such as inside a moving object. Our network can then predict different poses for each region, in a sliding window from a learned dense pose map. This represents a significantly richer model, including 6D object motions, with little additional complexity. We achieve very competitive performance on unsupervised odometry and depth prediction on KITTI. We also demonstrate new capabilities on EPIC-Kitchens, a challenging dataset of indoor videos, where there is no ground truth information for depth, odometry, object segmentation or motion. Yet all are recovered automatically by our method.
Recent research has shown that numerous human-interpretable directions exist in the latent space of GANs. In this paper, we develop an automatic procedure for finding directions that lead to foreground-background image separation, and we use these directions to train an image segmentation model without human supervision. Our method is generator-agnostic, producing strong segmentation results with a wide range of different GAN architectures. Furthermore, by leveraging GANs pretrained on large datasets such as ImageNet, we are able to segment images from a range of domains without further training or finetuning. Evaluating our method on image segmentation benchmarks, we compare favorably to prior work while using neither human supervision nor access to the training data. Broadly, our results demonstrate that automatically extracting foreground-background structure from pretrained deep generative models can serve as a remarkably effective substitute for human supervision.
We tackle the problem of learning object detectors without supervision. Differently from weakly-supervised object detection, we do not assume image-level class labels. Instead, we extract a supervisory signal from audio-visual data, using the audio component to "teach" the object detector. While this problem is related to sound source localisation, it is considerably harder because the detector must classify the objects by type, enumerate each instance of the object, and do so even when the object is silent. We tackle this problem by first designing a self-supervised framework with a contrastive objective that jointly learns to classify and localise objects. Then, without using any supervision, we simply use these self-supervised labels and boxes to train an image-based object detector. With this, we outperform previous unsupervised and weakly-supervised detectors for the task of object detection and sound source localization. We also show that we can align this detector to ground-truth classes with as little as one label per pseudo-class, and show how our method can learn to detect generic objects that go beyond instruments, such as airplanes and cats.
The objective of this work is to localize sound sources that are visible in a video without using manual annotations. Our key technical contribution is to show that, by training the network to explicitly discriminate challenging image fragments, even for images that do contain the object emitting the sound, we can significantly boost the localization performance. We do so elegantly by introducing a mechanism to mine hard samples and add them to a contrastive learning formulation automatically. We show that our algorithm achieves state-of-the-art performance on the popular Flickr SoundNet dataset. Furthermore, we introduce the VGG-Sound Source (VGG-SS) benchmark, a new set of annotations for the recently-introduced VGG-Sound dataset, where the sound sources visible in each video clip are explicitly marked with bounding box annotations. This dataset is 20 times larger than analogous existing ones, contains 5K videos spanning over 200 categories, and, differently from Flickr SoundNet, is video-based. On VGG-SS, we also show that our algorithm achieves state-of-the-art performance against several baselines.
Our goal is to learn a deep network that, given a small number of images of an object of a given category, reconstructs it in 3D. While several recent works have obtained analogous results using synthetic data or assuming the availability of 2D primitives such as keypoints, we are interested in working with challenging real data and with no manual annotations. We thus focus on learning a model from multiple views of a large collection of object instances. We contribute with a new large dataset of object centric videos suitable for training and benchmarking this class of models. We show that existing techniques leveraging meshes, voxels, or implicit surfaces, which work well for reconstructing isolated objects, fail on this challenging data. Finally, we propose a new neural network design, called warp-conditioned ray embedding (WCR), which significantly improves reconstruction while obtaining a detailed implicit representation of the object surface and texture, also compensating for the noise in the initial SfM reconstruction that bootstrapped the learning process. Our evaluation demonstrates performance improvements over several deep monocular reconstruction baselines on existing benchmarks and on our novel dataset.
The quality of the image representations obtained from self-supervised learning depends strongly on the type of data augmentations used in the learning formulation. Recent papers have ported these methods from still images to videos and found that leveraging both audio and video signals yields strong gains; however, they did not find that spatial augmentations such as cropping, which are very important for still images, work as well for videos. In this paper, we improve these formulations in two ways unique to the spatio-temporal aspect of videos. First, for space, we show that spatial augmentations such as cropping do work well for videos too, but that previous implementations, due to the high processing and memory cost, could not do this at a scale sufficient for it to work well. To address this issue, we first introduce Feature Crop, a method to simulate such augmentations much more efficiently directly in feature space. Second, we show that as opposed to naive average pooling, the use of transformer-based attention improves performance significantly, and is well suited for processing feature crops. Combining both of our discoveries into a new method, Space-time Crop & Attend (STiCA) we achieve state-of-the-art performance across multiple video-representation learning benchmarks. In particular, we achieve new state-of-the-art accuracies of 67.0% on HMDB-51 and 93.1% on UCF-101 when pre-training on Kinetics-400.
In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e., humans), often with significant manual work involved. However, scaling the geometry understanding to all objects in nature requires more automated approaches that can also express correspondences between related, but geometrically different objects. To this end, we propose a new, learnable image-based representation of dense correspondences. Our model predicts, for each pixel in a 2D image, an embedding vector of the corresponding vertex in the object mesh, therefore establishing dense correspondences between image pixels and 3D object geometry. We demonstrate that the proposed approach performs on par or better than the state-of-the-art methods for dense pose estimation for humans, while being conceptually simpler. We also collect a new in-the-wild dataset of dense correspondences for animal classes and demonstrate that our framework scales naturally to the new deformable object categories.
We consider the problem of obtaining dense 3D reconstructions of humans from single and partially occluded views. In such cases, the visual evidence is usually insufficient to identify a 3D reconstruction uniquely, so we aim at recovering several plausible reconstructions compatible with the input data. We suggest that ambiguities can be modelled more effectively by parametrizing the possible body shapes and poses via a suitable 3D model, such as SMPL for humans. We propose to learn a multi-hypothesis neural network regressor using a best-of-M loss, where each of the M hypotheses is constrained to lie on a manifold of plausible human poses by means of a generative model. We show that our method outperforms alternative approaches in ambiguous pose recovery on standard benchmarks for 3D humans, and in heavily occluded versions of these benchmarks.
The increasing impact of black box models, and particularly of unsupervised ones, comes with an increasing interest in tools to understand and interpret them. In this paper, we consider in particular how to characterise visual groupings discovered automatically by deep neural networks, starting with state-of-the-art clustering methods. In some cases, clusters readily correspond to an existing labelled dataset. However, often they do not, yet they still maintain an "intuitive interpretability". We introduce two concepts, visual learnability and describability, that can be used to quantify the interpretability of arbitrary image groupings, including unsupervised ones. The idea is to measure (1) how well humans can learn to reproduce a grouping by measuring their ability to generalise from a small set of visual examples (learnability) and (2) whether the set of visual examples can be replaced by a succinct, textual description (describability). By assessing human annotators as classifiers, we remove the subjective quality of existing evaluation metrics. For better scalability, we finally propose a class-level captioning system to generate descriptions for visual groupings automatically and compare it to human annotators using the describability metric.