Vision is one of the primary sensing modalities in autonomous driving. In this paper we look at the problem of estimating the velocity of road vehicles from a camera mounted on a moving car. Contrary to prior methods that train end-to-end deep networks that estimate the vehicles' velocity from the video pixels, we propose a two-step approach where first an off-the-shelf tracker is used to extract vehicle bounding boxes and then a small neural network is used to regress the vehicle velocity from the tracked bounding boxes. Surprisingly, we find that this still achieves state-of-the-art estimation performance with the significant benefit of separating perception from dynamics estimation via a clean, interpretable and verifiable interface which allows us distill the statistics which are crucial for velocity estimation. We show that the latter can be used to easily generate synthetic training data in the space of bounding boxes and use this to improve the performance of our method further.
We present a system for automatic converting of 2D mask object predictions and raw LiDAR point clouds into full 3D bounding boxes of objects. Because the LiDAR point clouds are partial, directly fitting bounding boxes to the point clouds is meaningless. Instead, we suggest that obtaining good results requires sharing information between \emph{all} objects in the dataset jointly, over multiple frames. We then make three improvements to the baseline. First, we address ambiguities in predicting the object rotations via direct optimization in this space while still backpropagating rotation prediction through the model. Second, we explicitly model outliers and task the network with learning their typical patterns, thus better discounting them. Third, we enforce temporal consistency when video data is available. With these contributions, our method significantly outperforms previous work despite the fact that those methods use significantly more complex pipelines, 3D models and additional human-annotated external sources of prior information.
We tackle the problem of monocular 3D reconstruction of articulated objects like humans and animals. We contribute DensePose 3D, a method that can learn such reconstructions in a weakly supervised fashion from 2D image annotations only. This is in stark contrast with previous deformable reconstruction methods that use parametric models such as SMPL pre-trained on a large dataset of 3D object scans. Because it does not require 3D scans, DensePose 3D can be used for learning a wide range of articulated categories such as different animal species. The method learns, in an end-to-end fashion, a soft partition of a given category-specific 3D template mesh into rigid parts together with a monocular reconstruction network that predicts the part motions such that they reproject correctly onto 2D DensePose-like surface annotations of the object. The decomposition of the object into parts is regularized by expressing part assignments as a combination of the smooth eigenfunctions of the Laplace-Beltrami operator. We show significant improvements compared to state-of-the-art non-rigid structure-from-motion baselines on both synthetic and real data on categories of humans and animals.
Implicit neural representation is a recent approach to learn shape collections as zero level-sets of neural networks, where each shape is represented by a latent code. So far, the focus has been shape reconstruction, while shape generalization was mostly left to generic encoder-decoder or auto-decoder regularization. In this paper we advocate deformation-aware regularization for implicit neural representations, aiming at producing plausible deformations as latent code changes. The challenge is that implicit representations do not capture correspondences between different shapes, which makes it difficult to represent and regularize their deformations. Thus, we propose to pair the implicit representation of the shapes with an explicit, piecewise linear deformation field, learned as an auxiliary function. We demonstrate that, by regularizing these deformation fields, we can encourage the implicit neural representation to induce natural deformations in the learned shape space, such as as-rigid-as-possible deformations.
Learning deformable 3D objects from 2D images is an extremely ill-posed problem. Existing methods rely on explicit supervision to establish multi-view correspondences, such as template shape models and keypoint annotations, which restricts their applicability on objects "in the wild". In this paper, we propose to use monocular videos, which naturally provide correspondences across time, allowing us to learn 3D shapes of deformable object categories without explicit keypoints or template shapes. Specifically, we present DOVE, which learns to predict 3D canonical shape, deformation, viewpoint and texture from a single 2D image of a bird, given a bird video collection as well as automatically obtained silhouettes and optical flows as training data. Our method reconstructs temporally consistent 3D shape and deformation, which allows us to animate and re-render the bird from arbitrary viewpoints from a single image.
We tackle the problem of discovering novel classes in an image collection given labelled examples of other classes. We present a new approach called AutoNovel to address this problem by combining three ideas: (1) we suggest that the common approach of bootstrapping an image representation using the labelled data only introduces an unwanted bias, and that this can be avoided by using self-supervised learning to train the representation from scratch on the union of labelled and unlabelled data; (2) we use ranking statistics to transfer the model's knowledge of the labelled classes to the problem of clustering the unlabelled images; and, (3) we train the data representation by optimizing a joint objective function on the labelled and unlabelled subsets of the data, improving both the supervised classification of the labelled data, and the clustering of the unlabelled data. Moreover, we propose a method to estimate the number of classes for the case where the number of new categories is not known a priori. We evaluate AutoNovel on standard classification benchmarks and substantially outperform current methods for novel category discovery. In addition, we also show that AutoNovel can be used for fully unsupervised image clustering, achieving promising results.
We tackle the problem of learning the geometry of multiple categories of deformable objects jointly. Recent work has shown that it is possible to learn a unified dense pose predictor for several categories of related objects. However, training such models requires to initialize inter-category correspondences by hand. This is suboptimal and the resulting models fail to maintain correct correspondences as individual categories are learned. In this paper, we show that improved correspondences can be learned automatically as a natural byproduct of learning category-specific dense pose predictors. To do this, we express correspondences between different categories and between images and categories using a unified embedding. Then, we use the latter to enforce two constraints: symmetric inter-category cycle consistency and a new asymmetric image-to-category cycle consistency. Without any manual annotations for the inter-category correspondences, we obtain state-of-the-art alignment results, outperforming dedicated methods for matching 3D shapes. Moreover, the new model is also better at the task of dense pose prediction than prior work.
We present NeuroMorph, a new neural network architecture that takes as input two 3D shapes and produces in one go, i.e. in a single feed forward pass, a smooth interpolation and point-to-point correspondences between them. The interpolation, expressed as a deformation field, changes the pose of the source shape to resemble the target, but leaves the object identity unchanged. NeuroMorph uses an elegant architecture combining graph convolutions with global feature pooling to extract local features. During training, the model is incentivized to create realistic deformations by approximating geodesics on the underlying shape space manifold. This strong geometric prior allows to train our model end-to-end and in a fully unsupervised manner without requiring any manual correspondence annotations. NeuroMorph works well for a large variety of input shapes, including non-isometric pairs from different object categories. It obtains state-of-the-art results for both shape correspondence and interpolation tasks, matching or surpassing the performance of recent unsupervised and supervised methods on multiple benchmarks.
Piecewise linear neural networks can be split into subfunctions, each with its own activation pattern, domain, and empirical error. Empirical error for the full network can be written as an expectation over empirical error of subfunctions. Constructing a generalization bound on subfunction empirical error indicates that the more densely a subfunction is surrounded by training samples in representation space, the more reliable its predictions are. Further, it suggests that models with fewer activation regions generalize better, and models that abstract knowledge to a greater degree generalize better, all else equal. We propose not only a theoretical framework to reason about subfunction error bounds but also a pragmatic way of approximately evaluating it, which we apply to predicting which samples the network will not successfully generalize to. We test our method on detection of misclassification and out-of-distribution samples, finding that it performs competitively in both cases. In short, some network activation patterns are associated with higher reliability than others, and these can be identified using subfunction error bounds.
In video transformers, the time dimension is often treated in the same way as the two spatial dimensions. However, in a scene where objects or the camera may move, a physical point imaged at one location in frame $t$ may be entirely unrelated to what is found at that location in frame $t+k$. These temporal correspondences should be modeled to facilitate learning about dynamic scenes. To this end, we propose a new drop-in block for video transformers -- trajectory attention -- that aggregates information along implicitly determined motion paths. We additionally propose a new method to address the quadratic dependence of computation and memory on the input size, which is particularly important for high resolution or long videos. While these ideas are useful in a range of settings, we apply them to the specific task of video action recognition with a transformer model and obtain state-of-the-art results on the Kinetics, Something--Something V2, and Epic-Kitchens datasets. Code and models are available at: https://github.com/facebookresearch/Motionformer