Multi-class colorectal tissue classification is a challenging problem that is typically addressed in a setting, where it is assumed that ample amounts of training data is available. However, manual annotation of fine-grained colorectal tissue samples of multiple classes, especially the rare ones like stromal tumor and anal cancer is laborious and expensive. To address this, we propose a knowledge distillation-based approach, named KD-CTCNet, that effectively captures local texture information from few tissue samples, through a distillation loss, to improve the standard CNN features. The resulting enriched feature representation achieves improved classification performance specifically in low data regimes. Extensive experiments on two public datasets of colorectal tissues reveal the merits of the proposed contributions, with a consistent gain achieved over different approaches across low data settings. The code and models are publicly available on GitHub.
In this work, we propose a few-shot colorectal tissue image generation method for addressing the scarcity of histopathological training data for rare cancer tissues. Our few-shot generation method, named XM-GAN, takes one base and a pair of reference tissue images as input and generates high-quality yet diverse images. Within our XM-GAN, a novel controllable fusion block densely aggregates local regions of reference images based on their similarity to those in the base image, resulting in locally consistent features. To the best of our knowledge, we are the first to investigate few-shot generation in colorectal tissue images. We evaluate our few-shot colorectral tissue image generation by performing extensive qualitative, quantitative and subject specialist (pathologist) based evaluations. Specifically, in specialist-based evaluation, pathologists could differentiate between our XM-GAN generated tissue images and real images only 55% time. Moreover, we utilize these generated images as data augmentation to address the few-shot tissue image classification task, achieving a gain of 4.4% in terms of mean accuracy over the vanilla few-shot classifier. Code: \url{https://github.com/VIROBO-15/XM-GAN}
We present a method to efficiently generate 3D-aware high-resolution images that are view-consistent across multiple target views. The proposed multiplane neural radiance model, named GMNR, consists of a novel {\alpha}-guided view-dependent representation ({\alpha}-VdR) module for learning view-dependent information. The {\alpha}-VdR module, faciliated by an {\alpha}-guided pixel sampling technique, computes the view-dependent representation efficiently by learning viewing direction and position coefficients. Moreover, we propose a view-consistency loss to enforce photometric similarity across multiple views. The GMNR model can generate 3D-aware high-resolution images that are viewconsistent across multiple camera poses, while maintaining the computational efficiency in terms of both training and inference time. Experiments on three datasets demonstrate the effectiveness of the proposed modules, leading to favorable results in terms of both generation quality and inference time, compared to existing approaches. Our GMNR model generates 3D-aware images of 1024 X 1024 pixels with 17.6 FPS on a single V100. Code : https://github.com/VIROBO-15/GMNR
Human sketch has already proved its worth in various visual understanding tasks (e.g., retrieval, segmentation, image-captioning, etc). In this paper, we reveal a new trait of sketches - that they are also salient. This is intuitive as sketching is a natural attentive process at its core. More specifically, we aim to study how sketches can be used as a weak label to detect salient objects present in an image. To this end, we propose a novel method that emphasises on how "salient object" could be explained by hand-drawn sketches. To accomplish this, we introduce a photo-to-sketch generation model that aims to generate sequential sketch coordinates corresponding to a given visual photo through a 2D attention mechanism. Attention maps accumulated across the time steps give rise to salient regions in the process. Extensive quantitative and qualitative experiments prove our hypothesis and delineate how our sketch-based saliency detection model gives a competitive performance compared to the state-of-the-art.
Deep learning-based algorithms have seen a massive popularity in different areas of remote sensing image analysis over the past decade. Recently, transformers-based architectures, originally introduced in natural language processing, have pervaded computer vision field where the self-attention mechanism has been utilized as a replacement to the popular convolution operator for capturing long-range dependencies. Inspired by recent advances in computer vision, remote sensing community has also witnessed an increased exploration of vision transformers for a diverse set of tasks. Although a number of surveys have focused on transformers in computer vision in general, to the best of our knowledge we are the first to present a systematic review of recent advances based on transformers in remote sensing. Our survey covers more than 60 recent transformers-based methods for different remote sensing problems in sub-areas of remote sensing: very high-resolution (VHR), hyperspectral (HSI) and synthetic aperture radar (SAR) imagery. We conclude the survey by discussing different challenges and open issues of transformers in remote sensing. Additionally, we intend to frequently update and maintain the latest transformers in remote sensing papers with their respective code at: https://github.com/VIROBO-15/Transformer-in-Remote-Sensing
Handwritten documents are often characterized by dense and uneven layout. Despite advances, standard deep network based approaches for semantic layout segmentation are not robust to complex deformations seen across semantic regions. This phenomenon is especially pronounced for the low-resource Indic palm-leaf manuscript domain. To address the issue, we first introduce Indiscapes2, a new large-scale diverse dataset of Indic manuscripts with semantic layout annotations. Indiscapes2 contains documents from four different historical collections and is 150% larger than its predecessor, Indiscapes. We also propose a novel deep network Palmira for robust, deformation-aware instance segmentation of regions in handwritten manuscripts. We also report Hausdorff distance and its variants as a boundary-aware performance measure. Our experiments demonstrate that Palmira provides robust layouts, outperforms strong baseline approaches and ablative variants. We also include qualitative results on Arabic, South-East Asian and Hebrew historical manuscripts to showcase the generalization capability of Palmira.
Although text recognition has significantly evolved over the years, state-of-the-art (SOTA) models still struggle in the wild scenarios due to complex backgrounds, varying fonts, uncontrolled illuminations, distortions and other artefacts. This is because such models solely depend on visual information for text recognition, thus lacking semantic reasoning capabilities. In this paper, we argue that semantic information offers a complementary role in addition to visual only. More specifically, we additionally utilize semantic information by proposing a multi-stage multi-scale attentional decoder that performs joint visual-semantic reasoning. Our novelty lies in the intuition that for text recognition, the prediction should be refined in a stage-wise manner. Therefore our key contribution is in designing a stage-wise unrolling attentional decoder where non-differentiability, invoked by discretely predicted character labels, needs to be bypassed for end-to-end training. While the first stage predicts using visual features, subsequent stages refine on top of it using joint visual-semantic information. Additionally, we introduce multi-scale 2D attention along with dense and residual connections between different stages to deal with varying scales of character sizes, for better performance and faster convergence during training. Experimental results show our approach to outperform existing SOTA methods by a considerable margin.
Handwritten Text Recognition (HTR) remains a challenging problem to date, largely due to the varying writing styles that exist amongst us. Prior works however generally operate with the assumption that there is a limited number of styles, most of which have already been captured by existing datasets. In this paper, we take a completely different perspective -- we work on the assumption that there is always a new style that is drastically different, and that we will only have very limited data during testing to perform adaptation. This results in a commercially viable solution -- the model has the best shot at adaptation being exposed to the new style, and the few samples nature makes it practical to implement. We achieve this via a novel meta-learning framework which exploits additional new-writer data through a support set, and outputs a writer-adapted model via single gradient step update, all during inference. We discover and leverage on the important insight that there exists few key characters per writer that exhibit relatively larger style discrepancies. For that, we additionally propose to meta-learn instance specific weights for a character-wise cross-entropy loss, which is specifically designed to work with the sequential nature of text data. Our writer-adaptive MetaHTR framework can be easily implemented on the top of most state-of-the-art HTR models. Experiments show an average performance gain of 5-7% can be obtained by observing very few new style data. We further demonstrate via a set of ablative studies the advantage of our meta design when compared with alternative adaption mechanisms.
Degraded document image binarization is one of the most challenging tasks in the domain of document image analysis. In this paper, we present a novel approach towards document image binarization by introducing three-player min-max adversarial game. We train the network in an unsupervised setup by assuming that we do not have any paired-training data. In our approach, an Adversarial Texture Augmentation Network (ATANet) first superimposes the texture of a degraded reference image over a clean image. Later, the clean image along with its generated degraded version constitute the pseudo paired-data which is used to train the Unsupervised Document Binarization Network (UDBNet). Following this approach, we have enlarged the document binarization datasets as it generates multiple images having same content feature but different textual feature. These generated noisy images are then fed into the UDBNet to get back the clean version. The joint discriminator which is the third-player of our three-player min-max adversarial game tries to couple both the ATANet and UDBNet. The three-player min-max adversarial game stops, when the distributions modelled by the ATANet and the UDBNet align to the same joint distribution over time. Thus, the joint discriminator enforces the UDBNet to perform better on real degraded image. The experimental results indicate the superior performance of the proposed model over existing state-of-the-art algorithm on widely used DIBCO datasets. The source code of the proposed system is publicly available at https://github.com/VIROBO-15/UDBNET.