Abstract:While Multimodal Large Language Models (MLLMs) have achieved impressive progress in vision-language understanding, they still struggle with complex multi-step reasoning, often producing logically inconsistent or partially correct solutions. A key limitation lies in the lack of fine-grained supervision over intermediate reasoning steps. To address this, we propose MM-PRM, a process reward model trained within a fully automated, scalable framework. We first build MM-Policy, a strong multimodal model trained on diverse mathematical reasoning data. Then, we construct MM-K12, a curated dataset of 10,000 multimodal math problems with verifiable answers, which serves as seed data. Leveraging a Monte Carlo Tree Search (MCTS)-based pipeline, we generate over 700k step-level annotations without human labeling. The resulting PRM is used to score candidate reasoning paths in the Best-of-N inference setup and achieves significant improvements across both in-domain (MM-K12 test set) and out-of-domain (OlympiadBench, MathVista, etc.) benchmarks. Further analysis confirms the effectiveness of soft labels, smaller learning rates, and path diversity in optimizing PRM performance. MM-PRM demonstrates that process supervision is a powerful tool for enhancing the logical robustness of multimodal reasoning systems. We release all our codes and data at https://github.com/ModalMinds/MM-PRM.
Abstract:Recent advances in rule-based reinforcement learning (RL) have significantly improved the reasoning capability of language models (LMs) with rule-based rewards. However, existing RL methods -- such as GRPO, REINFORCE++, and RLOO -- often suffer from training instability, where large policy updates and improper clipping can lead to training collapse. To address this issue, we propose Clipped Policy Gradient Optimization with Policy Drift (CPGD), a novel algorithm designed to stabilize policy learning in LMs. CPGD introduces a policy drift constraint based on KL divergence to dynamically regularize policy updates, and leverages a clip mechanism on the logarithm of the ratio to prevent excessive policy updates. We provide theoretical justification for CPGD and demonstrate through empirical analysis that it mitigates the instability observed in prior approaches. Furthermore, we show that CPGD significantly improves performance while maintaining training stability. Our implementation balances theoretical rigor with practical usability, offering a robust alternative for RL in the post-training of LMs. We release our code at https://github.com/ModalMinds/MM-EUREKA.
Abstract:We present MM-Eureka, a multimodal reasoning model that successfully extends large-scale rule-based reinforcement learning (RL) to multimodal reasoning. While rule-based RL has shown remarkable success in improving LLMs' reasoning abilities in text domains, its application to multimodal settings has remained challenging. Our work reproduces key characteristics of text-based RL systems like DeepSeek-R1 in the multimodal space, including steady increases in accuracy reward and response length, and the emergence of reflection behaviors. We demonstrate that both instruction-tuned and pre-trained models can develop strong multimodal reasoning capabilities through rule-based RL without supervised fine-tuning, showing superior data efficiency compared to alternative approaches. We open-source our complete pipeline to foster further research in this area. We release all our codes, models, data, etc. at https://github.com/ModalMinds/MM-EUREKA
Abstract:In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings of negative momentum from the unconstrained setting to the constrained setting and provides a universal enhancement to the classic game-solver algorithms. Additionally, we provide theoretical guarantee of convergence for our momentum-augmented algorithms with entropy regularizer. We then extend these algorithms to their extensive-form counterparts. Experimental results on both Normal Form Games (NFGs) and Extensive Form Games (EFGs) demonstrate that our momentum techniques can significantly improve algorithm performance, surpassing both their original versions and the SOTA baselines by a large margin.
Abstract:In recent years, significant progress has been made in multi-objective reinforcement learning (RL) research, which aims to balance multiple objectives by incorporating preferences for each objective. In most existing studies, specific preferences must be provided during deployment to indicate the desired policies explicitly. However, designing these preferences depends heavily on human prior knowledge, which is typically obtained through extensive observation of high-performing demonstrations with expected behaviors. In this work, we propose a simple yet effective offline adaptation framework for multi-objective RL problems without assuming handcrafted target preferences, but only given several demonstrations to implicitly indicate the preferences of expected policies. Additionally, we demonstrate that our framework can naturally be extended to meet constraints on safety-critical objectives by utilizing safe demonstrations, even when the safety thresholds are unknown. Empirical results on offline multi-objective and safe tasks demonstrate the capability of our framework to infer policies that align with real preferences while meeting the constraints implied by the provided demonstrations.
Abstract:In this paper, we aim to utilize only offline trajectory data to train a policy for multi-objective RL. We extend the offline policy-regularized method, a widely-adopted approach for single-objective offline RL problems, into the multi-objective setting in order to achieve the above goal. However, such methods face a new challenge in offline MORL settings, namely the preference-inconsistent demonstration problem. We propose two solutions to this problem: 1) filtering out preference-inconsistent demonstrations via approximating behavior preferences, and 2) adopting regularization techniques with high policy expressiveness. Moreover, we integrate the preference-conditioned scalarized update method into policy-regularized offline RL, in order to simultaneously learn a set of policies using a single policy network, thus reducing the computational cost induced by the training of a large number of individual policies for various preferences. Finally, we introduce Regularization Weight Adaptation to dynamically determine appropriate regularization weights for arbitrary target preferences during deployment. Empirical results on various multi-objective datasets demonstrate the capability of our approach in solving offline MORL problems.