The ongoing trend of hardware specialization has led to a growing use of custom data formats when processing sparse workloads, which are typically memory-bound. These formats facilitate optimized software/hardware implementations by utilizing sparsity pattern- or target-aware data structures and layouts to enhance memory access latency and bandwidth utilization. However, existing sparse tensor programming models and compilers offer little or no support for productively customizing the sparse formats. Additionally, because these frameworks represent formats using a limited set of per-dimension attributes, they lack the flexibility to accommodate numerous new variations of custom sparse data structures and layouts. To overcome this deficiency, we propose UniSparse, an intermediate language that provides a unified abstraction for representing and customizing sparse formats. Unlike the existing attribute-based frameworks, UniSparse decouples the logical representation of the sparse tensor (i.e., the data structure) from its low-level memory layout, enabling the customization of both. As a result, a rich set of format customizations can be succinctly expressed in a small set of well-defined query, mutation, and layout primitives. We also develop a compiler leveraging the MLIR infrastructure, which supports adaptive customization of formats, and automatic code generation of format conversion and compute operations for heterogeneous architectures. We demonstrate the efficacy of our approach through experiments running commonly-used sparse linear algebra operations with specialized formats on multiple different hardware targets, including an Intel CPU, an NVIDIA GPU, an AMD Xilinx FPGA, and a simulated processing-in-memory (PIM) device.
Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time ($\ge$ 25 fps at a resolution of 512 $\times$ 512 ).
Simultaneously achieving 3D reconstruction and new view synthesis for indoor environments has widespread applications but is technically very challenging. State-of-the-art methods based on implicit neural functions can achieve excellent 3D reconstruction results, but their performances on new view synthesis can be unsatisfactory. The exciting development of neural radiance field (NeRF) has revolutionized new view synthesis, however, NeRF-based models can fail to reconstruct clean geometric surfaces. We have developed a dual neural radiance field (Du-NeRF) to simultaneously achieve high-quality geometry reconstruction and view rendering. Du-NeRF contains two geometric fields, one derived from the SDF field to facilitate geometric reconstruction and the other derived from the density field to boost new view synthesis. One of the innovative features of Du-NeRF is that it decouples a view-independent component from the density field and uses it as a label to supervise the learning process of the SDF field. This reduces shape-radiance ambiguity and enables geometry and color to benefit from each other during the learning process. Extensive experiments demonstrate that Du-NeRF can significantly improve the performance of novel view synthesis and 3D reconstruction for indoor environments and it is particularly effective in constructing areas containing fine geometries that do not obey multi-view color consistency.
Computational offloading has become an enabling component for edge intelligence in mobile and smart devices. Existing offloading schemes mainly focus on mobile devices and servers, while ignoring the potential network congestion caused by tasks from multiple mobile devices, especially in wireless multi-hop networks. To fill this gap, we propose a low-overhead, congestion-aware distributed task offloading scheme by augmenting a distributed greedy framework with graph-based machine learning. In simulated wireless multi-hop networks with 20-110 nodes and a resource allocation scheme based on shortest path routing and contention-based link scheduling, our approach is demonstrated to be effective in reducing congestion or unstable queues under the context-agnostic baseline, while improving the execution latency over local computing.
Backpressure (BP) routing is a well-established framework for distributed routing and scheduling in wireless multi-hop networks. However, the basic BP scheme suffers from poor end-to-end delay due to the drawbacks of slow startup, random walk, and the last packet problem. Biased BP with shortest path awareness can address the first two drawbacks, and sojourn time-based backlog metrics were proposed for the last packet problem. Furthermore, these BP variations require no additional signaling overhead in each time step compared to the basic BP. In this work, we further address three long-standing challenges associated with the aforementioned low-cost BP variations, including optimal scaling of the biases, bias maintenance under mobility, and incorporating sojourn time awareness into biased BP. Our analysis and experimental results show that proper scaling of biases can be achieved with the help of common link features, which can effectively reduce end-to-end delay of BP by mitigating the random walk of packets under low-to-medium traffic, including the last packet scenario. In addition, our low-overhead bias maintenance scheme is shown to be effective under mobility, and our bio-inspired sojourn time-aware backlog metric is demonstrated to be more efficient and effective for the last packet problem than existing approaches when incorporated into biased BP.
Backpressure (BP) routing is a well-established framework for distributed routing and scheduling in wireless multi-hop networks. However, the basic BP scheme suffers from poor end-to-end delay due to the drawbacks of slow startup, random walk, and the last packet problem. Biased BP with shortest path awareness can address the first two drawbacks, and sojourn time-based backlog metrics have been proposed for the last packet problem. Furthermore, these BP variations require no additional signaling overhead in each time step compared to the basic BP. In this work, we further address three long-standing challenges associated with the aforementioned low-cost BP variations, including optimal scaling of the biases, bias maintenance under mobility, and incorporating sojourn time awareness into biased BP. Our analysis and experimental results show that proper scaling of biases can be achieved with the help of common link features, which can effectively reduce end-to-end delay of BP by mitigating the random walk of packets under low-to-medium traffic, including the last packet scenario. In addition, our low-overhead bias maintenance scheme is shown to be effective under mobility, and our bio-inspired sojourn time-aware backlog metric is demonstrated to be more efficient and effective for the last packet problem than existing approaches when incorporated into biased BP.
We propose a throughput-optimal biased backpressure (BP) algorithm for routing, where the bias is learned through a graph neural network that seeks to minimize end-to-end delay. Classical BP routing provides a simple yet powerful distributed solution for resource allocation in wireless multi-hop networks but has poor delay performance. A low-cost approach to improve this delay performance is to favor shorter paths by incorporating pre-defined biases in the BP computation, such as a bias based on the shortest path (hop) distance to the destination. In this work, we improve upon the widely-used metric of hop distance (and its variants) for the shortest path bias by introducing a bias based on the link duty cycle, which we predict using a graph convolutional neural network. Numerical results show that our approach can improve the delay performance compared to classical BP and existing BP alternatives based on pre-defined bias while being adaptive to interference density. In terms of complexity, our distributed implementation only introduces a one-time overhead (linear in the number of devices in the network) compared to classical BP, and a constant overhead compared to the lowest-complexity existing bias-based BP algorithms.
Integrated sensing and communications (ISAC) is an essential technology for the 6G communication system, which enables the conventional wireless communication network capable of sensing targets around. The shared use of pilots is a promising strategy to achieve ISAC. It brings a trade-off between communication and sensing, which is still unclear under the imperfect channel estimation condition. To provide some insights, the trade-off between ergodic capacity with imperfect channel estimation and ergodic Cramer-Rao bound (CRB) of range sensing is investigated. Firstly, the closedform expressions of ergodic capacity and ergodic range CRB are derived, which are associated with the number of pilots. Secondly, two novel metrics named efficiency and utility are firstly proposed to evaluate the joint performance of capacity and range sensing error. Specifically, efficiency is used to evaluate the achievable capacity per unit of the sensing error, and utility is designed to evaluate the utilization degree of ISAC. Moreover, an algorithm of pilot length optimization is designed to achieve the best efficiency. Finally, simulation results are given to verify the accuracy of analytical results, and provide some insights on designing the slot structure.
Distributed scheduling algorithms for throughput or utility maximization in dense wireless multi-hop networks can have overwhelmingly high overhead, causing increased congestion, energy consumption, radio footprint, and security vulnerability. For wireless networks with dense connectivity, we propose a distributed scheme for link sparsification with graph convolutional networks (GCNs), which can reduce the scheduling overhead while keeping most of the network capacity. In a nutshell, a trainable GCN module generates node embeddings as topology-aware and reusable parameters for a local decision mechanism, based on which a link can withdraw itself from the scheduling contention if it is not likely to win. In medium-sized wireless networks, our proposed sparse scheduler beats classical threshold-based sparsification policies by retaining almost $70\%$ of the total capacity achieved by a distributed greedy max-weight scheduler with $0.4\%$ of the point-to-point message complexity and $2.6\%$ of the average number of interfering neighbors per link.
In wireless multi-hop networks, delay is an important metric for many applications. However, the max-weight scheduling algorithms in the literature typically focus on instantaneous optimality, in which the schedule is selected by solving a maximum weighted independent set (MWIS) problem on the interference graph at each time slot. These myopic policies perform poorly in delay-oriented scheduling, in which the dependency between the current backlogs of the network and the schedule of the previous time slot needs to be considered. To address this issue, we propose a delay-oriented distributed scheduler based on graph convolutional networks (GCNs). In a nutshell, a trainable GCN module generates node embeddings that capture the network topology as well as multi-step lookahead backlogs, before calling a distributed greedy MWIS solver. In small- to medium-sized wireless networks with heterogeneous transmit power, where a few central links have many interfering neighbors, our proposed distributed scheduler can outperform the myopic schedulers based on greedy and instantaneously optimal MWIS solvers, with good generalizability across graph models and minimal increase in communication complexity.