Abstract:Linear modeling methods like Mamba have been merged as the effective backbone for the 3D object detection task. However, previous Mamba-based methods utilize the bidirectional encoding for the whole non-empty voxel sequence, which contains abundant useless background information in the scenes. Though directly encoding foreground voxels appears to be a plausible solution, it tends to degrade detection performance. We attribute this to the response attenuation and restricted context representation in the linear modeling for fore-only sequences. To address this problem, we propose a novel backbone, termed Fore-Mamba3D, to focus on the foreground enhancement by modifying Mamba-based encoder. The foreground voxels are first sampled according to the predicted scores. Considering the response attenuation existing in the interaction of foreground voxels across different instances, we design a regional-to-global slide window (RGSW) to propagate the information from regional split to the entire sequence. Furthermore, a semantic-assisted and state spatial fusion module (SASFMamba) is proposed to enrich contextual representation by enhancing semantic and geometric awareness within the Mamba model. Our method emphasizes foreground-only encoding and alleviates the distance-based and causal dependencies in the linear autoregression model. The superior performance across various benchmarks demonstrates the effectiveness of Fore-Mamba3D in the 3D object detection task.




Abstract:We present CD-NGP, which is a fast and scalable representation for 3D reconstruction and novel view synthesis in dynamic scenes. Inspired by continual learning, our method first segments input videos into multiple chunks, followed by training the model chunk by chunk, and finally, fuses features of the first branch and subsequent branches. Experiments on the prevailing DyNeRF dataset demonstrate that our proposed novel representation reaches a great balance between memory consumption, model size, training speed, and rendering quality. Specifically, our method consumes $85\%$ less training memory ($<14$GB) than offline methods and requires significantly lower streaming bandwidth ($<0.4$MB/frame) than other online alternatives.