Abstract:Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by $5.22\times$ and runtime by $6.19\times$, produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.
Abstract:Aligning Large Language Models (LLMs) with human preferences is often formulated via Direct Preference Optimization (DPO). However, the standard Bradley-Terry instantiation of DPO is limited in modeling common departures from transitivity in human preferences. To address this, recent work has introduced Self-Play Preference Optimization (SPPO), which iteratively refines the policy by training on self-generated win-lose pairs. Our investigation, however, reveals a critical instability in SPPO: the optimization is prone to policy degeneration when the preference oracle assigns overly confident wins to semantically indistinguishable responses. To mitigate this, we propose S-SPPO, a dual-space semantic calibration framework comprising: i) Supervision Calibration via semantic gating, which anneals win rate targets toward the maximum-entropy baseline as semantic overlap increases; and ii) Representation Calibration via latent repulsion to enforce geometric diversity to prevent manifold collapse and maintain latent diversity between chosen and rejected samples. Theoretically, we show that the calibration preserves the constant-sum game structure, facilitating convergence to a Nash Equilibrium. Empirically, S-SPPO avoids the performance degradation seen in prior methods, achieving 52.19% win rate and 47.46% length-controlled win rate on AlpacaEval 2.0 with Llama-3-8B, without using additional human-annotated preferences during training. The code will be available at https://github.com/xiwenc1/s-sppo.
Abstract:Standard autoregressive decoding in large language models (LLMs) is inherently short-sighted, often failing to find globally optimal reasoning paths due to its token-by-token generation process. While inference-time strategies like foresight sampling attempt to mitigate this by simulating future steps, they typically rely on ad-hoc heuristics for valuing paths and pruning the search space. This paper introduces Martingale Foresight Sampling (MFS), a principled framework that reformulates LLM decoding as a problem of identifying an optimal stochastic process. By modeling the quality of a reasoning path as a stochastic process, we leverage Martingale theory to design a theoretically-grounded algorithm. Our approach replaces heuristic mechanisms with principles from probability theory: step valuation is derived from the Doob Decomposition Theorem to measure a path's predictable advantage, path selection uses Optional Stopping Theory for principled pruning of suboptimal candidates, and an adaptive stopping rule based on the Martingale Convergence Theorem terminates exploration once a path's quality has provably converged. Experiments on six reasoning benchmarks demonstrate that MFS surpasses state-of-the-art methods in accuracy while significantly improving computational efficiency. Code will be released at https://github.com/miraclehetech/EACL2026-Martingale-Foresight-Sampling.