Abstract:Notable breakthroughs in diffusion modeling have propelled rapid improvements in video generation, yet current foundational model still face critical challenges in simultaneously balancing prompt following, motion plausibility, and visual quality. In this report, we introduce Seedance 1.0, a high-performance and inference-efficient video foundation generation model that integrates several core technical improvements: (i) multi-source data curation augmented with precision and meaningful video captioning, enabling comprehensive learning across diverse scenarios; (ii) an efficient architecture design with proposed training paradigm, which allows for natively supporting multi-shot generation and jointly learning of both text-to-video and image-to-video tasks. (iii) carefully-optimized post-training approaches leveraging fine-grained supervised fine-tuning, and video-specific RLHF with multi-dimensional reward mechanisms for comprehensive performance improvements; (iv) excellent model acceleration achieving ~10x inference speedup through multi-stage distillation strategies and system-level optimizations. Seedance 1.0 can generate a 5-second video at 1080p resolution only with 41.4 seconds (NVIDIA-L20). Compared to state-of-the-art video generation models, Seedance 1.0 stands out with high-quality and fast video generation having superior spatiotemporal fluidity with structural stability, precise instruction adherence in complex multi-subject contexts, native multi-shot narrative coherence with consistent subject representation.
Abstract:The interactions between human and objects are important for recognizing object-centric actions. Existing methods usually adopt a two-stage pipeline, where object proposals are first detected using a pretrained detector, and then are fed to an action recognition model for extracting video features and learning the object relations for action recognition. However, since the action prior is unknown in the object detection stage, important objects could be easily overlooked, leading to inferior action recognition performance. In this paper, we propose an end-to-end object-centric action recognition framework that simultaneously performs Detection And Interaction Reasoning in one stage. Particularly, after extracting video features with a base network, we create three modules for concurrent object detection and interaction reasoning. First, a Patch-based Object Decoder generates proposals from video patch tokens. Then, an Interactive Object Refining and Aggregation identifies important objects for action recognition, adjusts proposal scores based on position and appearance, and aggregates object-level info into a global video representation. Lastly, an Object Relation Modeling module encodes object relations. These three modules together with the video feature extractor can be trained jointly in an end-to-end fashion, thus avoiding the heavy reliance on an off-the-shelf object detector, and reducing the multi-stage training burden. We conduct experiments on two datasets, Something-Else and Ikea-Assembly, to evaluate the performance of our proposed approach on conventional, compositional, and few-shot action recognition tasks. Through in-depth experimental analysis, we show the crucial role of interactive objects in learning for action recognition, and we can outperform state-of-the-art methods on both datasets.