Offline Reinforcement Learning (RL) faces distributional shift and unreliable value estimation, especially for out-of-distribution (OOD) actions. To address this, existing uncertainty-based methods penalize the value function with uncertainty quantification and demand numerous ensemble networks, posing computational challenges and suboptimal outcomes. In this paper, we introduce a novel strategy employing diverse randomized value functions to estimate the posterior distribution of $Q$-values. It provides robust uncertainty quantification and estimates lower confidence bounds (LCB) of $Q$-values. By applying moderate value penalties for OOD actions, our method fosters a provably pessimistic approach. We also emphasize on diversity within randomized value functions and enhance efficiency by introducing a diversity regularization method, reducing the requisite number of networks. These modules lead to reliable value estimation and efficient policy learning from offline data. Theoretical analysis shows that our method recovers the provably efficient LCB-penalty under linear MDP assumptions. Extensive empirical results also demonstrate that our proposed method significantly outperforms baseline methods in terms of performance and parametric efficiency.
Sequential decision-making is desired to align with human intents and exhibit versatility across various tasks. Previous methods formulate it as a conditional generation process, utilizing return-conditioned diffusion models to directly model trajectory distributions. Nevertheless, the return-conditioned paradigm relies on pre-defined reward functions, facing challenges when applied in multi-task settings characterized by varying reward functions (versatility) and showing limited controllability concerning human preferences (alignment). In this work, we adopt multi-task preferences as a unified condition for both single- and multi-task decision-making, and propose preference representations aligned with preference labels. The learned representations are used to guide the conditional generation process of diffusion models, and we introduce an auxiliary objective to maximize the mutual information between representations and corresponding generated trajectories, improving alignment between trajectories and preferences. Extensive experiments in D4RL and Meta-World demonstrate that our method presents favorable performance in single- and multi-task scenarios, and exhibits superior alignment with preferences.
To obtain a near-optimal policy with fewer interactions in Reinforcement Learning (RL), a promising approach involves the combination of offline RL, which enhances sample efficiency by leveraging offline datasets, and online RL, which explores informative transitions by interacting with the environment. Offline-to-Online (O2O) RL provides a paradigm for improving an offline trained agent within limited online interactions. However, due to the significant distribution shift between online experiences and offline data, most offline RL algorithms suffer from performance drops and fail to achieve stable policy improvement in O2O adaptation. To address this problem, we propose the Robust Offline-to-Online (RO2O) algorithm, designed to enhance offline policies through uncertainty and smoothness, and to mitigate the performance drop in online adaptation. Specifically, RO2O incorporates Q-ensemble for uncertainty penalty and adversarial samples for policy and value smoothness, which enable RO2O to maintain a consistent learning procedure in online adaptation without requiring special changes to the learning objective. Theoretical analyses in linear MDPs demonstrate that the uncertainty and smoothness lead to a tighter optimality bound in O2O against distribution shift. Experimental results illustrate the superiority of RO2O in facilitating stable offline-to-online learning and achieving significant improvement with limited online interactions.