Abstract:Vision-centric 3D occupancy prediction provides dense scene representations essential for autonomous driving and robotic navigation, yet existing methods struggle to scale to high voxel resolutions due to prohibitive computational costs. To address this, we introduce GaussianSeed, a progressive multi-scale Gaussian occupancy prediction framework that organizes primitives into a coarse-to-fine hierarchy. Benefiting from this hierarchical design, GaussianSeed effectively circumvents the memory bottlenecks inherent in dense representations, successfully scaling to a $0.1\text{m}$ spatial resolution while maintaining real-time inference capabilities. To comprehensively evaluate high-resolution geometric perception, we further construct TJScenes, a panoramic six-camera occupancy dataset with highly detailed $0.1\text{m}$ annotations. Extensive experiments on Occ3D-nuScenes and TJScenes demonstrate that GaussianSeed delivers the lowest latency among all evaluated methods while maintaining highly competitive accuracy, advancing the efficiency-quality frontier of high-resolution 3D occupancy prediction. Codes are available at https://github.com/Athameral/GUSD
Abstract:Unified 3D foundation models aspire to generate 3D assets and reason about them in language within a single backbone, but their text-3D interaction remains largely implicit. Existing methods concatenate text and 3D tokens into a flat sequence and rely on self-attention, collapsing coarse structural cues and fine geometric details into one undifferentiated representation. We introduce ELSA3D, a unified 3D model that addresses this with elastic semantic anchoring, structuring language and geometric reasoning jointly along matched abstraction scales. ELSA3D represents geometry with a scale-aware octree tokenizer and introduces Anchor Tokens, sparse cross-modal units that select semantic cues, route them to the most relevant 3D scale, retrieve scale-specific geometric evidence, and write the fused signal back into the unified representation, keeping interaction sparse yet precise. A lightweight per-block router makes both computation and reasoning elastic, choosing which text tokens instantiate anchors at which geometric scale so that cross-modal capacity concentrates where alignment is most needed. ELSA3D achieves state-of-the-art performance across image-to-3D generation, text-to-3D generation, and 3D captioning, outperforming the strongest unified baseline while roughly halving FLOPs and inference latency relative to the non-elastic version of the same model.
Abstract:Omni-modal models can ingest video, audio, and text, but unified access to multiple modalities does not guarantee that a model uses the right evidence. This gap is especially pronounced in social video question answering, where the answer may hinge on a gesture, vocal tone, temporal cue, or mismatch between what is said and what is visually expressed. We introduce CogniRoute, a schema-guided Mixture-of-Experts framework for social omni reasoning. CogniRoute uses a training-only cognitive schema that factorizes each example by cross-modal relation, reasoning demand, and temporal scope, and aligns global routing signatures with this structure during supervised fine-tuning. We further introduce route-aware reinforcement learning, which jointly optimizes token generation and expert allocation using rewards for answer correctness, modality-consistent reasoning, and cognitive temporal grounding. To support training and evaluation, we construct OmniSocialBench, a diagnostic social video QA resource with 118K structured training examples, grounded reasoning traces, schema labels, temporal evidence spans, and a manually verified evaluation split. CogniRoute achieves 59.38\% average accuracy on OmniSocialBench, improving over the strongest proprietary baseline by 15.33 percentage points and the strongest open-source omni baseline by 26.77 points, with the largest gains on questions requiring audio-visual coordination, conflict resolution, and temporally grounded social inference.
Abstract:Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.
Abstract:Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends on latent human intent. Existing approaches either focus on hand-centric instructional synthesis with limited scene evolution, perform static view translation without modeling action dynamics, or rely on dense supervision, such as camera trajectories, long video prefixes, synchronized multicamera capture, etc. In this work, we introduce EgoForge, an egocentric goal-directed world simulator that generates coherent, first-person video rollouts from minimal static inputs: a single egocentric image, a high-level instruction, and an optional auxiliary exocentric view. To improve intent alignment and temporal consistency, we propose VideoDiffusionNFT, a trajectory-level reward-guided refinement that optimizes goal completion, temporal causality, scene consistency, and perceptual fidelity during diffusion sampling. Extensive experiments show EgoForge achieves consistent gains in semantic alignment, geometric stability, and motion fidelity over strong baselines, and robust performance in real-world smart-glasses experiments.
Abstract:Understanding and generating 3D objects as compositions of meaningful parts is fundamental to human perception and reasoning. However, most text-to-3D methods overlook the semantic and functional structure of parts. While recent part-aware approaches introduce decomposition, they remain largely geometry-focused, lacking semantic grounding and failing to model how parts align with textual descriptions or their inter-part relations. We propose DreamPartGen, a framework for semantically grounded, part-aware text-to-3D generation. DreamPartGen introduces Duplex Part Latents (DPLs) that jointly model each part's geometry and appearance, and Relational Semantic Latents (RSLs) that capture inter-part dependencies derived from language. A synchronized co-denoising process enforces mutual geometric and semantic consistency, enabling coherent, interpretable, and text-aligned 3D synthesis. Across multiple benchmarks, DreamPartGen delivers state-of-the-art performance in geometric fidelity and text-shape alignment.
Abstract:Current LLM-based conversational recommender systems (CRS) primarily optimize recommendation accuracy and user satisfaction. We identify an underexplored vulnerability in which recommendation outputs may negatively impact users by violating personalized safety constraints, when individualized safety sensitivities -- such as trauma triggers, self-harm history, or phobias -- are implicitly inferred from the conversation but not respected during recommendation. We formalize this challenge as personalized CRS safety and introduce SafeRec, a new benchmark dataset designed to systematically evaluate safety risks in LLM-based CRS under user-specific constraints. To further address this problem, we propose SafeCRS, a safety-aware training framework that integrates Safe Supervised Fine-Tuning (Safe-SFT) with Safe Group reward-Decoupled Normalization Policy Optimization (Safe-GDPO) to jointly optimize recommendation quality and personalized safety alignment. Extensive experiments on SafeRec demonstrate that SafeCRS reduces safety violation rates by up to 96.5% relative to the strongest recommendation-quality baseline while maintaining competitive recommendation quality. Warning: This paper contains potentially harmful and offensive content.
Abstract:Multimodal Large Language Models (MLLMs) have achieved remarkable success in open-vocabulary perceptual tasks, yet their ability to solve complex cognitive problems remains limited, especially when visual details are abstract and require visual memory. Current approaches primarily scale Chain-of-Thought (CoT) reasoning in the text space, even when language alone is insufficient for clear and structured reasoning, and largely neglect visual reasoning mechanisms analogous to the human visuospatial sketchpad and visual imagery. To mitigate this deficiency, we introduce Cognitive Supersensing, a novel training paradigm that endows MLLMs with human-like visual imagery capabilities by integrating a Latent Visual Imagery Prediction (LVIP) head that jointly learns sequences of visual cognitive latent embeddings and aligns them with the answer, thereby forming vision-based internal reasoning chains. We further introduce a reinforcement learning stage that optimizes text reasoning paths based on this grounded visual latent. To evaluate the cognitive capabilities of MLLMs, we present CogSense-Bench, a comprehensive visual question answering (VQA) benchmark assessing five cognitive dimensions. Extensive experiments demonstrate that MLLMs trained with Cognitive Supersensing significantly outperform state-of-the-art baselines on CogSense-Bench and exhibit superior generalization on out-of-domain mathematics and science VQA benchmarks, suggesting that internal visual imagery is potentially key to bridging the gap between perceptual recognition and cognitive understanding. We will open-source the CogSense-Bench and our model weights.
Abstract:Recent advances in large multimodal models suggest that explicit reasoning mechanisms play a critical role in improving model reliability, interpretability, and cross-modal alignment. While such reasoning-centric approaches have been proven effective in language and vision tasks, their extension to 3D remains underdeveloped. CoRe3D introduces a unified 3D understanding and generation reasoning framework that jointly operates over semantic and spatial abstractions, enabling high-level intent inferred from language to directly guide low-level 3D content formation. Central to this design is a spatially grounded reasoning representation that decomposes 3D latent space into localized regions, allowing the model to reason over geometry in a compositional and procedural manner. By tightly coupling semantic chain-of-thought inference with structured spatial reasoning, CoRe3D produces 3D outputs that exhibit strong local consistency and faithful alignment with linguistic descriptions.
Abstract:Recent progress in vision-language segmentation has significantly advanced grounded visual understanding. However, these models often exhibit hallucinations by producing segmentation masks for objects not grounded in the image content or by incorrectly labeling irrelevant regions. Existing evaluation protocols for segmentation hallucination primarily focus on label or textual hallucinations without manipulating the visual context, limiting their capacity to diagnose critical failures. In response, we introduce HalluSegBench, the first benchmark specifically designed to evaluate hallucinations in visual grounding through the lens of counterfactual visual reasoning. Our benchmark consists of a novel dataset of 1340 counterfactual instance pairs spanning 281 unique object classes, and a set of newly introduced metrics that quantify hallucination sensitivity under visually coherent scene edits. Experiments on HalluSegBench with state-of-the-art vision-language segmentation models reveal that vision-driven hallucinations are significantly more prevalent than label-driven ones, with models often persisting in false segmentation, highlighting the need for counterfactual reasoning to diagnose grounding fidelity.