Abstract:Video-Action Models (VAMs) have emerged as a promising framework for embodied intelligence, learning implicit world dynamics from raw video streams to produce temporally consistent action predictions. Although such models demonstrate strong performance on long-horizon tasks through visual reasoning, they remain limited in contact-rich scenarios where critical interaction states are only partially observable from vision alone. In particular, fine-grained force modulation and contact transitions are not reliably encoded in visual tokens, leading to unstable or imprecise behaviors. To bridge this gap, we introduce the Video-Tactile Action Model (VTAM), a multimodal world modeling framework that incorporates tactile perception as a complementary grounding signal. VTAM augments a pretrained video transformer with tactile streams via a lightweight modality transfer finetuning, enabling efficient cross-modal representation learning without tactile-language paired data or independent tactile pretraining. To stabilize multimodal fusion, we introduce a tactile regularization loss that enforces balanced cross-modal attention, preventing visual latent dominance in the action model. VTAM demonstrates superior performance in contact-rich manipulation, maintaining a robust success rate of 90 percent on average. In challenging scenarios such as potato chip pick-and-place requiring high-fidelity force awareness, VTAM outperforms the pi 0.5 baseline by 80 percent. Our findings demonstrate that integrating tactile feedback is essential for correcting visual estimation errors in world action models, providing a scalable approach to physically grounded embodied foundation models.
Abstract:Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends on latent human intent. Existing approaches either focus on hand-centric instructional synthesis with limited scene evolution, perform static view translation without modeling action dynamics, or rely on dense supervision, such as camera trajectories, long video prefixes, synchronized multicamera capture, etc. In this work, we introduce EgoForge, an egocentric goal-directed world simulator that generates coherent, first-person video rollouts from minimal static inputs: a single egocentric image, a high-level instruction, and an optional auxiliary exocentric view. To improve intent alignment and temporal consistency, we propose VideoDiffusionNFT, a trajectory-level reward-guided refinement that optimizes goal completion, temporal causality, scene consistency, and perceptual fidelity during diffusion sampling. Extensive experiments show EgoForge achieves consistent gains in semantic alignment, geometric stability, and motion fidelity over strong baselines, and robust performance in real-world smart-glasses experiments.
Abstract:Understanding and generating 3D objects as compositions of meaningful parts is fundamental to human perception and reasoning. However, most text-to-3D methods overlook the semantic and functional structure of parts. While recent part-aware approaches introduce decomposition, they remain largely geometry-focused, lacking semantic grounding and failing to model how parts align with textual descriptions or their inter-part relations. We propose DreamPartGen, a framework for semantically grounded, part-aware text-to-3D generation. DreamPartGen introduces Duplex Part Latents (DPLs) that jointly model each part's geometry and appearance, and Relational Semantic Latents (RSLs) that capture inter-part dependencies derived from language. A synchronized co-denoising process enforces mutual geometric and semantic consistency, enabling coherent, interpretable, and text-aligned 3D synthesis. Across multiple benchmarks, DreamPartGen delivers state-of-the-art performance in geometric fidelity and text-shape alignment.
Abstract:Current LLM-based conversational recommender systems (CRS) primarily optimize recommendation accuracy and user satisfaction. We identify an underexplored vulnerability in which recommendation outputs may negatively impact users by violating personalized safety constraints, when individualized safety sensitivities -- such as trauma triggers, self-harm history, or phobias -- are implicitly inferred from the conversation but not respected during recommendation. We formalize this challenge as personalized CRS safety and introduce SafeRec, a new benchmark dataset designed to systematically evaluate safety risks in LLM-based CRS under user-specific constraints. To further address this problem, we propose SafeCRS, a safety-aware training framework that integrates Safe Supervised Fine-Tuning (Safe-SFT) with Safe Group reward-Decoupled Normalization Policy Optimization (Safe-GDPO) to jointly optimize recommendation quality and personalized safety alignment. Extensive experiments on SafeRec demonstrate that SafeCRS reduces safety violation rates by up to 96.5% relative to the strongest recommendation-quality baseline while maintaining competitive recommendation quality. Warning: This paper contains potentially harmful and offensive content.
Abstract:Multimodal Large Language Models (MLLMs) have achieved remarkable success in open-vocabulary perceptual tasks, yet their ability to solve complex cognitive problems remains limited, especially when visual details are abstract and require visual memory. Current approaches primarily scale Chain-of-Thought (CoT) reasoning in the text space, even when language alone is insufficient for clear and structured reasoning, and largely neglect visual reasoning mechanisms analogous to the human visuospatial sketchpad and visual imagery. To mitigate this deficiency, we introduce Cognitive Supersensing, a novel training paradigm that endows MLLMs with human-like visual imagery capabilities by integrating a Latent Visual Imagery Prediction (LVIP) head that jointly learns sequences of visual cognitive latent embeddings and aligns them with the answer, thereby forming vision-based internal reasoning chains. We further introduce a reinforcement learning stage that optimizes text reasoning paths based on this grounded visual latent. To evaluate the cognitive capabilities of MLLMs, we present CogSense-Bench, a comprehensive visual question answering (VQA) benchmark assessing five cognitive dimensions. Extensive experiments demonstrate that MLLMs trained with Cognitive Supersensing significantly outperform state-of-the-art baselines on CogSense-Bench and exhibit superior generalization on out-of-domain mathematics and science VQA benchmarks, suggesting that internal visual imagery is potentially key to bridging the gap between perceptual recognition and cognitive understanding. We will open-source the CogSense-Bench and our model weights.
Abstract:Recent advances in large multimodal models suggest that explicit reasoning mechanisms play a critical role in improving model reliability, interpretability, and cross-modal alignment. While such reasoning-centric approaches have been proven effective in language and vision tasks, their extension to 3D remains underdeveloped. CoRe3D introduces a unified 3D understanding and generation reasoning framework that jointly operates over semantic and spatial abstractions, enabling high-level intent inferred from language to directly guide low-level 3D content formation. Central to this design is a spatially grounded reasoning representation that decomposes 3D latent space into localized regions, allowing the model to reason over geometry in a compositional and procedural manner. By tightly coupling semantic chain-of-thought inference with structured spatial reasoning, CoRe3D produces 3D outputs that exhibit strong local consistency and faithful alignment with linguistic descriptions.
Abstract:Recent progress in vision-language segmentation has significantly advanced grounded visual understanding. However, these models often exhibit hallucinations by producing segmentation masks for objects not grounded in the image content or by incorrectly labeling irrelevant regions. Existing evaluation protocols for segmentation hallucination primarily focus on label or textual hallucinations without manipulating the visual context, limiting their capacity to diagnose critical failures. In response, we introduce HalluSegBench, the first benchmark specifically designed to evaluate hallucinations in visual grounding through the lens of counterfactual visual reasoning. Our benchmark consists of a novel dataset of 1340 counterfactual instance pairs spanning 281 unique object classes, and a set of newly introduced metrics that quantify hallucination sensitivity under visually coherent scene edits. Experiments on HalluSegBench with state-of-the-art vision-language segmentation models reveal that vision-driven hallucinations are significantly more prevalent than label-driven ones, with models often persisting in false segmentation, highlighting the need for counterfactual reasoning to diagnose grounding fidelity.




Abstract:Despite significant advancements in Large Vision-Language Models (LVLMs), existing pixel-grounding models operate on single-image settings, limiting their ability to perform detailed, fine-grained comparisons across multiple images. Conversely, current multi-image understanding models lack pixel-level grounding. Our work addresses this gap by introducing the task of multi-image pixel-grounded reasoning segmentation, and PRIMA, a novel LVLM that integrates pixel-level grounding with robust multi-image reasoning capabilities to produce contextually rich, pixel-grounded explanations. Central to PRIMA is an efficient vision module that queries fine-grained visual representations across multiple images, reducing TFLOPs by $25.3\%$. To support training and evaluation, we curate $M^4Seg$, a new reasoning segmentation benchmark consisting of $\sim$224K question-answer pairs that require fine-grained visual understanding across multiple images. Experimental results demonstrate PRIMA outperforms state-of-the-art baselines.