Transformers have been the most successful architecture for various speech modeling tasks, including speech separation. However, the self-attention mechanism in transformers with quadratic complexity is inefficient in computation and memory. Recent models incorporate new layers and modules along with transformers for better performance but also introduce extra model complexity. In this work, we replace transformers with Mamba, a selective state space model, for speech separation. We propose dual-path Mamba, which models short-term and long-term forward and backward dependency of speech signals using selective state spaces. Our experimental results on the WSJ0-2mix data show that our dual-path Mamba models match or outperform dual-path transformer models Sepformer with only 60% of its parameters, and the QDPN with only 30% of its parameters. Our large model also reaches a new state-of-the-art SI-SNRi of 24.4 dB.
In daily life, we encounter a variety of sounds, both desirable and undesirable, with limited control over their presence and volume. Our work introduces "Listen, Chat, and Edit" (LCE), a novel multimodal sound mixture editor that modifies each sound source in a mixture based on user-provided text instructions. LCE distinguishes itself with a user-friendly chat interface and its unique ability to edit multiple sound sources simultaneously within a mixture, without needing to separate them. Users input open-vocabulary text prompts, which are interpreted by a large language model to create a semantic filter for editing the sound mixture. The system then decomposes the mixture into its components, applies the semantic filter, and reassembles it into the desired output. We developed a 160-hour dataset with over 100k mixtures, including speech and various audio sources, along with text prompts for diverse editing tasks like extraction, removal, and volume control. Our experiments demonstrate significant improvements in signal quality across all editing tasks and robust performance in zero-shot scenarios with varying numbers and types of sound sources.
In this study, we present a simple multi-channel framework for contrastive learning (MC-SimCLR) to encode 'what' and 'where' of spatial audios. MC-SimCLR learns joint spectral and spatial representations from unlabeled spatial audios, thereby enhancing both event classification and sound localization in downstream tasks. At its core, we propose a multi-level data augmentation pipeline that augments different levels of audio features, including waveforms, Mel spectrograms, and generalized cross-correlation (GCC) features. In addition, we introduce simple yet effective channel-wise augmentation methods to randomly swap the order of the microphones and mask Mel and GCC channels. By using these augmentations, we find that linear layers on top of the learned representation significantly outperform supervised models in terms of both event classification accuracy and localization error. We also perform a comprehensive analysis of the effect of each augmentation method and a comparison of the fine-tuning performance using different amounts of labeled data.
Recent advancements in speech synthesis have leveraged GAN-based networks like HiFi-GAN and BigVGAN to produce high-fidelity waveforms from mel-spectrograms. However, these networks are computationally expensive and parameter-heavy. iSTFTNet addresses these limitations by integrating inverse short-time Fourier transform (iSTFT) into the network, achieving both speed and parameter efficiency. In this paper, we introduce an extension to iSTFTNet, termed HiFTNet, which incorporates a harmonic-plus-noise source filter in the time-frequency domain that uses a sinusoidal source from the fundamental frequency (F0) inferred via a pre-trained F0 estimation network for fast inference speed. Subjective evaluations on LJSpeech show that our model significantly outperforms both iSTFTNet and HiFi-GAN, achieving ground-truth-level performance. HiFTNet also outperforms BigVGAN-base on LibriTTS for unseen speakers and achieves comparable performance to BigVGAN while being four times faster with only $1/6$ of the parameters. Our work sets a new benchmark for efficient, high-quality neural vocoding, paving the way for real-time applications that demand high quality speech synthesis.
Lifelong audio feature extraction involves learning new sound classes incrementally, which is essential for adapting to new data distributions over time. However, optimizing the model only on new data can lead to catastrophic forgetting of previously learned tasks, which undermines the model's ability to perform well over the long term. This paper introduces a new approach to continual audio representation learning called DeCoR. Unlike other methods that store previous data, features, or models, DeCoR indirectly distills knowledge from an earlier model to the latest by predicting quantization indices from a delayed codebook. We demonstrate that DeCoR improves acoustic scene classification accuracy and integrates well with continual self-supervised representation learning. Our approach introduces minimal storage and computation overhead, making it a lightweight and efficient solution for continual learning.
Large-scale pre-trained language models have been shown to be helpful in improving the naturalness of text-to-speech (TTS) models by enabling them to produce more naturalistic prosodic patterns. However, these models are usually word-level or sup-phoneme-level and jointly trained with phonemes, making them inefficient for the downstream TTS task where only phonemes are needed. In this work, we propose a phoneme-level BERT (PL-BERT) with a pretext task of predicting the corresponding graphemes along with the regular masked phoneme predictions. Subjective evaluations show that our phoneme-level BERT encoder has significantly improved the mean opinion scores (MOS) of rated naturalness of synthesized speech compared with the state-of-the-art (SOTA) StyleTTS baseline on out-of-distribution (OOD) texts.
In this paper, we present a self-supervised learning framework for continually learning representations for new sound classes. The proposed system relies on a continually trained neural encoder that is trained with similarity-based learning objectives without using labels. We show that representations learned with the proposed method generalize better and are less susceptible to catastrophic forgetting than fully-supervised approaches. Remarkably, our technique does not store past data or models and is more computationally efficient than distillation-based methods. To accurately assess the system performance, in addition to using existing protocols, we propose two realistic evaluation protocols that use only a small amount of labeled data to simulate practical use cases.
Recent progress in audio source separation lead by deep learning has enabled many neural network models to provide robust solutions to this fundamental estimation problem. In this study, we provide a family of efficient neural network architectures for general purpose audio source separation while focusing on multiple computational aspects that hinder the application of neural networks in real-world scenarios. The backbone structure of this convolutional network is the SUccessive DOwnsampling and Resampling of Multi-Resolution Features (SuDoRM-RF) as well as their aggregation which is performed through simple one-dimensional convolutions. This mechanism enables our models to obtain high fidelity signal separation in a wide variety of settings where variable number of sources are present and with limited computational resources (e.g. floating point operations, memory footprint, number of parameters and latency). Our experiments show that SuDoRM-RF models perform comparably and even surpass several state-of-the-art benchmarks with significantly higher computational resource requirements. The causal variation of SuDoRM-RF is able to obtain competitive performance in real-time speech separation of around 10dB scale-invariant signal-to-distortion ratio improvement (SI-SDRi) while remaining up to 20 times faster than real-time on a laptop device.