Abstract:This paper investigates whether a single, unified cost function can explain and predict human reaching movements, in contrast with existing approaches that rely on subject- or posture-specific optimization criteria. Using the Minimal Observation Inverse Reinforcement Learning (MO-IRL) algorithm, together with a seven-dimensional set of candidate cost terms, we efficiently estimate time-varying cost weights for a standard planar reaching task. MO-IRL provides orders-of-magnitude faster convergence than bilevel formulations, while using only a fraction of the available data, enabling the practical exploration of time-varying cost structures. Three levels of generality are evaluated: Subject-Dependent Posture-Dependent, Subject-Dependent Posture-Independent, and Subject-Independent Posture-Independent. Across all cases, time-varying weights substantially improve trajectory reconstruction, yielding an average 27% reduction in RMSE compared to the baseline. The inferred costs consistently highlight a dominant role for joint-acceleration regulation, complemented by smaller contributions from torque-change smoothness. Overall, a single subject- and posture-agnostic time-varying cost function is shown to predict human reaching trajectories with high accuracy, supporting the existence of a unified optimality principle governing this class of movements.




Abstract:One of the main issue in robotics is the lack of embedded computational power. Recently, state of the art algorithms providing a better understanding of the surroundings (Object detection, skeleton tracking, etc.) are requiring more and more computational power. The lack of embedded computational power is more significant in mass-produced robots because of the difficulties to follow the increasing computational requirements of state of the art algorithms. The integration of an additional GPU allows to overcome this lack of embedded computational power. We introduce in this paper a prototype of Pepper with an embedded GPU, but also with an additional 3D camera on the head of the robot and plugged to the late GPU. This prototype, called Adapted Pepper, was built for the European project called MuMMER (MultiModal Mall Entertainment Robot) in order to embed algorithms like OpenPose, YOLO or to process sensors information and, in all cases, avoid network dependency for deported computation.