Abstract:In this paper, we investigate the task of zero-shot human-object interaction (HOI) detection, a novel paradigm for identifying HOIs without the need for task-specific annotations. To address this challenging task, we employ CLIP, a large-scale pre-trained vision-language model (VLM), for knowledge distillation on multiple levels. Specifically, we design a multi-branch neural network that leverages CLIP for learning HOI representations at various levels, including global images, local union regions encompassing human-object pairs, and individual instances of humans or objects. To train our model, CLIP is utilized to generate HOI scores for both global images and local union regions that serve as supervision signals. The extensive experiments demonstrate the effectiveness of our novel multi-level CLIP knowledge integration strategy. Notably, the model achieves strong performance, which is even comparable with some fully-supervised and weakly-supervised methods on the public HICO-DET benchmark.
Abstract:Neural Radiance Fields (NeRFs) have revolutionized the field of novel view synthesis, demonstrating remarkable performance. However, the modeling and rendering of reflective objects remain challenging problems. Recent methods have shown significant improvements over the baselines in handling reflective scenes, albeit at the expense of efficiency. In this work, we aim to strike a balance between efficiency and quality. To this end, we investigate an implicit-explicit approach based on conventional volume rendering to enhance the reconstruction quality and accelerate the training and rendering processes. We adopt an efficient density-based grid representation and reparameterize the reflected radiance in our pipeline. Our proposed reflection-aware approach achieves a competitive quality efficiency trade-off compared to competing methods. Based on our experimental results, we propose and discuss hypotheses regarding the factors influencing the results of density-based methods for reconstructing reflective objects. The source code is available at https://github.com/gkouros/ref-dvgo.
Abstract:The goal of News Image Captioning is to generate an image caption according to the content of both a news article and an image. To leverage the visual information effectively, it is important to exploit the connection between the context in the articles/captions and the images. Psychological studies indicate that human faces in images draw higher attention priorities. On top of that, humans often play a central role in news stories, as also proven by the face-name co-occurrence pattern we discover in existing News Image Captioning datasets. Therefore, we design a face-naming module for faces in images and names in captions/articles to learn a better name embedding. Apart from names, which can be directly linked to an image area (faces), news image captions mostly contain context information that can only be found in the article. Humans typically address this by searching for relevant information from the article based on the image. To emulate this thought process, we design a retrieval strategy using CLIP to retrieve sentences that are semantically close to the image. We conduct extensive experiments to demonstrate the efficacy of our framework. Without using additional paired data, we establish the new state-of-the-art performance on two News Image Captioning datasets, exceeding the previous state-of-the-art by 5 CIDEr points. We will release code upon acceptance.
Abstract:The focal point of egocentric video understanding is modelling hand-object interactions. Standard models, e.g. CNNs or Vision Transformers, which receive RGB frames as input perform well. However, their performance improves further by employing additional input modalities that provide complementary cues, such as object detections, optical flow, audio, etc. The added complexity of the modality-specific modules, on the other hand, makes these models impractical for deployment. The goal of this work is to retain the performance of such a multimodal approach, while using only the RGB frames as input at inference time. We demonstrate that for egocentric action recognition on the Epic-Kitchens and the Something-Something datasets, students which are taught by multimodal teachers tend to be more accurate and better calibrated than architecturally equivalent models trained on ground truth labels in a unimodal or multimodal fashion. We further adopt a principled multimodal knowledge distillation framework, allowing us to deal with issues which occur when applying multimodal knowledge distillation in a naive manner. Lastly, we demonstrate the achieved reduction in computational complexity, and show that our approach maintains higher performance with the reduction of the number of input views. We release our code at https://github.com/gorjanradevski/multimodal-distillation.
Abstract:During training, supervised object detection tries to correctly match the predicted bounding boxes and associated classification scores to the ground truth. This is essential to determine which predictions are to be pushed towards which solutions, or to be discarded. Popular matching strategies include matching to the closest ground truth box (mostly used in combination with anchors), or matching via the Hungarian algorithm (mostly used in anchor-free methods). Each of these strategies comes with its own properties, underlying losses, and heuristics. We show how Unbalanced Optimal Transport unifies these different approaches and opens a whole continuum of methods in between. This allows for a finer selection of the desired properties. Experimentally, we show that training an object detection model with Unbalanced Optimal Transport is able to reach the state-of-the-art both in terms of Average Precision and Average Recall as well as to provide a faster initial convergence. The approach is well suited for GPU implementation, which proves to be an advantage for large-scale models.
Abstract:Many two-stage instance segmentation heads predict a coarse 28x28 mask per instance, which is insufficient to capture the fine-grained details of many objects. To address this issue, PointRend and RefineMask predict a 112x112 segmentation mask resulting in higher quality segmentations. Both methods however have limitations by either not having access to neighboring features (PointRend) or by performing computation at all spatial locations instead of sparsely (RefineMask). In this work, we propose EffSeg performing fine-grained instance segmentation in an efficient way by using our Structure-Preserving Sparsity (SPS) method based on separately storing the active features, the passive features and a dense 2D index map containing the feature indices. The goal of the index map is to preserve the 2D spatial configuration or structure between the features such that any 2D operation can still be performed. EffSeg achieves similar performance on COCO compared to RefineMask, while reducing the number of FLOPs by 71% and increasing the FPS by 29%. Code will be released.
Abstract:The intrinsic difficulty in adapting deep learning models to non-stationary environments limits the applicability of neural networks to real-world tasks. This issue is critical in practical supervised learning settings, such as the ones in which a pre-trained model computes projections toward a latent space where different task predictors are sequentially learned over time. As a matter of fact, incrementally fine-tuning the whole model to better adapt to new tasks usually results in catastrophic forgetting, with decreasing performance over the past experiences and losing valuable knowledge from the pre-training stage. In this paper, we propose a novel strategy to make the fine-tuning procedure more effective, by avoiding to update the pre-trained part of the network and learning not only the usual classification head, but also a set of newly-introduced learnable parameters that are responsible for transforming the input data. This process allows the network to effectively leverage the pre-training knowledge and find a good trade-off between plasticity and stability with modest computational efforts, thus especially suitable for on-the-edge settings. Our experiments on four image classification problems in a continual learning setting confirm the quality of the proposed approach when compared to several fine-tuning procedures and to popular continual learning methods.
Abstract:A personalized KeyWord Spotting (KWS) pipeline typically requires the training of a Deep Learning model on a large set of user-defined speech utterances, preventing fast customization directly applied on-device. To fill this gap, this paper investigates few-shot learning methods for open-set KWS classification by combining a deep feature encoder with a prototype-based classifier. With user-defined keywords from 10 classes of the Google Speech Command dataset, our study reports an accuracy of up to 76% in a 10-shot scenario while the false acceptance rate of unknown data is kept to 5%. In the analyzed settings, the usage of the triplet loss to train an encoder with normalized output features performs better than the prototypical networks jointly trained with a generator of dummy unknown-class prototypes. This design is also more effective than encoders trained on a classification problem and features fewer parameters than other iso-accuracy approaches.
Abstract:Class-incremental learning (CIL) is a particularly challenging variant of continual learning, where the goal is to learn to discriminate between all classes presented in an incremental fashion. Existing approaches often suffer from excessive forgetting and imbalance of the scores assigned to classes that have not been seen together during training. In this study, we introduce a novel approach, Prediction Error-based Classification (PEC), which differs from traditional discriminative and generative classification paradigms. PEC computes a class score by measuring the prediction error of a model trained to replicate the outputs of a frozen random neural network on data from that class. The method can be interpreted as approximating a classification rule based on Gaussian Process posterior variance. PEC offers several practical advantages, including sample efficiency, ease of tuning, and effectiveness even when data are presented one class at a time. Our empirical results show that PEC performs strongly in single-pass-through-data CIL, outperforming other rehearsal-free baselines in all cases and rehearsal-based methods with moderate replay buffer size in most cases across multiple benchmarks.
Abstract:The success of the Neural Radiance Fields (NeRFs) for modeling and free-view rendering static objects has inspired numerous attempts on dynamic scenes. Current techniques that utilize neural rendering for facilitating free-view videos (FVVs) are restricted to either offline rendering or are capable of processing only brief sequences with minimal motion. In this paper, we present a novel technique, Residual Radiance Field or ReRF, as a highly compact neural representation to achieve real-time FVV rendering on long-duration dynamic scenes. ReRF explicitly models the residual information between adjacent timestamps in the spatial-temporal feature space, with a global coordinate-based tiny MLP as the feature decoder. Specifically, ReRF employs a compact motion grid along with a residual feature grid to exploit inter-frame feature similarities. We show such a strategy can handle large motions without sacrificing quality. We further present a sequential training scheme to maintain the smoothness and the sparsity of the motion/residual grids. Based on ReRF, we design a special FVV codec that achieves three orders of magnitudes compression rate and provides a companion ReRF player to support online streaming of long-duration FVVs of dynamic scenes. Extensive experiments demonstrate the effectiveness of ReRF for compactly representing dynamic radiance fields, enabling an unprecedented free-viewpoint viewing experience in speed and quality.