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Automatic Critical Mechanic Discovery in Video Games

Sep 06, 2019
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius

* 8 pages, 2 figures, 2 tables, 1 algorithm, 1 equation, AAAI 2020 in review 

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Evaluation of a Recommender System for Assisting Novice Game Designers

Aug 13, 2019
Tiago Machado, Daniel Gopstein, Oded Nov, Angela Wang, Andy Nealen, Julian Togelius

* The 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 19) 

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Pitako -- Recommending Game Design Elements in Cicero

Jul 08, 2019
Tiago Machado, Dan Gopstein, Andy Nealen, Julian Togelius

* Paper accepted in the IEEE Conference on Games 2019 (COG 2019) 

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AtDelfi: Automatically Designing Legible, Full Instructions For Games

Sep 17, 2018
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius

* Foundations of Digital Games (FDG) 2018 
* 10 pages, 11 figures, published at Foundations of Digital Games Conference 2018 

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Blue Sky Ideas in Artificial Intelligence Education from the EAAI 2017 New and Future AI Educator Program

Feb 01, 2017
Eric Eaton, Sven Koenig, Claudia Schulz, Francesco Maurelli, John Lee, Joshua Eckroth, Mark Crowley, Richard G. Freedman, Rogelio E. Cardona-Rivera, Tiago Machado, Tom Williams

* Working paper in the 7th Symposium on Educational Advances in Artificial Intelligence (EAAI-17) 

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