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Matthew Guzdial

Human-AI Collaboration in Real-World Complex Environment with Reinforcement Learning

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Dec 23, 2023
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Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach

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Sep 18, 2023
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Joint Level Generation and Translation Using Gameplay Videos

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Jun 29, 2023
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Game Level Blending using a Learned Level Representation

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Jun 29, 2023
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Transfer Learning for Underrepresented Music Generation

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Jun 01, 2023
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Procedural Content Generation via Knowledge Transformation (PCG-KT)

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May 01, 2023
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Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search

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Dec 07, 2022
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Improving Deep Localized Level Analysis: How Game Logs Can Help

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Dec 07, 2022
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Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI

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Nov 04, 2022
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Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions

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Oct 23, 2022
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