Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for assisting humans in game design as well as a rigorous human subjects study to validate it. The AI-driven game design assistance system suggests game mechanics to designers based on characteristics of the game being developed. We believe this method can bring creative insights and increase users' productivity. We conducted quantitative studies that showed the recommender system increases users' levels of accuracy and computational affect, and decreases their levels of workload.
Extensive evaluation on a large number of word embedding models for language processing applications is conducted in this work. First, we introduce popular word embedding models and discuss desired properties of word models and evaluation methods (or evaluators). Then, we categorize evaluators into intrinsic and extrinsic two types. Intrinsic evaluators test the quality of a representation independent of specific natural language processing tasks while extrinsic evaluators use word embeddings as input features to a downstream task and measure changes in performance metrics specific to that task. We report experimental results of intrinsic and extrinsic evaluators on six word embedding models. It is shown that different evaluators focus on different aspects of word models, and some are more correlated with natural language processing tasks. Finally, we adopt correlation analysis to study performance consistency of extrinsic and intrinsic evalutors.
Although embedded vector representations of words offer impressive performance on many natural language processing (NLP) applications, the information of ordered input sequences is lost to some extent if only context-based samples are used in the training. For further performance improvement, two new post-processing techniques, called post-processing via variance normalization (PVN) and post-processing via dynamic embedding (PDE), are proposed in this work. The PVN method normalizes the variance of principal components of word vectors while the PDE method learns orthogonal latent variables from ordered input sequences. The PVN and the PDE methods can be integrated to achieve better performance. We apply these post-processing techniques to two popular word embedding methods (i.e., word2vec and GloVe) to yield their post-processed representations. Extensive experiments are conducted to demonstrate the effectiveness of the proposed post-processing techniques.